Search found 146 matches

by Dark-Star
Wed May 26, 2021 10:24 pm
Forum: Help and Support
Topic: Scumm on Pi
Replies: 1
Views: 258

Re: Scumm on Pi

You should post your question in the RetroPie/EmulationStation forums, your chances of getting an answer is much higher over there.

This forum is usually only for vanilla ScummVM, not for forks of other developers.
by Dark-Star
Tue May 04, 2021 7:58 pm
Forum: General Discussion
Topic: Binary release of SCUMMVM for Windows
Replies: 4
Views: 634

Re: Binary release of SCUMMVM for Windows

No idea if there was any deeper thought into this, but one advantage of compiling as much as possible statically (i.e. into the EXE) is that it saves you some trampoline jumps and allows link-time optimization, which can potentially improve speed. In your case, though, I guess it would be better to ...
by Dark-Star
Sun May 02, 2021 10:46 pm
Forum: General Discussion
Topic: Binary release of SCUMMVM for Windows
Replies: 4
Views: 634

Re: Binary release of SCUMMVM for Windows

What do you mean? Why ScummVM comes with only 4 DLLs instead of, say, 8, 13 or 53?

Or why those 4 DLLs are there and not also included in the .exe?
by Dark-Star
Sun May 02, 2021 10:41 pm
Forum: General Discussion
Topic: scummvm.ini in ScummVM root dir
Replies: 26
Views: 2068

Re: scummvm.ini in ScummVM root dir

You're missing the point: * portable apps don't use an installer, which is the whole point of a portable app. So there is no way to somehow set that setting * if you add such an option to an installer, you are suddenly relying on the registry (or some other system-global option store), which is also...
by Dark-Star
Wed Apr 28, 2021 1:07 pm
Forum: General Discussion
Topic: scummvm.ini in ScummVM root dir
Replies: 26
Views: 2068

Re: scummvm.ini in ScummVM root dir

That's correct, the scummvm.ini file is stored in the %APPDATA% directory on Win32 or inside the user's home directory on Linux. In order to have a fully portable version, we'd have to implement something like "if there's a local scummvm.ini in the same folder as the executable, then run this,...
by Dark-Star
Sat Apr 24, 2021 5:18 pm
Forum: General Discussion
Topic: scummvm.ini in ScummVM root dir
Replies: 26
Views: 2068

Re: scummvm.ini in ScummVM root dir

That's correct, the scummvm.ini file is stored in the %APPDATA% directory on Win32 or inside the user's home directory on Linux. In order to have a fully portable version, we'd have to implement something like "if there's a local scummvm.ini in the same folder as the executable, then run this,...
by Dark-Star
Sun Apr 18, 2021 9:55 pm
Forum: General Discussion
Topic: scummvm.ini in ScummVM root dir
Replies: 26
Views: 2068

Re: scummvm.ini in ScummVM root dir

Sure, but ScummVM is since years not anymore a portable software per se. The Windows Installer is the official preferred method. But I definitely would also like to have the "Zipfile" version declared as fully portable. ScummVM is perfectly portable. You just need the EXE file and some DL...
by Dark-Star
Wed Mar 31, 2021 10:33 pm
Forum: General Discussion
Topic: scummvm.ini in ScummVM root dir
Replies: 26
Views: 2068

Re: scummvm.ini in ScummVM root dir

the portable parameter sounds actually nice, maybe you suggest this behavior in the GitHub as enhancement . With the ini file in directory is for me actually a nice and smart idea to solve the issue we discussed. BUT the problem is, that this is not good coding style you should use for a public sof...
by Dark-Star
Fri Mar 26, 2021 8:31 pm
Forum: General Discussion
Topic: scummvm.ini in ScummVM root dir
Replies: 26
Views: 2068

Re: scummvm.ini in ScummVM root dir

How about checking if an ini file exists in the current directory and launching ScummVM with that config it it is found, while falling back to the current behavior if no ini file exists? ScummVM could start in a "portable" mode with an ini in the current directory automatically, where all ...
by Dark-Star
Tue Feb 05, 2019 12:20 pm
Forum: Help and Support
Topic: Location of INI-file and relative paths for portable use
Replies: 8
Views: 3877

Re: Location of INI-file and relative paths for portable use

you can launch ScummVM with scummvm.exe --config=foo.ini to use the INI file from the current directory, and then store/change all paths in that INI file to relative paths. This is a manual process (ScummVM will always write absolute paths to that file) but once you converted it, your ScummVM will b...
by Dark-Star
Thu Nov 22, 2018 10:30 pm
Forum: Help and Support
Topic: Change musics in Zak & Loom Fm Towns + midi Monkey Island 1
Replies: 7
Views: 2173

Re: Change musics in Zak & Loom Fm Towns + midi Monkey Island 1

Oxygene2 wrote: Tue Nov 20, 2018 7:10 pm Second :
I have an original French copy of Monkey Island 1 that is on a CD. It includes the CD release of the game, but doesn't include the mp3 files.
There were no MP3 files distributed with any Monkey Island game. You have to make them yourself from the audio tracks on the CD...
by Dark-Star
Sun Oct 28, 2018 11:03 pm
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 17211

Re: Infrastructure updates

The difference between "new posts" and "no new posts" is hardly noticeable anymore. it's just the slight color change on the border around the circle. This makes those two icons very hard to differentiate.
by Dark-Star
Wed Aug 29, 2018 8:10 am
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 3637

No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn. The FPS topic normally belongs to hardware or hardware emulators. ScummVM is none of these. Eugene Ahh so technically...
by Dark-Star
Wed Aug 22, 2018 4:31 pm
Forum: General Discussion
Topic: Inconceivable, the royal pyramid besieged!
Replies: 26
Views: 13966

no (the engine is too different)
by Dark-Star
Sat Aug 11, 2018 9:34 pm
Forum: General Discussion
Topic: Is it OK to merge non-adventure engines to ScummVM?
Replies: 8
Views: 3887

Visual Novel are not rejected per se, but currently the only visual novels proposed were (at the very least) erotic, so they were vetoed. Do you have a title in mind? Well, to be honest I have nothing particular in mind (yet). It's just that I have been thinking on what type of game engine I could ...