Search found 142 matches

by Bluddy
Mon Apr 27, 2020 6:31 pm
Forum: General Discussion
Topic: monkey island 2 : ultimate talkie edition
Replies: 15
Views: 9444

Re: monkey island 2 : ultimate talkie edition

> Being audio instead of MIDI notes, how did they manage to make the transitions?

I'm guessing they recorded every possible transition (e.g. when you move to different places on the first island), and then faded from first area -> transition -> second area.
by Bluddy
Fri Mar 13, 2020 1:34 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 44
Views: 25471

Re: ESRGAN: AI Neural Net Upscaling

Note that as lovely as you can make the backgrounds, ESRGAN doesn't work on the small, pixelated characters. This means the best you can do is to have some filtering on the main characters, and the results will look very jarring. The alternative is to redo all the character sprites by hand.
by Bluddy
Mon Dec 23, 2019 6:15 pm
Forum: Android Port
Topic: F5 menu not appearing on Galaxy S10+
Replies: 8
Views: 2348

Re: F5 menu not appearing on Galaxy S10+

Starting with tomorrow's daily development build long press of the back button will result to in-game ScummVM menu being toggled. Short press will behave as "Escape". If you have switched Back and Menu buttons from the Options->Control tab, then long press and short press behavior are switched (lon...
by Bluddy
Thu Oct 31, 2019 6:07 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 175
Views: 62154

Re: Better Music for GM ScummVM (and DOSBox) games

This page https://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games is a pretty good resource, both for ScummVM and Dosbox. If the game is in the table, it supports the mt-32. If the last column says something like 'General Midi' or 'Roland SC-55', the music was composed for general midi...
by Bluddy
Tue Oct 29, 2019 7:28 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 38
Views: 8426

Re: ScummVM 2.1.0 unavailable on Google Play Store

If you've fixed the game save wipe issue, could you update the beta channel on the play store? It *is* beta for a reason...
by Bluddy
Mon Oct 28, 2019 1:54 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 38
Views: 8426

Re: ScummVM 2.1.0 unavailable on Google Play Store

- Embedded Audio Synthesis crashes the app, as does Fluithsynth. This was unknown to me. Can you issue a ticket on the ScummVM bug tracker about it? Please provide a detailed explanation of the issue as possible (your device model, Android OS, etc). I thought this was a well known bug. I'm sure I s...
by Bluddy
Sun Oct 27, 2019 3:03 am
Forum: The Junkyard
Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Replies: 14
Views: 8174

Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?

This is so awesome! Thank you for doing this!
by Bluddy
Wed Jan 30, 2019 5:23 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 44
Views: 25471

Re: ESRGAN: AI Neural Net Upscaling

This is a big development in the machine learning world and it's great that it can be used for such practical stuff. These results are truly phenomenal. Let's figure out a way to integrate pre-made images into ScummVM instead of the ones in the data files, rather than trying to do this on the fly, w...
by Bluddy
Wed Jan 16, 2019 6:07 pm
Forum: Android Port
Topic: Embedded audio synthesis crashes the app
Replies: 10
Views: 9060

Re: Embedded audio synthesis crashes the app

I can confirm that embedded audio synthesis crashes on Oreo with ScummVM 2.0.
by Bluddy
Tue Nov 15, 2011 9:37 pm
Forum: PSP Port
Topic: Teen Agent no music under PSP
Replies: 4
Views: 13962

I'm guessing this has to do with running into the open file limit of the PSP.
by Bluddy
Sun Sep 25, 2011 12:23 am
Forum: PSP Port
Topic: Running Scummvm
Replies: 0
Views: 15094

Running Scummvm

Please don't ask for instructions about how to run homebrew like ScummVM on your PSP -- it's against our forum rules. ScummVM supports Half Byte Loader.
by Bluddy
Mon Sep 19, 2011 1:03 am
Forum: PSP Port
Topic: Slow ScummVM in a PSP 6.35
Replies: 10
Views: 18018

I think there could be 2 problems here, G3RMaN. Monkey Island has an issue with MP3 files that's due to the way they're designed. You're better off using ogg files in the case of Monkey Island 1 and Loom. The second problem, with videos in Dig, seems to suggest that your memory stick read speed is s...
by Bluddy
Wed May 04, 2011 6:55 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 37245

Hmm I remember something like this in another game. I think it was a capitalization problem of some sort.
by Bluddy
Tue May 03, 2011 5:54 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 37245

Signing doesn't work with ScummVM because of the way we do the plugins. Or more precisely, to make the plugins work we have to use non-relocatable code, and signing doesn't work with that. It's possible to change the way the plugins work, but it's a LOT of work for a very small audience. With HBL an...
by Bluddy
Mon May 02, 2011 9:18 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 37245

Just to make sure (so you're not disappointed), you have a PSP-2000 or 3000 or Go, right? Because there's a memory bug with getting Urban Runner working on the 1000 that DrMcCoy is working on.