Search found 5 matches

by Empyrean
Sun Dec 25, 2005 9:33 am
Forum: Other Ports
Topic: scummvm DS compatibility
Replies: 16
Views: 31794

Aww, man... I hate to spoil your season joy, but SuperCard SD isn't currently supported in the "run-off memory card" mode. This release supports the M3 and SC CF varieties.

But don't fret, on the dev forums, agentq was looking into the SD system, so he'll probably add SC SD support next release. :D
by Empyrean
Wed Dec 21, 2005 10:35 pm
Forum: Help and Support
Topic: Revert to .SOU from .SO3 / .SOG
Replies: 4
Views: 7014

Hehe, thanks guys.

Nah, I wasn't gonna ask for implementation, though it would've made my life easier. Now I have to go digging for me old game CDs! Last time I did that, I found Dune 2 and couldn't get off it for a week!
by Empyrean
Wed Dec 21, 2005 8:26 am
Forum: Nintendo DS Port
Topic: Nintendo DS Port?
Replies: 87
Views: 114367

The new version has been released and it supports the Supercard and M3 reading off the CF card, which basically means the games can be as large as you want. [NOTE: Full Throttle does not currently run on ScummVM DS.] As for don't buy a m3, its shit. buy a supercard and a superpass. I beg to differ. ...
by Empyrean
Wed Dec 21, 2005 8:22 am
Forum: Other Ports
Topic: scummvm DS compatibility
Replies: 16
Views: 31794

What are you both using to run ScummVM? Supercard, M3, GBAMP, or...?
by Empyrean
Wed Dec 21, 2005 8:15 am
Forum: Help and Support
Topic: Revert to .SOU from .SO3 / .SOG
Replies: 4
Views: 7014

Revert to .SOU from .SO3 / .SOG

I have compressed my Sam and Max Monster.sou file to Monster.sog (I also have a backup of it in .SO3 format). I plan on using ScummVM DS for my Nintendo DS, though that requires the original .SOU file. My question is, in essence, a two-part one: a) Is it possible to decompress the OGG / MP3 compress...