Search found 25 matches

by Julien
Wed Aug 08, 2012 11:10 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 368
Views: 298622

KGB is by Cryo, and I suspect that if you could get it to work here, you could also get support for their Dune game, along with perhaps many others Unfortunately, while Cryo games share quite a bit of library code (videos, sprites, fonts, 360 view, sound & music), most of the actual logic is specif...
by Julien
Mon May 07, 2012 3:44 am
Forum: The Junkyard
Topic: Adventure games wanted
Replies: 11
Views: 9588

If I remember correctly, it's also very much hardcoded :(
by Julien
Thu Dec 15, 2011 2:37 am
Forum: Help and Support
Topic: Cannot choose language in The Last Express
Replies: 4
Views: 4235

You cannot change the language, you will have to use a different localized version. If you get English dialogs for the main protagonist and characters, then it means you have the english/us version. The French version will have those characters speaking French and the same for most localized version...
by Julien
Mon Oct 10, 2011 4:48 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 368
Views: 298622

There is an engine for the Arxel Tribe set of games in developement (Ring, etc.), Cryo was only the publisher.

I've quickly looked at some of the other Cryo games in the past (Atlantis and others) and while they do share some engine framework code, there is also tons and tons of hardcoded logic.
by Julien
Fri Jul 15, 2011 10:02 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 141
Views: 143074

For people that compile their own version of ScummVM, you can also look at my tree for changes: https://github.com/Littleboy/scummvm/tree/asylum

Since last week there have been quite a few changes and you can now move out of the cell 8)
by Julien
Fri May 13, 2011 5:27 am
Forum: Help and Support
Topic: Problem compiling scummvm
Replies: 4
Views: 2698

Thanks! Will have a fix ready sometimes tomorrow.
by Julien
Thu May 12, 2011 10:14 pm
Forum: Help and Support
Topic: Problem compiling scummvm
Replies: 4
Views: 2698

Hi! A couple questions: Are you using Visual Studio 2010 or Visual Studio 2008/2005? Did you use the default batch file in the dists folder or did you use a custom command line? If so, can you copy the one you used? Are you building out-of-tree (ie. not inside one of the msvc8/9/10 folders)? Did you...
by Julien
Sun May 01, 2011 4:48 pm
Forum: General Discussion
Topic: ClrMame .Dat is necessary
Replies: 18
Views: 11505

I maintaned a cmpro splitted DATfile. This datfile is a part of the emuControlCenter, and ECC download is available in our homepage. That's the set I talked about in an earlier message in this thread. While datfiles in themselves aren't a problem, the way they have been constructed matters too. You...
by Julien
Wed Apr 27, 2011 10:41 pm
Forum: General Discussion
Topic: ClrMame .Dat is necessary
Replies: 18
Views: 11505

The fact that: dats for ScummVM already exist are made by ROM collectors that happen to also distribute torrents of pirated games are only available on shady websites that couldn't care less about copyright is a pretty good reason for us to stay as far away as possible from those data files and not ...
by Julien
Fri Apr 22, 2011 4:42 am
Forum: General Discussion
Topic: CMake build system for ScummVM
Replies: 4
Views: 2584

You should really post your message on the dev list. Not every team member reads the forums, and like you said you'll need feedback from the other porters at some point.
by Julien
Mon Mar 28, 2011 9:13 pm
Forum: General Discussion
Topic: Book'em Danno
Replies: 21
Views: 26353

Hi pacifist!

Did the console say anything about unrecognized games and showed a list of files?

If so, you can report the unrecognized games on the bug tracker. You can find more info on how to do that here: http://wiki.scummvm.org/index.php/Repor ... _checksums
by Julien
Sat Jan 29, 2011 8:02 pm
Forum: General Discussion
Topic: The Last Express engine was merged?
Replies: 20
Views: 18382

IIRC the main character plus the train workers (Mertens, etc.) are dubbed.

And all the subtitles and hardcoded text in most sprites/backgrounds (journal, etc.) are translated.
by Julien
Fri Jan 28, 2011 4:26 pm
Forum: General Discussion
Topic: The Last Express engine was merged?
Replies: 20
Views: 18382

DotEmu has English, French, German, Italian and Spanish versions, but only the Windows executables.

And it looks like GOG.com has only the English version with the DOS executable.

What a mess :shock:
by Julien
Thu Jan 20, 2011 7:37 am
Forum: Help and Support
Topic: About env variable SCUMMVM_LIBS and SDL.h
Replies: 6
Views: 2881

As of r55345, compilation and linking from inside the Code::Blocks IDE should work. It still requires a bit of manual work since the paths to the precompiled libs are shared between all project types. The created workspace is expecting the same folder hierarchy as can be found in the MSVC precompile...
by Julien
Tue Jan 11, 2011 8:43 pm
Forum: Help and Support
Topic: builld scummvm source code on visual studio 10
Replies: 2
Views: 2659

Re: builld scummvm source code on visual studio 10

Hi, i was trying to make a build from the scummvm source code but i got the next error: Hi! Can you give us the full output log so we know when this happened exactly? Then, as LordHoto said, you should disable pre & post build events: - In Visual Studio, right click the "scummvm" project and choose...