Search found 12 matches

by theli
Mon Mar 07, 2011 9:12 pm
Forum: Android Port
Topic: cannot find any games on galaxy s
Replies: 10
Views: 10945

on the android market there are plugins for all the different games that are availiable an was understood that if I download them I could play them through scummvm but they are not showing up anywhere on the scummvm app, I was not sure if it may have been the phone I have but iv read posts sayin it...
by theli
Tue Sep 16, 2008 5:01 am
Forum: General Discussion
Topic: website graphics
Replies: 0
Views: 4761

website graphics

what is the license for website graphics?
logos, icons, etc ....
(i was working on a package of drascula for my linux distribution and was said that i need to know the license of icon to use it (i used http://scummvm.org/images/cat-drascula.png))
by theli
Tue Jun 03, 2008 8:19 am
Forum: The Junkyard
Topic: LucasArts considering to make adventure games and more...
Replies: 27
Views: 24012

Arantor wrote:If the cart has 128MB available ...
well, there is a commercial game on a 256MB cart
by theli
Fri May 30, 2008 12:37 pm
Forum: Help and Support
Topic: Need beneath a steel sky savegame
Replies: 6
Views: 3712

Raziel wrote:I have some from ScummVM, not sure if they will help you, though
they are compatible :wink:
by theli
Tue Apr 22, 2008 6:54 am
Forum: Help and Support
Topic: MI2: TiMidity++ and sounds.
Replies: 5
Views: 4144

well.... that's strange but i tested several games i have (i just added warning output when panning requested) and none had single panning effect :shock:
(though i only started games and played for minute-two)

so i think that's not a big deal then :?
by theli
Mon Apr 21, 2008 10:10 am
Forum: Help and Support
Topic: MI2: TiMidity++ and sounds.
Replies: 5
Views: 4144

Re: MI2: TiMidity++ and sounds.

Did the original games support that? I know that Jeffrey Lee's article, Basic Adlib Programming , mentions the Sound Blaster Pro being capable of stereo, but... isn't adlib emulation code used for imitating GM device? (when game doesn't have adlib-specific music but just general midi?) (anyway i'm ...
by theli
Sat Apr 19, 2008 8:24 am
Forum: Help and Support
Topic: MI2: TiMidity++ and sounds.
Replies: 5
Views: 4144

Re: MI2: TiMidity++ and sounds.

eriktorbjorn wrote: I almost always use Adlib for Monkey Island 2 anyway. :)
btw (slightly offtopic)
when i looked into adlib emulation source i saw that it doesn't support panning effects and is mono.
why is that so?
by theli
Wed Feb 20, 2008 12:47 pm
Forum: PlayStation 2 Port
Topic: the point is .. ??
Replies: 9
Views: 14442

i wonder - what is the state of PS2 port and what needs to be done?
by theli
Fri Dec 01, 2006 11:28 am
Forum: Nintendo DS Port
Topic: Will we ever see this on a G6 Lite?
Replies: 29
Views: 35428

no, agentq, i've used source versions from Puyo on gbadev
http://forum.gbadev.org/viewtopic.php?p=110700#110700
by theli
Fri Dec 01, 2006 10:56 am
Forum: Nintendo DS Port
Topic: Will we ever see this on a G6 Lite?
Replies: 29
Views: 35428

just recompiled scummvm-a with g6 support and it works fine :) (played s&m a little)
though only read support ...
so we may see this sometime in official build.. i think
by theli
Fri Jan 06, 2006 1:08 pm
Forum: General Discussion
Topic: How to convert Broken Sword videos by my own?
Replies: 16
Views: 15320

thanks clem and ender
by theli
Fri Jan 06, 2006 10:06 am
Forum: General Discussion
Topic: How to convert Broken Sword videos by my own?
Replies: 16
Views: 15320

i also want to reencode videos ( cause i have broken sword 1/2 fully translated to russian ) and i have a couple of wuestions well.. if scummvm handles 640x480 mp2 then i should reencode those smks in smackshi dir ? and .. can anyone teell me what are the smks that contain speech so that i have no n...