Search found 86 matches

by Praetorian
Sat Oct 19, 2019 7:39 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

Maybe it's just not possible ? Any help appreciated. This is correct. It is currently not possible to mix and match subtitles. You can't have the French subtitles in the English version or any other version except the official French one, currently. So, the French Blade Runner version will have Fre...
by Praetorian
Fri Oct 18, 2019 12:11 pm
Forum: General Discussion
Topic: Surround Sound in Blade Runner?
Replies: 2
Views: 231

Re: Surround Sound in Blade Runner?

According to the PCGamingWiki , Blade Runner supposedly had 6-channel (5.1?) surround sound. I can't find anything else to back this up, but given its age it isn't too outlandish a possibility that it did have DirectSound3D (and/or A3D) support. So I have to ask: Does the original game actually hav...
by Praetorian
Fri Oct 18, 2019 10:09 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

Hey everyone I deleted everything and reinstalled the exe version of ScummVM windows and I have the Tyrell Corp showing up. Possibly a wrong file path with the Zip donwload? I am not sure what you mean by "exe version" and "zip download". I'm glad you got it solved, but it does sound like some sort...
by Praetorian
Fri Oct 18, 2019 3:56 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

Hetikefnik wrote:
Fri Oct 18, 2019 1:02 am
Hi there,

Just wondering if anyone could point me in the right direction so I can find the code in the game so I can correct a map bug?

Cheers :D
Hello,

Which map are you referring to and what is the bug? Maybe it's something that we could look into.
by Praetorian
Wed Oct 16, 2019 12:28 pm
Forum: Android Port
Topic: Save/Load on 2.1
Replies: 2
Views: 146

Re: Save/Load on 2.1

Hi, In the latest official version I can't access the save / load screen, have been using the hacker's keyboard just to have F keys and it's the same as stock and google one. Just space an F keys don't seem to work. There's an upcoming fix for that to enable back button's functionality to be swappe...
by Praetorian
Mon Oct 14, 2019 5:22 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

Hello, I'm new to ScummVM and never played Blade Runner before. I was wondering how good the controls are on Android? In later stages of the game, is it still pleasant to play on mobile with the small screen (5" in my case) and the delay because of the touchscreen, or will e.g. fights become to com...
by Praetorian
Mon Oct 14, 2019 3:39 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailliable on google play store
Replies: 7
Views: 435

Re: ScummVM 2.1.0 unavailliable on google play store

... I apologize for the inconvenience and I recognize that mistakes were made; this is why the Play Store version is currently put on hold, so that it won't affect more people in that way (loss of configuration and save files). For those who did not uninstall the ScummVM app, someone on reddit post...
by Praetorian
Mon Oct 14, 2019 3:18 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailliable on google play store
Replies: 7
Views: 435

Re: ScummVM 2.1.0 unavailliable on google play store

May I ask why the non SDL port is adopted as the release package? I found the SDL version more suitable for us Android users :/ Not that Im Complaining; Scummvm is great but SLD was more convenient. Ultimately, it was a team decision which I agree with. Some of the benefits that I'm seeing for it a...
by Praetorian
Sun Oct 13, 2019 3:08 am
Forum: Android Port
Topic: ScummVM 2.1.0 unavailliable on google play store
Replies: 7
Views: 435

Re: ScummVM 2.1.0 unavailliable on google play store

Only the old 2.0.0 (jan 1 2018) is availliable on google play. (samsung galaxy s8 ans Tab S3) And .apk don't work (black screen) Hello, The 2.1.0 version on the Google Play store has been recalled for the time being as we work out some outstanding issues that have been reported to us. The new versi...
by Praetorian
Sun Oct 06, 2019 2:29 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

Nice! Thanks for the answers. One more thing - when starting ScummVM from the command line, I've left the console opened and played in a window - something like a "directors commentary" started printing live in the console, depending on what was happening in the game. What a cool feature! Is this e...
by Praetorian
Sun Oct 06, 2019 1:06 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

I've tested the English DVD version on Windows and Ubuntu, everything running perfectly. Just 2 questions: 1. The graphics filters (eagle,hq) seem not to work at all - is this intentional? I think in a way it is. There's no visual improvement to be gained with those filters iirc specifically for th...
by Praetorian
Fri Sep 27, 2019 10:09 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

Hello, It is possible to play the English version with french subtitles ? Currently this is not supported. But it is a possible plan for the future, especially when/if more translations are completed by the community. A related question here is: in such a case, would one also expect the interface t...
by Praetorian
Fri Sep 13, 2019 9:53 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

Raziel wrote:
Tue Aug 13, 2019 9:23 am
@Preatorian

Yep, it's regression from e86ee33999f33ad66bb7c018b4d4b7604b48badb
Ticket 11078 created.
Just to have an update on this here, @Raziel, I believe that this issue has been resolved, based on the discussion at the bug tracker on this issue.

Is this correct?
by Praetorian
Sat Aug 17, 2019 9:46 am
Forum: Help and Support
Topic: Compiling ScummVM and the Scumm Engine only
Replies: 9
Views: 523

Re: Compiling ScummVM and the Scumm Engine only

Keep in mind that some of the latest commits require to run "create_project" again for Visual Studio local builds.
by Praetorian
Tue Aug 13, 2019 7:58 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 41
Views: 4801

Re: Testing Blade Runner with ScummVM

@Preatorian It shows a white screen with both local SDL1 and SDL2 builds here. So it seems to be a "local" general problem with OpenGL. And no, i can't remember that i have used it with OpenGL in place, albeit i might have. I only started around March to actually try to run the game and there it wo...