Search found 140 matches

by Bluddy
Mon Dec 23, 2019 6:15 pm
Forum: Android Port
Topic: F5 menu not appearing on Galaxy S10+
Replies: 8
Views: 1679

Re: F5 menu not appearing on Galaxy S10+

Starting with tomorrow's daily development build long press of the back button will result to in-game ScummVM menu being toggled. Short press will behave as "Escape". If you have switched Back and Menu buttons from the Options->Control tab, then long press and short press behavior are switched (lon...
by Bluddy
Thu Oct 31, 2019 6:07 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 164
Views: 54398

Re: Better Music for GM ScummVM (and DOSBox) games

This page https://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games is a pretty good resource, both for ScummVM and Dosbox. If the game is in the table, it supports the mt-32. If the last column says something like 'General Midi' or 'Roland SC-55', the music was composed for general midi...
by Bluddy
Tue Oct 29, 2019 7:28 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 31
Views: 5573

Re: ScummVM 2.1.0 unavailable on Google Play Store

If you've fixed the game save wipe issue, could you update the beta channel on the play store? It *is* beta for a reason...
by Bluddy
Mon Oct 28, 2019 1:54 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 31
Views: 5573

Re: ScummVM 2.1.0 unavailable on Google Play Store

- Embedded Audio Synthesis crashes the app, as does Fluithsynth. This was unknown to me. Can you issue a ticket on the ScummVM bug tracker about it? Please provide a detailed explanation of the issue as possible (your device model, Android OS, etc). I thought this was a well known bug. I'm sure I s...
by Bluddy
Sun Oct 27, 2019 3:03 am
Forum: The Junkyard
Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Replies: 14
Views: 7223

Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?

This is so awesome! Thank you for doing this!
by Bluddy
Wed Jan 30, 2019 5:23 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling
Replies: 31
Views: 20462

Re: ESRGAN: AI Neural Net Upscaling

This is a big development in the machine learning world and it's great that it can be used for such practical stuff. These results are truly phenomenal. Let's figure out a way to integrate pre-made images into ScummVM instead of the ones in the data files, rather than trying to do this on the fly, w...
by Bluddy
Wed Jan 16, 2019 6:07 pm
Forum: Android Port
Topic: Embedded audio synthesis crashes the app
Replies: 10
Views: 8572

Re: Embedded audio synthesis crashes the app

I can confirm that embedded audio synthesis crashes on Oreo with ScummVM 2.0.
by Bluddy
Tue Nov 15, 2011 9:37 pm
Forum: PSP Port
Topic: Teen Agent no music under PSP
Replies: 4
Views: 13700

I'm guessing this has to do with running into the open file limit of the PSP.
by Bluddy
Sun Sep 25, 2011 12:23 am
Forum: PSP Port
Topic: Running Scummvm
Replies: 0
Views: 14373

Running Scummvm

Please don't ask for instructions about how to run homebrew like ScummVM on your PSP -- it's against our forum rules. ScummVM supports Half Byte Loader.
by Bluddy
Mon Sep 19, 2011 1:03 am
Forum: PSP Port
Topic: Slow ScummVM in a PSP 6.35
Replies: 10
Views: 17628

I think there could be 2 problems here, G3RMaN. Monkey Island has an issue with MP3 files that's due to the way they're designed. You're better off using ogg files in the case of Monkey Island 1 and Loom. The second problem, with videos in Dig, seems to suggest that your memory stick read speed is s...
by Bluddy
Wed May 04, 2011 6:55 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36076

Hmm I remember something like this in another game. I think it was a capitalization problem of some sort.
by Bluddy
Tue May 03, 2011 5:54 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36076

Signing doesn't work with ScummVM because of the way we do the plugins. Or more precisely, to make the plugins work we have to use non-relocatable code, and signing doesn't work with that. It's possible to change the way the plugins work, but it's a LOT of work for a very small audience. With HBL an...
by Bluddy
Mon May 02, 2011 9:18 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36076

Just to make sure (so you're not disappointed), you have a PSP-2000 or 3000 or Go, right? Because there's a memory bug with getting Urban Runner working on the 1000 that DrMcCoy is working on.
by Bluddy
Mon May 02, 2011 12:47 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36076

Wow it's been a while... this issue should be solved as of tomorrow though.
by Bluddy
Thu Apr 28, 2011 3:01 pm
Forum: PSP Port
Topic: ToonStruck on PSP Crash. Latest DEV Build
Replies: 1
Views: 12486

Sorry it took this long -- I've been busy.

Try tomorrow's build. This problem should be fixed, although ToonStruck really pushes the limits of the PSP's memory.