Search found 41 matches

by seubz
Wed Sep 08, 2010 3:15 am
Forum: PocketPC/WinCE Port
Topic: CE 6.0 R3 Embedded
Replies: 7
Views: 15089

Windows CE builds only work with Windows CE 5.0. Windows Mobile 6.x is basically Windows CE 5.0 + extra features, meaning you won't be able to use these binaries on Windows CE 6 or CE 7.
by seubz
Fri Apr 16, 2010 11:04 pm
Forum: General Discussion
Topic: Return of the Tentacle
Replies: 33
Views: 22775

No worries, I was just suggesting :) SCUMM is not easy to program either (especially with ScummGEN), which is why I was volunteering for it. If you want a demo of what I've done with my team, don't hesitate to contact me.
by seubz
Fri Apr 16, 2010 12:45 am
Forum: General Discussion
Topic: Return of the Tentacle
Replies: 33
Views: 22775

Hi, I'm working on a similar project (not MM related) in the sense that it's also retro style. The engine we are using is actually the original SCUMM engine v6 which was used to make DotT. I've developed a compiler called ScummGEN which lets you build these games and can be run with ScummVM. I would...
by seubz
Tue Feb 23, 2010 11:03 pm
Forum: iPhone Port
Topic: finish a commercial official product in app-store?
Replies: 5
Views: 4449

Actually, he wouldn't need to release his whole game under GPL, as nothing is statically linked to ScummVM. If he uses a modified version of ScummVM, then he would need to release the modified source only, wouldn't he ?
by seubz
Mon Feb 22, 2010 7:25 pm
Forum: General Discussion
Topic: SCUMMvm saved games
Replies: 2
Views: 2064

Another way to get to a certain room in the game without save games is to use boot params, as described on this page :
http://wiki.scummvm.org/index.php/Boot_Params
by seubz
Sat Jan 02, 2010 9:23 pm
Forum: General Discussion
Topic: ScummVM game creator?
Replies: 6
Views: 9142

AGS is probably what you are looking for if you don't care about the games being run with ScummVM or not. It has a big community and can create games which can be run under Windows and Linux (I don't know about MacOSX). I'm also developing ScummGEN which can create SCUMM games (I'm actually working ...
by seubz
Fri Sep 04, 2009 5:24 am
Forum: Help and Support
Topic: VAR_CHARINC issue in SCUMM
Replies: 2
Views: 1954

Hi Kirben, Thanks for the quick response. One thing which is not totally true though, is that even if the user doesn't specify a text speed in ScummVM's configuration (I never did it myself), the first time a script will set VAR_CHARINC, the configuration will be updated. This means that even if the...
by seubz
Fri Sep 04, 2009 3:11 am
Forum: Help and Support
Topic: VAR_CHARINC issue in SCUMM
Replies: 2
Views: 1954

VAR_CHARINC issue in SCUMM

Hello, For my project, I ran into a *possible bug* in the SCUMM engine using ScummVM 0.13.1, linked to the text speed when actors speak. If the user writes to ScummVM conf's manager to the variable "talkspeed" (this can be set via one of ScummVM's menus by changing the voice speed), this will write ...
by seubz
Fri Sep 04, 2009 1:10 am
Forum: General Discussion
Topic: Programming a new game
Replies: 13
Views: 14033

ScummVM is a VM in the sense that it reads bytecode from different games. As a simple example, we can mention the SCUMM engine which reads compiled scripts (bytecode) from resource files.
by seubz
Wed Jun 10, 2009 3:59 pm
Forum: General Discussion
Topic: Tales of Monkey Island Announced + Revamped Original
Replies: 136
Views: 98260

A quick update to this thread: Apparently, SMI:SE uses the SCUMM engine also. They definitely made some modifications to it in order to support high res graphics, but well... Here is an extract from Craig Derrick's facebook "interview" (he is the game producer): Why only Microsoft love? When can we ...
by seubz
Thu May 21, 2009 10:26 pm
Forum: General Discussion
Topic: Is there a SCUMM editing/making studio-like program?
Replies: 28
Views: 21719

I'm not sure it's about profit loss here, but just about intellectual property. I don't believe that an engine created circa 1994 (SCUMM v6), being 256 colors and 320x200 would still bring them money today.
by seubz
Thu May 21, 2009 6:01 pm
Forum: General Discussion
Topic: Is there a SCUMM editing/making studio-like program?
Replies: 28
Views: 21719

Hello, Even though I'm sad to hear about sev's comments, I was told by the ScummVM team some time ago about the risk of developing such a tool (ScummGEN). I am also still unsure about the copyright violation of my project - I actually didn't even reverse-engineer anything myself, ScummVM's team did ...
by seubz
Thu Apr 30, 2009 11:30 pm
Forum: General Discussion
Topic: Is there a SCUMM editing/making studio-like program?
Replies: 28
Views: 21719

Nice! I'll be looking forward to that. Is it based on ScummC?
Nope, it's an entirely original project, nothing in common with ScummC, except maybe similar syntax for the some of the script features.
by seubz
Thu Apr 30, 2009 3:45 pm
Forum: General Discussion
Topic: Is there a SCUMM editing/making studio-like program?
Replies: 28
Views: 21719

There's also...

Hi, There's also a project I'm working on called ScummGEN (http://scummgen.googlecode.com) which has unfortunately no release yet. The project is in a very good shape though, as a lot of features have already been implemented (check out the wiki news updates for some more information). I'm starting ...
by seubz
Fri Dec 12, 2008 12:34 am
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 91993

Hello, It's hard for me to compare ScummC to ScummGEN at that point. I would still say ScummC is ahead in terms of support for most of SCUMM related functionalities (which is all that matters after all), but I never really looked at ScummC properly so it's not easy to tell. I'm trying to maintain a ...