Search found 21 matches

by ovvldc
Mon Nov 16, 2009 7:20 am
Forum: General Discussion
Topic: ScummVM 1.0.0 "Shiny Logo" is finally out
Replies: 14
Views: 9557

Congratulations and well done!

-Oscar
by ovvldc
Wed Nov 04, 2009 1:43 pm
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 129292

rotane wrote:Office files (.doc, .ppt, .html, .pdf, etc.) are not interpreted code; SCUMM games are.
Actually, PDF might qualify. Postscript is certainly an interpreted drawing/printing language...
by ovvldc
Thu Sep 10, 2009 8:58 am
Forum: General Discussion
Topic: The End of the Beginning - Release Testing
Replies: 367
Views: 204788

I played Zak FM-Towns half a year ago without problems, but haven't had the time or desire to play it again with the latest ScummVM.
by ovvldc
Sun Sep 06, 2009 9:06 pm
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 129292

Interestingly, Apple has approved a Commodore 64 emulator for an iPhone app . The makers had to remove the BASIC interpreter as it allowed for the running of arbitrary code, but it does have a built-in store of some kind. I'm not saying the ScummVM crew should now jump on making a formal iPhone app,...
by ovvldc
Thu Jul 16, 2009 8:09 am
Forum: General Discussion
Topic: Monkey Island SE with SCUMMVM???
Replies: 58
Views: 51876

Just say no!

Best wishes,
Oscar
by ovvldc
Fri Jun 26, 2009 9:20 pm
Forum: General Discussion
Topic: Monetization of SCUMMVM
Replies: 15
Views: 8758

That is what intellectual property rights will do for a good businessman...
by ovvldc
Wed Apr 29, 2009 7:29 am
Forum: General Discussion
Topic: does anyone know what this adventure game is?
Replies: 4
Views: 3125

Moonstone - A Hard Day's Knight.

I managed to finish that game only once. You could avoid the dragon with a potion, and if you were really good and well-armed, you could actually kill it (though usually, you would be eaten in a very comical fashion).

Best wishes,
Oscar
by ovvldc
Mon Apr 27, 2009 8:05 am
Forum: General Discussion
Topic: I think I need a clarification on rule 0.
Replies: 13
Views: 6959

I dumped EPROMS on a prototype board connected to the LPT port on my PC. It took about four 74xx chips and a 5V power supply. Not exactly "expensive", but not for everyone either ;-) Also not something that the original makers of the console were very enamoured of. Though I have no idea if it was i...
by ovvldc
Sat Mar 07, 2009 10:15 am
Forum: The Junkyard
Topic: X-COM series
Replies: 12
Views: 12885

I suggest you use DosBox. It has a Symbian version.

Best wishes,
Oscar
by ovvldc
Thu Nov 27, 2008 2:25 pm
Forum: General Discussion
Topic: can someone suggest the next point and click to play.
Replies: 6
Views: 4607

Zak McKracken and the Alien Mindbenders

or

How Can One Hack Writer, Two Yale Coeds and a Stale Load of French Bread Save The World from a Galactic Conspiracy? Not Without Your Help!
by ovvldc
Tue Nov 04, 2008 10:39 am
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 33864

Nice, more stuff to play with/on.
by ovvldc
Wed Oct 29, 2008 5:19 pm
Forum: General Discussion
Topic: How old are you all
Replies: 137
Views: 111703

32. Got Zak McKracken and the Alien Mindbenders on C64 and I was hooked.
by ovvldc
Mon Sep 08, 2008 5:02 pm
Forum: General Discussion
Topic: Future Wars on OSX -> no saving?
Replies: 4
Views: 2865

I didn't find another keyboard shortcut in the manual, but the two-button click works.

I can play now :). I hope the global shortcuts can still be fixed in a future version.

Thanks,
Oscar
by ovvldc
Mon Sep 08, 2008 9:51 am
Forum: General Discussion
Topic: Future Wars on OSX -> no saving?
Replies: 4
Views: 2865

Re: Future Wars on OSX -> no saving?

Pressing both mouse buttons should bring up a system menu, but do Macs in general have two-button mice? (Most of my Macintosh knowledge comes from 80'ies.) I think there's a keyboard shortcut as well, but if so it should be mentioned in the game's manual. You can get mice with any number of buttons...
by ovvldc
Mon Sep 08, 2008 7:47 am
Forum: General Discussion
Topic: Future Wars on OSX -> no saving?
Replies: 4
Views: 2865

Future Wars on OSX -> no saving?

Dear ScummVM, I was trying to play Future Wars yesterday with the new and shiny v0.12 on OSX 10.4.11, and I found that none of the F5, alt 0-9 and ctrl 0-9 seemed to do anything for loading and saving in Future Wars. I think F5 gave me the operate command, like the manual said. Is this something any...