While playing the game, press Ctrl+Alt+D for the Windows version of ScummVM to bring up the debugger console window.
Enter the commands (or help)
Press Esc or enter the "exit" command to return back to the gameplay proper. Some debug commands may close the debugger console by themselves.
Search found 802 matches
- Sat May 18, 2024 2:30 am
- Forum: Help and Support
- Topic: Need Help with Accessing Debugging in KQ3
- Replies: 1
- Views: 75
- Sat May 18, 2024 2:20 am
- Forum: Help and Support
- Topic: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)
- Replies: 2
- Views: 200
Re: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)
Does anyone have any insight on this? I can't remember what the original did. I suppose one could play the game with DosBox these days and check the behavior there. What I can tell is that, at least in the current version of ScummVM, you have to first visit Dracula's coffin room to trigger the poss...
- Fri May 10, 2024 7:20 am
- Forum: Help and Support
- Topic: Nemesis in Full Screen Mode
- Replies: 5
- Views: 256
Re: Nemesis in Full Screen Mode
Yes, I believe this is how the game is supposed to look like (The "Fit to Window" preserves aspect ratio so it's better albeit having more black empty space). There's no more "full-screen" mode. The black bars are part of the game screen. See screenshots from Mobyganes too: https...
- Thu May 09, 2024 9:50 am
- Forum: Help and Support
- Topic: Nemesis in Full Screen Mode
- Replies: 5
- Views: 256
Re: Nemesis in Full Screen Mode
I did a search on this topic and found the last discussion back in 2015. At that time there did not apear to be a way to run Nemesis full screen. However, in the ScummVM installation guide it says to use ALT+Enter to toggle full screen. I've tried this and a message indicating that it has entered f...
- Wed May 01, 2024 11:20 am
- Forum: Help and Support
- Topic: Nemesis Crashing with "New Game" selectioin
- Replies: 3
- Views: 304
Re: Nemesis Crashing with "New Game" selectioin
Hello, Did you follow the instructions on the wiki page for this game? https://wiki.scummvm.org/index.php?title=Zork_Nemesis If I'm not mistaken, the instructions say that, for the case of the 3 CDs, the "ZASSETS" folder from each CD should be copied inside the game's data folder on your H...
- Wed May 01, 2024 7:25 am
- Forum: General Discussion
- Topic: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
- Replies: 3
- Views: 417
Re: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
The admin permission / execution rights elevation should be required only if your ScummVM executable is in a folder with restricted write permissions, since dump-midi needs to write data to a new file in that folder. Folders under Program Files are such locations with restricted write permissions, s...
- Tue Apr 30, 2024 4:19 pm
- Forum: General Discussion
- Topic: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
- Replies: 3
- Views: 417
Re: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
Have you looked into the --dump-midi command line switch?
https://docs.scummvm.org/en/latest/adva ... ml#options
Code: Select all
--dump-midi
Dumps MIDI events to ‘dump.mid’ while game is running. Overwrites file if it already exists.
- Fri Apr 12, 2024 5:43 am
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 8
- Views: 767
Re: Shaders outside of the built-in ones not working?
And oddly enough some work, and some don't (the ones that don't do work when loading up through the packaged ones, but not when choosing "Pick file instead"). Some work both ways such as CRT-Royale. The strange thing is, if I move the entire folder and still keep everything nested togethe...
- Thu Apr 11, 2024 10:51 pm
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 8
- Views: 767
Re: Shaders outside of the built-in ones not working?
Right. I did read the error messages quickly and didn't spot that it's from attempting to load two different shaders. However the error do indicate that ScummVM could not locate needed files for the shaders, and those files seem to be expected to reside within the respective folders of the shaders. ...
- Thu Apr 11, 2024 4:42 pm
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 8
- Views: 767
Re: Shaders outside of the built-in ones not working?
From the error message it seems that the crt-lottes shader depends on files from the "crt-royale" folder, so you should extract that folder too and put it on the same path "level" as the "crt-lottes" shader (and *not* inside that folder). Then try again.
- Thu Apr 11, 2024 1:33 pm
- Forum: General Discussion
- Topic: scumm - why autosave uses game slot 1?
- Replies: 1
- Views: 530
Re: scumm - why autosave uses game slot 1?
I play Indy 4 and I get a warning message, that I use save slot 1 because this slot is reserved for autosave. I deleted save slot 1 for autosaving. But if I press load, I see no autosave in slot 1. The slot remains empty (even after 10 minutes of playing). If I uses save slot 1 again, 5 minutes lat...
- Thu Apr 11, 2024 12:28 pm
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 8
- Views: 767
Re: Shaders outside of the built-in ones not working?
First want to thank the team for the incredible progress over the past few years. All the issues I had with previous versions have all been ironed out, and the inclusion of shaders is the greatest thing! I do have an issue however, and that is to get ScummVM to read shaders outside of the packaged ...
- Mon Apr 08, 2024 5:03 pm
- Forum: Android Port
- Topic: MANAGE_EXTERNAL_STORAGE instead of SAF?
- Replies: 1
- Views: 1406
Re: MANAGE_EXTERNAL_STORAGE instead of SAF?
would it be possible for ScummVM to request MANAGE_EXTERNAL_STORAGE instead of using SAF? I understand that this permission enables apps to use the File API again. Google has a special policy for this permission, but mentions that it is "not restricted to file managers only". I recently s...
- Tue Apr 02, 2024 7:08 pm
- Forum: Help and Support
- Topic: [Solved] Broken Sword 1+2: game data not found after ScummVM restart
- Replies: 13
- Views: 4648
Re: [Solved] Broken Sword 1+2: game data not found after ScummVM restart
I send pics: https://imgur.com/AVBTuk4 files in BS1 catalog on C: https://imgur.com/xP24ajU I test on last 2.7.0 Polish subtitles only change this file: text.clu If I try change BS1 catalog to example sword1 I have this: The game in 'sword1\' seems to be an unknown game variant. Please report the f...
- Tue Apr 02, 2024 3:47 pm
- Forum: Help and Support
- Topic: [Solved] Broken Sword 1+2: game data not found after ScummVM restart
- Replies: 13
- Views: 4648
Re: [Solved] Broken Sword 1+2: game data not found after ScummVM restart
I still can't add good Broken Sword 1 to last Scummvm I have Broken Sword 1 2x CD UK version, but with added Polish subtitles Can you provide more details on this? - What is the ScummVM version you're testing with? - What is the exact error from ScummVM? - Did you follow the *new* instructions on t...