Search found 595 matches

by DrMcCoy
Sat Oct 29, 2016 4:48 pm
Forum: Help and Support
Topic: Woodruff slow animations
Replies: 4
Views: 4763

I think that adjusting the game's pace to the background animations FPS is plain silly (it's really irritating, gameplay-wise). I know it requires some work, but could it be made possible to disable it, maybe in the options? Unfortunately, that's not just "some work", that would require c...
by DrMcCoy
Thu Feb 18, 2016 10:17 pm
Forum: Help and Support
Topic: Urban Runner Engine Bug or Game Bug?
Replies: 1
Views: 2508

That sounds very much like a script bug, unfortunately. The scripts at that point in the game have some timing-related issues, and are prone to break when doing some things at inopportune points in time. This also makes these issues quite hard to debug and work around. If you have no save at an earl...
by DrMcCoy
Sun Nov 29, 2015 8:41 pm
Forum: Help and Support
Topic: Woodruff slow animations
Replies: 4
Views: 4763

Re: Woodruff slow animations

whenever an animation plays (like the periscope moving in water on the very first screen) I experience slowdowns: the character moves slower, etc. Yes, that's "normal", I'm afraid. That's also what the original does, as far as I remember. The reason is that those animations are VMD videos...
by DrMcCoy
Fri Oct 30, 2015 9:59 pm
Forum: Android Port
Topic: Myst (game loading on Android)
Replies: 12
Views: 17607

visualdrome wrote:I downloaded the Android (ARM) lates stable build.
Nope, you need the latest development build, not a stable build. The stable build is still 1.7.0, which is not what you want in your case.
by DrMcCoy
Wed Oct 28, 2015 6:26 pm
Forum: The Junkyard
Topic: New HE games on iOS
Replies: 14
Views: 12839

I'm not even sure how much they bothered to change at all... Depends on who you mean. I didn't mention anyone in particular; I was talking in the general sense. There's several people/companies who bundled ScummVM with games. Some violated the GPL. Some didn't. Some changed a lot. Some didn't. And ...
by DrMcCoy
Wed Oct 28, 2015 6:20 pm
Forum: General Discussion
Topic: Request
Replies: 3
Views: 4197

Please read the forum rules. Especially #0. And #1.
by DrMcCoy
Wed Oct 28, 2015 5:34 pm
Forum: The Junkyard
Topic: New HE games on iOS
Replies: 14
Views: 12839

You're kinda mixing up three separate issues together here. 1) As far as I understand it (but I am not a lawyer), it's like this: the situation with the GPLv3 is quite clear. Due to its anti-tivoization clauses, it clashes with the concept of a closed system, like Apple's AppStore. However, with the...
by DrMcCoy
Thu Oct 08, 2015 2:47 pm
Forum: PSP Port
Topic: ScummVM 1.7.0 PSP Port
Replies: 2
Views: 18676

Just for the record, Pix's ScummVM site would be this here: http://www.pixsoriginadventures.co.uk/scummvm/ (needs JavaScript for the navigation), and there's also the full corresponding source with the changes (which are mostly about audio, it seems): http://www.pixsoriginadventures.co.uk/scummvm/sc...
by DrMcCoy
Wed Sep 09, 2015 12:29 pm
Forum: Help and Support
Topic: Myst and Riven
Replies: 4
Views: 5307

Both of you should check the current source code for SNES9x 1) That's not the point. 2) We don't take orders from you. I will bring this subject up with the guys over at SNES9x Unless you personally wish to do the work (and from what I know about SNES9x, it's not a matter of simply copying over cod...
by DrMcCoy
Tue Sep 08, 2015 2:00 pm
Forum: Help and Support
Topic: Myst and Riven
Replies: 4
Views: 5307

Re: Myst and Riven

That being said, I think it would be worth the effort to implement .cg filter plugins Our scaler/filter code is relatively static, and mostly hardcoded. It also currently mixes scaling (2x, 3x, hq2x, ...) with output method (SDL backend allows 2D surface or OpenGL) and effect filters (scanlines, do...
by DrMcCoy
Wed Sep 02, 2015 6:59 pm
Forum: Help and Support
Topic: Gobliins 2 bug ?
Replies: 3
Views: 3881

Okay, I fixed that in commit 1fa01972297965dfd9a1e0c9b414f63df4e6b36d.

Please try the next daily build, and thanks for reporting! :)
by DrMcCoy
Wed Sep 02, 2015 12:58 am
Forum: Help and Support
Topic: Gobliins 2 bug ?
Replies: 3
Views: 3881

Huh, there once was a similar bug: http://sourceforge.net/p/scummvm/bugs/2999/ , which was fixed at that point. I can reproduce the bug begin there again in my CD version too, though. Damn. Now, though, the reason seems to be different, because the case-insensitive compare is still in place, and it ...
by DrMcCoy
Tue Aug 25, 2015 10:52 pm
Forum: Help and Support
Topic: Help Needed for Zork Grand Inquisitor
Replies: 2
Views: 3363

Support for Zork: Grand Inquisitor was added only (relatively) recently, after the latest version of ScummVM, 1.7.0, was released. That means that ScummVM 1.7.0 doesn't include support for Zork: Grand Inquisitor . You need to either wait for the next stable release of ScummVM or try one of the daily...
by DrMcCoy
Tue Aug 11, 2015 9:35 pm
Forum: Help and Support
Topic: Shivers: bug report
Replies: 9
Views: 10796

There is very little about this game's coding that is posted anywhere. Thanks to the work of the FreeSCI team, SCI is one of the better documented engines in ScummVM: http://wiki.scummvm.org/index.php/SCI#Resources , especially http://wiki.scummvm.org/index.php/SCI/Specifications This does not cove...
by DrMcCoy
Tue Aug 11, 2015 8:09 pm
Forum: Help and Support
Topic: Shivers: bug report
Replies: 9
Views: 10796

I want to post a full bug report here No. You have been told that Shivers is not yet supported. We do not take bug reports for unsupported games, because we know they are broken. We are very aware of what's broken and missing and wrong, thank you very much. We have eyes, you know. When someone is b...