Search found 74 matches

by filipetolhuizen
Sun Dec 02, 2018 4:00 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 16
Views: 2561

Re: Tandy sound quality in AGI games

SDL 2.0.6, 2.0.7 and 2.0.8 had severe sound issues as well. 2.0.9 fixed all the stuttering and hissing that were not related to specific hardware emulation.
by filipetolhuizen
Sun Aug 05, 2018 4:26 am
Forum: Help and Support
Topic: Bad sound on almost all games
Replies: 8
Views: 1581

Try using an older version of SDL2, previous than 2.0.6.
by filipetolhuizen
Sun Apr 29, 2018 1:28 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 365
Views: 283424

Loved to see that work is being done for the Star Trek games. Always loved those.
by filipetolhuizen
Sun Oct 29, 2017 3:04 am
Forum: Help and Support
Topic: SDL 2.0.6 and sound problems
Replies: 1
Views: 1039

2.0.7 still has major bugs.
by filipetolhuizen
Thu Oct 12, 2017 4:24 pm
Forum: Help and Support
Topic: SDL 2.0.6 and sound problems
Replies: 1
Views: 1039

SDL 2.0.6 and sound problems

If anyone is experiencing choppy/popping sound on recent builds is due to SDL 2.0.6. It has sound issues with most software that relies on it (Stella Atari emulator and ECWolf port also had major sound problems, no problems with SDL_PoP). Reverting to 2.0.5 should fix it.
by filipetolhuizen
Sun Jan 29, 2017 2:25 pm
Forum: Help and Support
Topic: DreamWeb - No speech
Replies: 8
Views: 2856

The Floppy version has no speech at all and the exact same music as the CD version.
by filipetolhuizen
Sat Jan 14, 2017 3:07 am
Forum: General Discussion
Topic: The Secret of Monkey Island boxed value PC/Mac
Replies: 1
Views: 2058

The Macintosh version has graphical inventory, which DOS-CD version has too. The DOS VGA disk version has text inventory. They also sound very differently under scummvm. Macintosh version also seems to look brighter, while some colours in DOS VGA version seem washed-out.
by filipetolhuizen
Sat Dec 10, 2016 11:50 pm
Forum: The Junkyard
Topic: Hook
Replies: 22
Views: 28401

Image
by filipetolhuizen
Sun Aug 21, 2016 11:01 pm
Forum: The Junkyard
Topic: Hook
Replies: 22
Views: 28401

I guess it would not be so simple to support it, since the .exe file is the only data found in the game's folder, at least on the DOS version.
by filipetolhuizen
Sun Jun 26, 2016 3:43 pm
Forum: General Discussion
Topic: I am the great Cornholio! I need TP for my bunghole!
Replies: 6
Views: 4456

The game is completable with minor issues.
I experienced a crash in Burger World while going in the back to get the spatula and the mouse.
I couldn't find a way to get to the menus while playing to save/load or quit.
by filipetolhuizen
Tue Sep 08, 2015 12:07 am
Forum: Help and Support
Topic: All versions of 1.7 and higher crash when using opengl
Replies: 3
Views: 2661

I'm also experiencing problems with OpenGL. The games run but the screen is blank all the time. I'm on Windows 7 32 bits.
by filipetolhuizen
Sun Aug 09, 2015 4:57 am
Forum: The Junkyard
Topic: Hook
Replies: 22
Views: 28401

The main dev's got the source code? That's very exciting news!
by filipetolhuizen
Thu Jun 25, 2015 1:49 pm
Forum: The Junkyard
Topic: Beavis and Butthead in Virtual Stupidity
Replies: 21
Views: 25201

I understand it, Seldon. If I were a programmer I would help to make desires come true, believe me, and I would have a better idea on how busy the developers actually are to make their best efforts.
by filipetolhuizen
Thu Jun 25, 2015 1:50 am
Forum: The Junkyard
Topic: Beavis and Butthead in Virtual Stupidity
Replies: 21
Views: 25201

I'm far from being a programmer, but the game itself shows lots of similarities with scumm games, specially Full Throttle. Just take a look at their command menus, inventory, maps, side games... If their animation weren't so different, I'd say Beavis & Butthead used the scumm engine.
by filipetolhuizen
Thu Jun 25, 2015 12:10 am
Forum: The Junkyard
Topic: Darkseed (again)
Replies: 0
Views: 2529

Darkseed (again)

Hello,
For those who have been wishing to add the game to ScummVM, you can reach Mike Dawson himself here: http://www.programgames.com/home.html
I've already tried contacting him but haven't got answered yet. Maybe someone else will have better luck, I hope.