Search found 1020 matches

by MusicallyInspired
Fri Oct 11, 2019 2:43 am
Forum: The Junkyard
Topic: Space Quest Logos Custom Wallpaper (1080p/1440p/4k)
Replies: 5
Views: 3754

Re: Space Quest Logos Custom Wallpaper (1080p/1440p/4k)

Space Quest 6 classic wallpaper recreated from scratch in 4k, 1440p, and 1080p (the original was 1024x768). With and without the subtext.

https://www.deviantart.com/musicallyins ... -816350449

Image

Image
by MusicallyInspired
Sat Sep 21, 2019 7:40 pm
Forum: The Junkyard
Topic: Space Quest Logos Custom Wallpaper (1080p/1440p/4k)
Replies: 5
Views: 3754

Re: Space Quest Logos Custom Wallpaper (1080p/1440p/4k)

I finally finished Space Quest V! And I'm quite happy with the way it turned out. It comes in two variations: with the comet, and without the comet. Available on my DeviantArt page: https://www.deviantart.com/musicallyinspired/gallery/70666246/space-quest-v-logo-wallpaper With Comet: http://i.imgur....
by MusicallyInspired
Wed Aug 28, 2019 1:21 pm
Forum: Help and Support
Topic: Standards for replacing old screenshots
Replies: 3
Views: 185

Re: Standards for replacing old screenshots

This shot was taken with DOSBox and then upscaled to 1600x1200 by me afterward. Just showing what it SHOULD look like. I don't know what results the ScummVM screenshot output actually yields. Might indeed be a bug.
by MusicallyInspired
Wed Aug 28, 2019 12:08 pm
Forum: Help and Support
Topic: Standards for replacing old screenshots
Replies: 3
Views: 185

Re: Standards for replacing old screenshots

Aspect correction definitely isn't supposed to horizontally stretch the picture. It's supposed to be the opposite with "tall pixels." However, it still might have uneven pixel heights unless your output game resolution is 1600x1200 (5x) which is the resolution where aspect ratio correction looks nic...
by MusicallyInspired
Mon Aug 19, 2019 5:40 pm
Forum: Fangame Creation
Topic: Official support for Wintermute 2D engine?
Replies: 6
Views: 563

Re: Official support for Wintermute 2D engine?

This is in totally the wrong subforum.
by MusicallyInspired
Wed Aug 14, 2019 8:03 pm
Forum: Help and Support
Topic: King's Quest VI: CD DOS Version
Replies: 4
Views: 268

Re: King's Quest VI: CD DOS Version

As long as its set once in the game's options it should be permanent. There's a scummvm.ini (or is it .cfg?) somewhere on your system, whether in the ScummVM folder or in %appdata% or My Documents or whatever, with every game entry's settings stored inside it which is read by ScummVM at launch. That...
by MusicallyInspired
Wed Aug 14, 2019 2:32 pm
Forum: Help and Support
Topic: King's Quest VI: CD DOS Version
Replies: 4
Views: 268

Re: King's Quest VI: CD DOS Version

There's a flag in the engine options tab to use the hi-res art or not. This is so you can play the DOS version (with full colour DOS cursors) while using the hi-res portraits which wasn't possible previously without a Win3.x installation in DOSBox or an older computer. It's a feature. But one that y...
by MusicallyInspired
Tue Aug 13, 2019 1:16 pm
Forum: General Discussion
Topic: Breaking engines into executable modules
Replies: 16
Views: 967

Re: Breaking engines into executable modules

The Nintendo DS port is no longer updated and is unsupported. But the functionality was made out of its necessity at the time. It doesn't make sense to remove a feature like this just because there doesn't (yet) seem to be a use for it. Especially when it's optional.
by MusicallyInspired
Mon Aug 12, 2019 3:40 pm
Forum: General Discussion
Topic: Breaking engines into executable modules
Replies: 16
Views: 967

Re: Breaking engines into executable modules

The Nintendo DS port had to be split into various engines because of memory issues (the original Nintendo DS has 4 MB of RAM and 256 kB of Serial Flash Memory). And even then, Full Throttle and The Dig had to be split from the rest of the SCUMM games into their own build and used with a GBA port-loa...
by MusicallyInspired
Mon Aug 12, 2019 2:14 pm
Forum: General Discussion
Topic: What is the meaning of stable versions in the nightly builds?
Replies: 4
Views: 287

Re: What is the meaning of stable versions in the nightly builds?

It does say at the top of the page:
These builds are totally untested, may not be nicely packaged (i.e. may not run without further configuration) and contain debug information so should be used by developers only.
by MusicallyInspired
Mon Aug 12, 2019 2:04 pm
Forum: Help and Support
Topic: How to get widescreen in ScummVM 2.0
Replies: 4
Views: 287

Re: How to get widescreen in ScummVM 2.0

Eww why would you WANT to stretch it?? :P
by MusicallyInspired
Wed Jul 17, 2019 1:27 am
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling
Replies: 31
Views: 15302

Re: ESRGAN: AI Neural Net Upscaling

Beautiful!
by MusicallyInspired
Tue Jun 25, 2019 4:15 am
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling
Replies: 31
Views: 15302

Re: ESRGAN: AI Neural Net Upscaling

Man that's good!
by MusicallyInspired
Thu Jun 13, 2019 3:59 am
Forum: Help and Support
Topic: Myst:failed to open qtw/broder.mov
Replies: 1
Views: 778

Re: Myst:failed to open qtw/broder.mov

Make sure you've copied all the necessary data files from the game CD to the game directory on your computer. If it's a downloaded version of the game...uh, just make sure those files are present I guess lol.
by MusicallyInspired
Tue Jun 04, 2019 3:07 am
Forum: Nintendo Switch Port
Topic: Touchscreen calibration way off (Lakka-Switch)
Replies: 3
Views: 1340

Re: Touchscreen calibration way off (Lakka-Switch)

That's what I figured. I prefer Lakka because I don't have to install any CFW on my untouched Switch and I'm virtually immune to a ban.