Search found 12 matches

by jumnle
Wed Aug 22, 2007 1:16 pm
Forum: The Junkyard
Topic: Engine development info
Replies: 2
Views: 3541

Well, I am not a programmer but I have basic knowdledge of C and Pascal. I don't really expect to produce a fully working engine, my project it's only an experiment for myself. And I was already thinking on using SDL+Lua. I said the ScummVM source code would help as an example only. I think it would...
by jumnle
Wed Aug 22, 2007 9:44 am
Forum: The Junkyard
Topic: Engine development info
Replies: 2
Views: 3541

Engine development info

Does anyboy know about any place where I could find information about coding a custom adventure game engine? I suppose the ScummVM source could give some ideas, but what about other alternatives or technical info? Any advice would be appreciated.
by jumnle
Fri Aug 10, 2007 11:07 am
Forum: General Discussion
Topic: Maniac Mansion NES Spanish Support
Replies: 34
Views: 22132

Thank you to everyone involved into getting support for this version of the game!
by jumnle
Fri Aug 10, 2007 11:06 am
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 96018

I'm sure I've seen MI4 in Game recently... I better shut up before this turns into one of those long, tedious forum debates. They've re-released some of their older games, at least in Europe. I've seen Sam & Max , Full Throttle and The Dig fairly recently in stores. I've also seen some of their...
by jumnle
Wed Aug 08, 2007 9:47 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 96018

also, without emulation or scummvm, it is incredibly hard to get most games running on modern machines(was difficult at release as well), im sure company's know of this, so i doubt they would bother re-releasing, without some kind of XP support. the cost to employ the factory's to produce them, in ...
by jumnle
Fri Aug 03, 2007 1:51 pm
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 15505

PsYcO wrote:we could work it out...

how much, in lenth, is the audio in minutes?

mp3's are typically 1MB per minute

and how much game data is there? again in MB's
I don't have the CD at hand now. But it's probably more logical to wait, anyway.
by jumnle
Thu Aug 02, 2007 7:53 pm
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 15505

That page has mixed info about Drascula and Dracula. But yes, the game would be big (it has cd audio tracks). Look the official web: Maybe not, if the audio track were in mp3/ogg (since ScummVM doens't support CD audio tracks). That's true. But I would prefer them in FLAC instead. Most people will ...
by jumnle
Thu Aug 02, 2007 6:48 pm
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 15505

That page has mixed info about Drascula and Dracula. But yes, the game would be big (it has cd audio tracks). Look the official web:

http://www.alcachofasoft.com/web/esp/We ... ascula.htm (in spanish)
by jumnle
Thu Aug 02, 2007 3:58 pm
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 15505

And how exactly did you end up to such a conclusion? Purely out of speculation? :? http://www.adventure-eu.com/forum/index.php?topic=1261.0;prev_next=next Very good news :) . According to what was said by the developers in that link, the game will be released as freeware in five different languages...
by jumnle
Thu Aug 02, 2007 1:50 pm
Forum: General Discussion
Topic: What's your favourite ScummVM supported game?
Replies: 11
Views: 7690

The Secret of Monkey Island. It's my favorite adventure game.
by jumnle
Sun Jul 29, 2007 11:37 am
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 15505

The Madventurer wrote:It seems that is the goal.
Any idea about what languages could be released? Looking at the subversion repository, the source code includes a lot of the game text in english.
by jumnle
Sat Jul 28, 2007 2:54 pm
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 15505

Great to know you're working for supporting Drascula. If Alcachofa Soft gave you the original source code and backgrounds, are there any possibility of making a freeware release of the game, once support for it is completed?