Search found 53 matches
- Fri Aug 08, 2008 1:52 pm
- Forum: Help and Support
- Topic: Future Wars problem
- Replies: 19
- Views: 19990
Hmm, could you give a listing of all the files in your Future Wars CD? Also md5sums would be nice (Of the first 5000 bytes of each file and of the whole files). You can get a program that calculates md5sums from http://md5deep.sourceforge.net/ (It should work under Mac OS X too) and get the output b...
- Fri Aug 08, 2008 10:06 am
- Forum: Help and Support
- Topic: Future Wars problem
- Replies: 19
- Views: 19990
Looks like that version is using some new opcodes that aren't used in any of the Future Wars or Operation Stealth versions I've seen. My guess is that they handle the CD audio related stuff but that's only a guess. Please, if you could run the game using the following command line (You may have to g...
- Mon Jul 14, 2008 11:31 pm
- Forum: General Discussion
- Topic: Future Wars (Amiga-Italian) doesn't works anymore
- Replies: 4
- Views: 3878
The bug should be fixed in the trunk now.
- Fri Jul 04, 2008 10:34 am
- Forum: PSP Port
- Topic: Kings Quest IV for Amiga. AGI?
- Replies: 2
- Views: 4964
Checked ScummVM's AGI-engine's game detection source code and yes, only PC and Apple IIGS versions of King's Quest IV are supported. I'd venture there wasn't an AGI version of King's Quest IV for Amiga ever released, only a newer SCI version (Only the AGI versions are supported by ScummVM at the cur...
- Tue Jan 29, 2008 10:42 pm
- Forum: Help and Support
- Topic: agipal on ScummVm
- Replies: 19
- Views: 12920
Hi Robin, Sometimes, pcx2pal gives you 8 bits per color and 6 bits. I don't know why. My first guess would be that the PCX-files are somehow different and that's why the pal.10* files are too. Could you please try using pcx2pal on some of the files you've got and see if some file always gives you 8 ...
- Mon Jan 28, 2008 3:04 pm
- Forum: Help and Support
- Topic: scummvm and agi mouse
- Replies: 14
- Views: 6556
- Mon Jan 28, 2008 11:29 am
- Forum: Help and Support
- Topic: agipal on ScummVm
- Replies: 19
- Views: 12920
- Sun Jan 27, 2008 11:37 pm
- Forum: Help and Support
- Topic: agipal on ScummVm
- Replies: 19
- Views: 12920
You can ignore the warning. It shouldn't harm gameplay. Well, not necessarily always true but very probably so. Palette changing could make a difference with gameplay too. But yeah, I'm just being nitpicky here (Must be my math-oriented side of the brain wanting to take on control :)). On the whole...