Search found 7 matches

by Avatar76
Fri Sep 05, 2008 4:06 am
Forum: PSP Port
Topic: Newest subversion PSP build?
Replies: 15
Views: 20609

Yeah can we have a 333Mhz version just so I can try it out?

I'd just like to see how it goes with COMI, I don't want it to be the official build or anything. It just seems that the ogg format compressed files seem to cause some stuttering for certain dialogue. Would it be worth decompressing it to see if that makes a difference? It's pretty well perfect in t...
by Avatar76
Fri Jul 25, 2008 12:45 pm
Forum: PSP Port
Topic: Problem with latest version 0.11.0 on my psp slim
Replies: 9
Views: 12322

joostp wrote:Due to popular demand I did actually build a 333mhz version as well this time around, but haven't yet uploaded it somewhere.
joost any chance of that psp 333mhz version?
by Avatar76
Mon Dec 03, 2007 6:11 am
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 29341

Guys, you need to log any problems you're having, and it wouldn't hurt to give these guys a bit of money for all the trouble they go to.
by Avatar76
Sat Sep 01, 2007 8:59 pm
Forum: PSP Port
Topic: i have 3.51 firmware and original GTA:LCS please help!!
Replies: 6
Views: 7550

Dude track down Noobz PSP battery unbricker, basically you're going to need a spare battery (should be able to buy one of these for not alot of money), and a spare memory stick. Once you get Noobz software you're going to need a mate with a hacked (open execution) PSP to run the software which will ...
by Avatar76
Tue Aug 14, 2007 5:01 am
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 29341

Actually, my experience with emulation is that you usually need more like 10 times the power to emulate a system at good speeds, at least. Luckily, ScummVM is not an emulator. So in theory, it should be possible to get it to work just fine on a 222Mhz PSP. It's mostly a matter of fine tuning, made ...
by Avatar76
Tue Aug 14, 2007 4:47 am
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 29341

You'll find that the 333mhz option in your modded firmware does very little. I tried it myself and it made no difference, the eboot sets the clock speed when scummVM launches from the game menu as best I can work out. I've logged COMI as a fault for the PSP port of ScummVM, I see Joostp has been ass...
by Avatar76
Fri Aug 03, 2007 10:49 am
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 29341

Yes I understand it will drain battery faster but in order to get games which were designed to run on 133Mhz computers like Curse Of Monkey Island, I really think it needs 333Mhz to take up the slack. Following the usual rule of thumb regarding emulation you need something 3 times more powerful then...