Search found 135 matches

by Bluddy
Wed Jan 30, 2019 5:23 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling
Replies: 31
Views: 15219

Re: ESRGAN: AI Neural Net Upscaling

This is a big development in the machine learning world and it's great that it can be used for such practical stuff. These results are truly phenomenal. Let's figure out a way to integrate pre-made images into ScummVM instead of the ones in the data files, rather than trying to do this on the fly, w...
by Bluddy
Wed Jan 16, 2019 6:07 pm
Forum: Android Port
Topic: Embedded audio synthesis crashes the app
Replies: 10
Views: 7094

Re: Embedded audio synthesis crashes the app

I can confirm that embedded audio synthesis crashes on Oreo with ScummVM 2.0.
by Bluddy
Tue Nov 15, 2011 9:37 pm
Forum: PSP Port
Topic: Teen Agent no music under PSP
Replies: 4
Views: 10659

I'm guessing this has to do with running into the open file limit of the PSP.
by Bluddy
Sun Sep 25, 2011 12:23 am
Forum: PSP Port
Topic: Running Scummvm
Replies: 0
Views: 10863

Running Scummvm

Please don't ask for instructions about how to run homebrew like ScummVM on your PSP -- it's against our forum rules. ScummVM supports Half Byte Loader.
by Bluddy
Mon Sep 19, 2011 1:03 am
Forum: PSP Port
Topic: Slow ScummVM in a PSP 6.35
Replies: 10
Views: 14523

I think there could be 2 problems here, G3RMaN. Monkey Island has an issue with MP3 files that's due to the way they're designed. You're better off using ogg files in the case of Monkey Island 1 and Loom. The second problem, with videos in Dig, seems to suggest that your memory stick read speed is s...
by Bluddy
Wed May 04, 2011 6:55 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 30484

Hmm I remember something like this in another game. I think it was a capitalization problem of some sort.
by Bluddy
Tue May 03, 2011 5:54 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 30484

Signing doesn't work with ScummVM because of the way we do the plugins. Or more precisely, to make the plugins work we have to use non-relocatable code, and signing doesn't work with that. It's possible to change the way the plugins work, but it's a LOT of work for a very small audience. With HBL an...
by Bluddy
Mon May 02, 2011 9:18 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 30484

Just to make sure (so you're not disappointed), you have a PSP-2000 or 3000 or Go, right? Because there's a memory bug with getting Urban Runner working on the 1000 that DrMcCoy is working on.
by Bluddy
Mon May 02, 2011 12:47 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 30484

Wow it's been a while... this issue should be solved as of tomorrow though.
by Bluddy
Thu Apr 28, 2011 3:01 pm
Forum: PSP Port
Topic: ToonStruck on PSP Crash. Latest DEV Build
Replies: 1
Views: 9467

Sorry it took this long -- I've been busy.

Try tomorrow's build. This problem should be fixed, although ToonStruck really pushes the limits of the PSP's memory.
by Bluddy
Tue Feb 22, 2011 11:55 am
Forum: The Junkyard
Topic: Telltale Games + King's Quest
Replies: 31
Views: 16077

Adding my 2 cents, I think the reason for Sierra having so many badly designed games is that they had some bad game designers. They took people off the street (almost literally) and let them design games. Those designers barely wrote a coherent script, let alone a game design. Pretty much the only g...
by Bluddy
Tue Feb 22, 2011 11:30 am
Forum: General Discussion
Topic: ScummVM 'Affiliate Spotlight' on GOG.com
Replies: 2
Views: 2451

Really nice interview. Learned a lot I didn't know about our 2 intrepid leaders :)
by Bluddy
Wed Jan 26, 2011 8:58 am
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 30484

I'll look into it.
by Bluddy
Mon Dec 27, 2010 6:58 am
Forum: PSP Port
Topic: problem with monkey island 3
Replies: 9
Views: 13902

Yes - it'll work just fine.
by Bluddy
Fri Dec 17, 2010 11:01 am
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 30484

OK I think I fixed that bug. Check it out in tomorrow's build.