Search found 18 matches

by shurlogg
Wed Aug 07, 2013 12:11 pm
Forum: General Discussion
Topic: Is better an Iphone4 (or 4s) or a Samsung note2 for scummvm?
Replies: 3
Views: 2141

Getting an iOS or Android phone is a decision that should generally be based on more considerations than suitability for ScummVM. That being said, for ScummVM, the Note 2 is probably the better choice. It has a larger screen and comes with a stylus (nice to have for those hard-to-click tiny items in...
by shurlogg
Fri Feb 10, 2012 1:06 pm
Forum: General Discussion
Topic: New adventure game from the creators of MI and DoT
Replies: 23
Views: 12728

Fun fact for the Germans here: Boris Schneider-Johne (translator for all Lucasfilm Games adventures from 1987 until 1992) has offered to do the German localisation for free (source: Twitter ). So far, it's only an offer, but Tim Schafer said he "passed that offer on to the right people" (source: Twi...
by shurlogg
Tue May 31, 2011 2:52 pm
Forum: Other Ports
Topic: ScummVM in JavaScript?
Replies: 12
Views: 14346

ScummVM in JavaScript?

A JavaScript port of ScummVM may have actually become a lot easier to do than it used to: https://github.com/kripken/emscripten/wiki Aparrently, some awesome people have created a tool called Emscripten that compiles LLVM bytecode to JavaScript, so in theory anything that can be compiled with LLVM (...
by shurlogg
Mon Nov 29, 2010 8:09 pm
Forum: General Discussion
Topic: Game Compatibility info should be expanded
Replies: 11
Views: 5752

Alternatively, each entry in the compatibility list could link to the game's wiki entry. This way, the compatibility list stays compact and yet is an entrypoint for users to find out all they want to know about a game.
by shurlogg
Wed Nov 24, 2010 1:10 pm
Forum: General Discussion
Topic: Translate ScummVM in other languages
Replies: 98
Views: 90154

Sierra games came dithered, so dithering is not the real ScummVM feature, there's nothing to "disable". I believe it would be more correct to express it like "Enable EGA undithering", as undithering is the authentic ScummVM feature, which you can enable or leave disabled (if it's going to be disabl...
by shurlogg
Wed Nov 10, 2010 2:50 pm
Forum: General Discussion
Topic: LOL support in official build ?
Replies: 31
Views: 19586

Sordid wrote:Anyones knows how to actually USE potions and other healing stuff???
Left-click on the item, then right click on the portrait of the character that should use the item.

By the way, things like that are not ScummVM-specific and are explained in the game manual...
by shurlogg
Thu Nov 04, 2010 3:50 pm
Forum: General Discussion
Topic: LOL support in official build ?
Replies: 31
Views: 19586

I have just finished a full playthrough (including most sidequests) of an unpatched LOL floppy disk version using current ScummVM SVN for Win32 under Windows Vista. I just encountered two issues, which I added to the tracker and were promptly fixed by athrxx (by the way, if you're reading this - tha...
by shurlogg
Wed Sep 15, 2010 1:13 pm
Forum: iPhone Port
Topic: iPhone 4 Retina & multitasking support?
Replies: 12
Views: 10180

Well, even though Apple specifically forbids abusing the background functionalities for AppStore applications, since ScummVM is not and will never be on the AppStore, there are a couple of things that would be possible: - Use long-running tasks: This way, ScummVM could keep running in the background...
by shurlogg
Sat Jul 10, 2010 2:39 pm
Forum: iPhone Port
Topic: Thoughts on the App Store (2)
Replies: 24
Views: 22347

have you guys seen this? https://premierappshop.com/# It uses html 5 to install custom apps to your phone without jail breaking it. Unfortunately, this would involve reimplementing ScummVM based on JavaScript and HTML5, which I doubt anyone would want to do. There already are numerous ways to get S...
by shurlogg
Mon Jul 05, 2010 9:53 pm
Forum: iPhone Port
Topic: Ipad and Monkey island 3
Replies: 4
Views: 14096

I've had some more time to try this, and apparently, Blood Island is as far as you get with ScummVM on the iPad (same probably goes for iPhone) - I can't seem to nail down the bed in the Hotel room because whenever I close the inventory after selecting the nails, Guybrush takes a step aside and the ...
by shurlogg
Wed Jun 09, 2010 11:32 am
Forum: iPhone Port
Topic: iPad icon !!
Replies: 17
Views: 12605

In case anyone was wondering... Rename this to icon.png and place in the scummvm.app folder under /var/stash/application. If you rename it to icon-72.png you can still use it for the ipad and keep the original one for the iphone. Oh yeah, and since it's officially been announced, an icon@2x.png (11...
by shurlogg
Mon Jun 07, 2010 9:16 am
Forum: iPhone Port
Topic: Ipad and Monkey island 3
Replies: 4
Views: 14096

I've played it up to Blood Island so far and it runs perfectly. Only three tiny things I've noticed: 1. You have to manually switch to Click-and-Drag mode every time you start the game (it would be nice if Click-and-Drag could be automatically activated in MI3 and FT when touchpad mode is off) 2. Th...
by shurlogg
Thu Nov 20, 2008 1:48 pm
Forum: iPhone Port
Topic: Apple drops NDA for released iPhone software
Replies: 10
Views: 10121

But at the very least, it'll mean I can commit an XCode project that anyone can use to build ScummVM using the official SDK (and registered iPhone developers can deploy to their phones). Any news about this? In my eyes, ScummVM is an absolute must on a mobile phone, but I'm a little hesitant about ...
by shurlogg
Thu Aug 23, 2007 5:12 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM for PNAs/PNDs
Replies: 26
Views: 42763

Okay, message understood. Sorry. I mistakenly thought that adding "I believe" to every sentence would have made my comments a bit tedious to read. Thank you for the clarification, I will try to check which other DLL I was missing. You have certainly spared me a lot of work trying to remove something...
by shurlogg
Wed Aug 22, 2007 4:05 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM for PNAs/PNDs
Replies: 26
Views: 42763

Re: ScummVM for PNAs/PNDs

Just to clarify, ScummVM works an any wince arm based (post 2002 to be safe) device out there including "PNA"s. In fact, I'm pretty sure I had a report somewhere where it works ok on such a device, but can't find the reference right now (either the bugtracker or the forums). Of course it runs at 32...