Search found 1001 matches

by MusicallyInspired
Wed Apr 17, 2019 1:18 am
Forum: General Discussion
Topic: New Version of SCUMMVM
Replies: 2
Views: 321

Re: New Version of SCUMMVM

Image
by MusicallyInspired
Tue Apr 02, 2019 1:26 pm
Forum: Android Port
Topic: Easy way to emulate rightclicks?
Replies: 5
Views: 3986

Re: Easy way to emulate rightclicks?

I've always been a fan of tap+hold.
by MusicallyInspired
Mon Feb 25, 2019 2:52 pm
Forum: General Discussion
Topic: Quest for Glory III Wages of War Fanmade 1.2A Patch
Replies: 3
Views: 632

Re: Quest for Glory III Wages of War Fanmade 1.2A Patch

No. It was literally just a line of code you had to change so it would import all games it didn't recognize from hash as "Unkonwn SCI Fangame" like AGI does.
by MusicallyInspired
Sat Feb 23, 2019 4:36 pm
Forum: General Discussion
Topic: Quest for Glory III Wages of War Fanmade 1.2A Patch
Replies: 3
Views: 632

Re: Quest for Glory III Wages of War Fanmade 1.2A Patch

I don't know how ScummVM reads SCI games nowadays, but back in time if there were any changes to game resources (scripts mostly I guess?) it would just not recognize that there's a game present at all. This meant all SCI fangames wouldn't work without editing and compiling your own ScummVM build fro...
by MusicallyInspired
Wed Feb 13, 2019 2:19 pm
Forum: Help and Support
Topic: How to pause ScummVM?
Replies: 7
Views: 529

Re: How to pause ScummVM?

CTRL+F5 should bring up the ScummVM menu in any supported game, shouldn't it?
by MusicallyInspired
Tue Feb 12, 2019 1:06 am
Forum: General Discussion
Topic: Himalaya Studios' Mage's Initiation - Kickstarter
Replies: 21
Views: 5125

Re: Himalaya Studios' Mage's Initiation - Kickstarter

I forgot to post this here. A couple days ago I released the digital soundtrack for Mage's Initiation on my Bandcamp store for $12 CAD ($9 USD). It comes in 80 tracks + 12 bonus tracks (some went unused in the final game!) with over 2hrs and 24mins of music. It also comes with 4 variations of the al...
by MusicallyInspired
Sat Feb 09, 2019 11:29 pm
Forum: Help and Support
Topic: King's Quest V - bad sound in scummvm
Replies: 7
Views: 790

Re: King's Quest V - bad sound in scummvm

Bizarre! Doesn't happen to me.
by MusicallyInspired
Thu Feb 07, 2019 4:12 pm
Forum: The Junkyard
Topic: LucasArts Posters - The better thread
Replies: 434
Views: 382701

Re: LucasArts Posters - The better thread

I can send you what I have. Have to wait until I get off work, though.
by MusicallyInspired
Tue Feb 05, 2019 12:06 am
Forum: Fangame Creation
Topic: The Fan Game - Back to the Future Part III: Timeline of Monkey Island
Replies: 105
Views: 8704

Re: The Fan Game - Back to the Future Part III: Timeline of Monkey Island

I'll say this: you certainly don't let the lack of feedback or conversation dampen your motivation or enthusiasm!
by MusicallyInspired
Sun Feb 03, 2019 8:13 pm
Forum: General Discussion
Topic: Graphic conversion in realtime - Feature request
Replies: 1
Views: 465

Re: Graphic conversion in realtime - Feature request

Neat idea. Similar to how Sierra's hi-res EGA640.DRV dithering driver for SCI11 games worked.
by MusicallyInspired
Sun Feb 03, 2019 8:11 pm
Forum: Help and Support
Topic: What happened to the portable and ZIP versions for Windows?
Replies: 5
Views: 698

Re: What happened to the portable and ZIP versions for Windows?

When I download a daily build I just choose the install directory (on my portable HDD) and then choose not to add it to the Start Menu. It basically "unzips" and that's it.
by MusicallyInspired
Mon Jan 21, 2019 9:59 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling
Replies: 16
Views: 4087

Re: ESRGAN: AI Neural Net Upscaling

It takes several seconds to generate an image with a high-end GPU, so real-time filtering in ScummVM or DOSBox is many years away I'm sure ;) User prarts writes in this thread : Really low res pictures (VGA - like DOS SCUMM games) takes less then 1 second, it`s almost instant - that`s way I was thi...