Search found 157 matches

by Lostech
Tue Mar 03, 2015 9:41 am
Forum: General Discussion
Topic: Compiling under mingw
Replies: 17
Views: 9624

OK, I did try again with a fresh MinGW installation. installation with all basic packages enabled MSYS fstab correction (or just using fstab.sample as fstab) precompiled libraries (http://sourceforge.net/projects/scummvm/files/build/scummvm-required-libs-mingw.zip/download) extracted to MinGW folder...
by Lostech
Sun Mar 01, 2015 10:34 am
Forum: General Discussion
Topic: Compiling under mingw
Replies: 17
Views: 9624

@LordHoto:
I gave Cygwin a try because it normally has less problems as MinGW. So this was JFI.

@digitall:
Did you use MSYS/MinGW?
by Lostech
Fri Feb 27, 2015 6:17 am
Forum: General Discussion
Topic: Compiling under mingw
Replies: 17
Views: 9624

I didn´t try to compile ScummVM under MSYS/MINGW for a long time but I remember that these problems occur under Windows with the Windows MINGW not with the LINUX MINGW for cross compiling. I think Cygwin did show also the same errors.
by Lostech
Tue Feb 26, 2013 3:08 pm
Forum: General Discussion
Topic: Feature request: 4x graphics mode
Replies: 8
Views: 8400

Wouldn´t it be a quick&dirty solution just to apply the scale2x filter two times?

Original size -> 1st scale2x run -> 2nd scale2x run
for e.g.
320x200 -> scale2x to 640x400 -> scale2x to 1280x800
by Lostech
Tue Oct 23, 2012 6:05 am
Forum: Help and Support
Topic: Aspect ratio issues (with Monkey Island games)
Replies: 5
Views: 4751

Check if your monitor has overscan activated for HDMI input, if yes then deactivate it or set it to 0%.
by Lostech
Thu Apr 30, 2009 9:43 am
Forum: PocketPC/WinCE Port
Topic: SCI on PPC
Replies: 13
Views: 14320

So far I tried it in the past the SCI engine could never be compiled for WinCE. By default this engine is also disabled in the SVN WinCE makefile so I assume Knakos is already aware of this problem. On the other hand perhaps the SCI devs could look over this issue. If they could not compile on their...
by Lostech
Tue Apr 28, 2009 7:42 am
Forum: PocketPC/WinCE Port
Topic: PocketPC/WinCE Port and the buildbot?
Replies: 3
Views: 5811

Are all the other builds in the buildbot hosted outside the scummVM SourceForge? Since I´m not a dev I can´t answer that question. Anyone willing to host a buildbot for the ARM build out there? Please? If someone is interested I could post my bash shell script which would still need some smaller ch...
by Lostech
Tue Apr 28, 2009 5:49 am
Forum: PocketPC/WinCE Port
Topic: PocketPC/WinCE Port and the buildbot?
Replies: 3
Views: 5811

My build and packaging process is done by a shell script. This works as long fine as there are no build problems like a broken build somewhere or a greater change like splitting all engines in 2 ScummVM.exe instead into a single one. Although when everything runs fine there would be no check of the ...
by Lostech
Sun Apr 19, 2009 4:46 pm
Forum: General Discussion
Topic: Enable Wakoopa tracking within ScummVM
Replies: 17
Views: 10993

From a user point of view (me): I would not use ScummVM anymore if it would have such a builtin tracking/data mining functionality because I´m not willing to give up my privacy for such a useless service.
by Lostech
Tue Mar 31, 2009 1:08 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41671

pilaxoft wrote:Well, well. A question. ¿DW and DW2 are supported by ScummVm?
I can´t see this titles on compatibility chart.
Because the DW engines are only available in the SVN development builds and not in the regular release build.
by Lostech
Fri Mar 20, 2009 8:38 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41671

DrMcCoy wrote:AFAIK, you can also open a "Collector's account" for free which removes the 10 times download limit.
Yes, but I´m not really interested in registering at such a service... ;)
by Lostech
Fri Mar 20, 2009 8:16 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41671

OK, here is the build. Since this is just intended for the sound debugging test I think the RS link (which means 10 available downloads) should do it at the moment:
http://rapidshare.com/files/211343287/S ... 0.ZIP.html
MD5: 36D75C03D69E4204893D6D9424AD27AD
by Lostech
Fri Mar 20, 2009 6:44 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41671

I will compile a new SVN build today. The only problem could be where to upload it. But we will see.
by Lostech
Thu Mar 19, 2009 11:04 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41671

No, it isn't. .mus files are much simpler, they use an 8bit ADPCM codec (readBufferTinsel8() in sound/adpcm.cpp). The decoding doesn't depend on any external library. OK, in that case the migration from Tremor to Tremolo is not the cause of the problem. That would have been the only system relevant...
by Lostech
Thu Mar 19, 2009 7:44 am
Forum: PocketPC/WinCE Port
Topic: ScummVM won't run on my HTC Touch HD anymore.
Replies: 1
Views: 5278

Re: ScummVM won't run on my HTC Touch HD anymore.

What happens when I try to start it is that it opens a blank application window with the header title 'SDL_app' before closing again, and performing some kind of change to the files 'scummvm.ini', 'scummvm_stderr.txt' and 'scummvm_stdout.txt' in the ScummVM root directory. Do you still use the same...