Search found 31 matches

by markush8
Mon Nov 26, 2007 2:22 pm
Forum: iPhone Port
Topic: Not losing your game data when receiving a call
Replies: 9
Views: 10448

Awesome!!
by markush8
Mon Nov 19, 2007 8:12 pm
Forum: iPhone Port
Topic: iPhone/iPod Touch Games Compatibility List
Replies: 271
Views: 366581

Any idea what would provide the best sound quality?
by markush8
Mon Nov 19, 2007 7:35 pm
Forum: iPhone Port
Topic: iPhone/iPod Touch Games Compatibility List
Replies: 271
Views: 366581

Oh, I thought they are not supported. Would be great if a "click" approach is working too. What option would provide the best sound quality?
by markush8
Mon Nov 19, 2007 7:04 pm
Forum: iPhone Port
Topic: iPhone/iPod Touch Games Compatibility List
Replies: 271
Views: 366581

Concerning the Audio settings. Currently no matter what music driver I select, it get's back to <default>. Do I something wrong or is there currently no support for that? In the "MIDI" tab, what is the difference between Mixed Adlib/MIDI mode, True Roland MT-32 and Enable Roland RS mode?
by markush8
Sun Nov 18, 2007 6:36 pm
Forum: iPhone Port
Topic: Keyboard and mouse input - suggestions and problems
Replies: 20
Views: 27353

Though in the meantime I love the "click and swipe & click & doubleclick " feature. keep it!
by markush8
Sun Nov 18, 2007 6:16 pm
Forum: iPhone Port
Topic: iPod Touch/iPhone Port?
Replies: 237
Views: 360421

Great!! Eager to test it :)
by markush8
Sun Nov 18, 2007 12:47 am
Forum: iPhone Port
Topic: iPod Touch/iPhone Port?
Replies: 237
Views: 360421

I will test & report :)
Any idea so far why the Intro for MI 1 (cd version) freezes the animation?
by markush8
Sun Nov 18, 2007 12:36 am
Forum: iPhone Port
Topic: iPod Touch/iPhone Port?
Replies: 237
Views: 360421

Great!! Does dirty-rects handling also mean SCUMMVM will need less battery power, hence be able to use the iPhone longer for playing? :-)
by markush8
Sat Nov 17, 2007 5:30 pm
Forum: iPhone Port
Topic: iPod Touch/iPhone Port?
Replies: 237
Views: 360421

Just played Day of the Tentacle, at the point when the hang-glider is in the air and the lightning happens. Then SCUMMVM quits and I am at the home of iPhone.
Hope this is of some help for fixing.
=
Retried now, and it was able to get through the animation :)
by markush8
Sat Nov 17, 2007 2:35 pm
Forum: iPhone Port
Topic: Game gets lost when receiving an incoming phone call
Replies: 4
Views: 6465

Yes it works to back to the game also when the iPhone goes to sleep ... but unfortunately you are lost when you get a call. And sadly I get regularly calls which makes playing quite painfull.
by markush8
Sat Nov 17, 2007 10:47 am
Forum: iPhone Port
Topic: Game gets lost when receiving an incoming phone call
Replies: 4
Views: 6465

One of the annoying things is that when you get a call the game is lost. Isn't there a way to get back to the game bevore the call came in?
by markush8
Fri Nov 16, 2007 9:20 am
Forum: iPhone Port
Topic: iPhone/iPod Touch Games Compatibility List
Replies: 271
Views: 366581

Any news when the frame anmiation fix for Monkey Island 1 CD version is going to be solved?
by markush8
Fri Nov 16, 2007 7:51 am
Forum: iPhone Port
Topic: iPhone/iPod Touch Games Compatibility List
Replies: 271
Views: 366581

I wasn't able to get the menu for saving etc. on Indy3 (it worked on the other games). Can anyone confirm this?
by markush8
Fri Nov 16, 2007 7:49 am
Forum: iPhone Port
Topic: iPod Touch/iPhone Port?
Replies: 237
Views: 360421

Any news on the Monkey Island 1 freezing bug - I'd love to see that Intro (though the music keeps on playing in the background).
by markush8
Thu Nov 15, 2007 5:15 pm
Forum: iPhone Port
Topic: iPhone/iPod Touch Games Compatibility List
Replies: 271
Views: 366581

tried to start indy3, got:
ERROR: out of memory while allocating 925493021