Search found 113 matches

by Praetorian
Fri Dec 06, 2019 9:55 am
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 25
Views: 2091

Re: ScummVM 2.1.0 unavailable on Google Play Store

good morning! whats happening? i wish for christmas a functional 2.1.0 that would be great.... Speaking for me, it's been too busy in real-life job the last couple of weeks, and weekends were spend on relaxing rather than working on the port. I do want to have it ready for Christmas, meaning at lea...
by Praetorian
Thu Dec 05, 2019 3:42 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

That was it, I had neglected to update it to the current version. Thank you for your help. I'm glad you got it working. I've updated a bit the instructions on the first post to make it clearer that a recent version of scummVM is required. Let us know of any other issues, either in this thread or by...
by Praetorian
Wed Dec 04, 2019 4:55 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

I'm running MacOS Mojave, and I'm trying to get Blade Runner to work. I've copied all the game files into a new directory like your screenshots showed, and I'm still getting the "ScummVM couldn't find a game in the specified directory" message when I try to add the game in ScummVM. The only way I d...
by Praetorian
Sun Nov 24, 2019 1:51 pm
Forum: Help and Support
Topic: No SD Card? -error-
Replies: 3
Views: 153

Re: No SD Card? -error-

Hello guys! First of all I've been using ScummVM since I was 15 years old. Thank you for your work which allowed to play all these dope classics! :mrgreen: Now, this might be an issue that would be resolved once ScummVM 2.1 gets up on Google Playstore. But I'm on an Honor 8X Max device with ScummVM...
by Praetorian
Tue Nov 19, 2019 5:52 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

When I try to go to Tyrell in the beginning of Act 2 the game freezes/stuck right before I arrived at Tyrell. Any solution? Hello, which version of ScummVM are you using (the official release or a development daily build?). Also give us a few more details about your setup. Your Operating System/ pl...
by Praetorian
Tue Nov 19, 2019 5:49 pm
Forum: Help and Support
Topic: Blade Runner slower on ScummVM than original game (win7)
Replies: 5
Views: 266

Re: Blade Runner slower on ScummVM than original game (win7)

Praetorian: CRT monitors at the time would easily run at 70-71hz, so maybe Blade Runner is designed to be run at 70 fps? In the past week a new option "Max frames per second limit" was added in the Engine tab for the game, in the development builds. If checked the game will target 120 fps max, if l...
by Praetorian
Wed Nov 13, 2019 1:13 pm
Forum: Help and Support
Topic: Hello, how can i Play with ScummVM ?
Replies: 3
Views: 190

Re: Hello, how can i Play with ScummVM ?

Hi, what is the particular trouble that you are having with ScummVM?
Did you install it on your system?

There is detailed information on how to use ScummVM on our wiki here:
https://wiki.scummvm.org/index.php?title=User_Manual

But if you're having trouble with a specific game, let us know.
by Praetorian
Mon Nov 11, 2019 10:55 am
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 25
Views: 2091

Re: ScummVM 2.1.0 unavailable on Google Play Store

Is there a list with issues that are being worked on or is there maybe a single thread where you can report any issues? My main gripe is that 2.1.0 uses the standard Android keyboard which e.g. does not have any ESC or function keys making it impossible to access options/save/load/quit/... function...
by Praetorian
Sun Nov 10, 2019 12:11 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

Ah yes you are quite right. I can't remember the conversation between Ray and Runciter later on in the game and whether he explicitly admits to knowingly buying fakes? I think he will indeed admit that he was dealing with the twins to sell some fakes (if McCoy has found the letter and is pointing a...
by Praetorian
Sat Nov 09, 2019 3:54 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

We also learn later in the game that he was knowingly purchasing fakes from Luther and Lance so he can't 'not know'. (...) Not so much from the point of view that he was ripping his customers off - but more so from the fact that he has had dealings with people connected to Tyrell and therefore pote...
by Praetorian
Fri Nov 08, 2019 11:49 pm
Forum: Help and Support
Topic: Blade Runner slower on ScummVM than original game (win7)
Replies: 5
Views: 266

Re: Blade Runner slower on ScummVM than original game (win7)

Sure, When I run the game in ScummVM it gives me a solid 58-60 in Fraps, it gives a solid 71 running it normally, seems kinda odd I think. 58-60 is expected for ScummVM since we implemented a frame limiter (...), set to 60 fps since there was little point for more fps for this game (most animations...
by Praetorian
Fri Nov 08, 2019 11:32 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

From my view, many of the inconsistencies can be explained away by making a few assumptions. Yes I know about getting the VIN Number in act 3. I was probably thinking that the licence plate should suffice on it's own due to Dino saying that if you ran the Licence Plate or the VIN Number through the ...
by Praetorian
Fri Nov 08, 2019 6:08 pm
Forum: Help and Support
Topic: Blade Runner slower on ScummVM than original game (win7)
Replies: 5
Views: 266

Re: Blade Runner slower on ScummVM than original game (win7)

I noticed though that the game runs somewhat slower than the original game, especially the walking and running segments. I've watched a couple of youtube videos of people playing the game on ScummVM, and half of the videos show people with perfect speed, and the other half seem to have the same min...
by Praetorian
Fri Nov 08, 2019 2:30 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

Ah, I was able to reproduce the bug with the Spinner map. It was introduced by a recent change we made (after 2.1 was released) to load these UI screens faster.
I've pushed a fix for it, so it should be available tomorrow in the daily builds.
by Praetorian
Fri Nov 08, 2019 9:23 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 69
Views: 8415

Re: Testing Blade Runner with ScummVM

Hi guys, first time posting but I've been following the release of Blade Runner on Scummvm closely. A huge thanks to everybody involved. This is one of my all time favourite games, one of which I've replayed multiple times to obtain all the different endings and variations. Blade Runner holds a spe...