Search found 16 matches

by The_cranky_hermit
Sat Feb 24, 2018 7:58 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 9202

The "developer's intent" isn't always 4:3, even if ideally it should be. For instance, Without AR correction: http://images.shoutwiki.com/thecrankyhermit/1/11/Basswide.png With AR correction: http://images.shoutwiki.com/thecrankyhermit/2/29/Bass43.png So really, I think you do need to look at it on ...
by The_cranky_hermit
Sun Feb 18, 2018 7:47 pm
Forum: General Discussion
Topic: Gabriel Knight 1: Any difference between DOS /Windows ver?
Replies: 2
Views: 2161

Gabriel Knight 1: Any difference between DOS /Windows ver?

I noticed that ScummVM 2.0 supports both versions. What's the difference, as far as ScummVM is concerned?
by The_cranky_hermit
Wed Dec 13, 2017 12:30 am
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 9202

Monkey Island was originally EGA, and converted to VGA later. The EGA version doesn't have any moon in the sky, but there are other circular objects usable as reference points. https://i.imgur.com/dCTxTt8.png https://i.imgur.com/SVh0hNk.png Both of these look better to me with correction than withou...
by The_cranky_hermit
Mon Jun 08, 2015 12:32 am
Forum: Help and Support
Topic: Can someone clarify the MIDI & MT-32 tab options?
Replies: 5
Views: 2987

From playing around, I don't think these settings do anything at all! From what I can tell, [Audio]->[Preferred Device] and [MT-32]->[True Roland MT-32] are responsible for the entire MIDI rendering path. Take Day of the Tentacle, a game with AdLib, MT-32 MIDI, and GM. If [Preferred Device] isn't a ...
by The_cranky_hermit
Sun Jun 07, 2015 1:42 pm
Forum: Help and Support
Topic: Can someone clarify the MIDI & MT-32 tab options?
Replies: 5
Views: 2987

These are all global options. You can set "GM Device" and "MT-32 Device" independently of "Preferred Device." But I don't understand what this accomplishes.
by The_cranky_hermit
Sat Jun 06, 2015 8:03 pm
Forum: Help and Support
Topic: Can someone clarify the MIDI & MT-32 tab options?
Replies: 5
Views: 2987

Can someone clarify the MIDI & MT-32 tab options?

I am more or less familiar with how MIDI works. I know the difference between Adlib, MT-32, and GM. But I am confused about the ScummVM MIDI & MT-32 options tabs. Specifically, what do "GM Device" and "MT-32 Device" actually do? There's already a "Preferred Device" option on the Audio tab, and its f...
by The_cranky_hermit
Sat May 14, 2011 4:12 pm
Forum: The Junkyard
Topic: Anyone want to peer review my article on early LucasArts?
Replies: 3
Views: 2568

Anyone want to peer review my article on early LucasArts?

There's a project I've been working on for a couple of months, that I called "Gaming Appreciation 101." The gist of it is it's a 50 chapter textbook on the history of video games, with the focus on games that are very high quality, important to the development of games, and relatively accessible to ...
by The_cranky_hermit
Mon Apr 25, 2011 8:31 pm
Forum: General Discussion
Topic: What is the best music standard for each LucasArts game?
Replies: 17
Views: 18332

Thanks for that info. So, now I know the following: Sam & Max Hit the Road is definitely GM-based. Day of the Tentacle might be GM-based, but probably isn't. Everything newer is digital-based. Everything older is probably too old to be GM-based. Now my list looks like this: Maniac Mansion - Amiga Za...
by The_cranky_hermit
Mon Apr 25, 2011 4:15 pm
Forum: General Discussion
Topic: What is the best music standard for each LucasArts game?
Replies: 17
Views: 18332

The General MIDI games specifically sound best on the Roland SC-55. Thanks, but which ones are GM games? DOTT seems to have native GM support, BTW. On the CD, in the DOTT directory, there is a file "GMIDI.IMS" which probably implies native GM support. There is also "ADLIB.IMS" "NULL.IMS" and "ROLAN...
by The_cranky_hermit
Mon Apr 25, 2011 3:35 pm
Forum: General Discussion
Topic: What is the best music standard for each LucasArts game?
Replies: 17
Views: 18332

I really think you're making this issue a lot more complicated than it needs to be, but "what was the target platform of the music when it was composed/transcribed" would be a good starting place. Here's two questions. I think they are simple and objective. 1: Was Day of the Tentacle composed for MT...
by The_cranky_hermit
Sun Apr 24, 2011 8:08 pm
Forum: General Discussion
Topic: What is the best music standard for each LucasArts game?
Replies: 17
Views: 18332

I am not sure whether you really think that's the best music standard... I am not sure why you ask us about it either, everyone has its own personal feelings about what's "best". I would have thought it would be more or less objective. Take Conquests of the Longbow, for instance. I have been told i...
by The_cranky_hermit
Sun Apr 24, 2011 3:38 pm
Forum: General Discussion
Topic: What is the best music standard for each LucasArts game?
Replies: 17
Views: 18332

What is the best music standard for each LucasArts game?

I've got an MT-32, a Roland Virtual Sound Canvas, and I'm planning on doing a LucasArts marathon with the best possible music standard for each game. Here's what I *think* is best: Maniac Mansion - IBM PCJr Zak McKracken - Digital (FM-Towns CD) Indiana Jones and the Last Crusade - Digital (FM-Towns ...
by The_cranky_hermit
Thu Aug 05, 2010 2:48 am
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 169538

Game: Conquests of Camelot
Game Version: DOS/ENGLISH
ScummVM Version: 1.2.0svn51733
Operating System: WinXP (SP3)

This crashed on me when fighting the Mad Monk, submitted 3039785. I don't know of any workaround.
by The_cranky_hermit
Tue Aug 03, 2010 10:05 pm
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 169538

Game: The Castle of Dr. Brain Game Version: DOS/ENGLISH ScummVM Version: 1.2.0svn51672 Operating System: WinXP (SP3) I attempted a playthrough on expert. This crashed on me at the robot jokes puzzle, submitted 3039036 . The game is completable - the crash doesn't happen if you solve the robot maze ...
by The_cranky_hermit
Sun Aug 05, 2007 10:35 pm
Forum: General Discussion
Topic: ScummVM vs. NAGI
Replies: 12
Views: 7537

nagi doesnt have 256 colour support
nagi doesnt have palette support
Are there actually any Sierra AGI games where these are useful? I thought that all of Sierra's AGI games used the same 16-color palette.