Search found 13 matches

by Psygnosis
Thu Nov 15, 2012 12:31 am
Forum: Android Port
Topic: Bluetooth mouse support?
Replies: 17
Views: 23407

For an interface designed around mouse input, I was surprised this wasn't supported yet :(
by Psygnosis
Tue Jul 07, 2009 5:21 am
Forum: General Discussion
Topic: Lucasarts adventures on Steam!
Replies: 151
Views: 108913

Re: Lucasarts adventures on Steam!

What I'm more worried about is, if only the executable is encrypted or the data files are too by steam... Because if it's the plain data files, it will be easy to play the games with ScummVM. But if the files are encrypted (remember: Steam is a DRM system too), then it will probably be hard to use ...
by Psygnosis
Sun Aug 31, 2008 6:01 pm
Forum: iPhone Port
Topic: Fullscreen mode?
Replies: 2
Views: 4293

Cool good to know

great work on the port BTW! :D
by Psygnosis
Sun Aug 31, 2008 5:42 am
Forum: iPhone Port
Topic: Fullscreen mode?
Replies: 2
Views: 4293

Fullscreen mode?

Is there some way to make the games run full screen on the iphone/touch? The black bars on the top and bottom for 16:10 games aren't very big, but the screen is small enough as it is. I think when the games first came out most people played them at a 4:3 ratio anyway (i did)
by Psygnosis
Sun Jun 24, 2007 5:53 pm
Forum: PSP Port
Topic: How to run ScummVM on your PSP (All firmwares covered)
Replies: 11
Views: 58870

Good news for those people who are stuck on a firmware higher then 3.03. A downgrader should be coming out soon for all firmware up to 3.50. It's similar to the one that uses GTA:LCS but this time it's with Lumines
by Psygnosis
Sun Jun 10, 2007 3:01 pm
Forum: PSP Port
Topic: How to run ScummVM on your PSP (All firmwares covered)
Replies: 11
Views: 58870

You're correct, firmware version 3.03 is the highest that you can downgrade from right now and to do that you need a copy of LCS. You'll just have to wait until someone comes up with a downgrader for 3.40
by Psygnosis
Sat Jun 02, 2007 3:57 pm
Forum: General Discussion
Topic: No zip file of SVN builds?
Replies: 6
Views: 4446

md5 wrote:You might want to have a look here:
http://innounp.sourceforge.net/
Awesome, that's exactly what I wanted, I can get the files without having to run an installer.
by Psygnosis
Sat Jun 02, 2007 5:13 am
Forum: PSP Port
Topic: I did it I did it :D
Replies: 1
Views: 3872

now install the latest OE firmware on your PSP and you can really start to have fun.
by Psygnosis
Sat Jun 02, 2007 5:04 am
Forum: General Discussion
Topic: No zip file of SVN builds?
Replies: 6
Views: 4446

The benefit is that I don't clutter up my start menu and add/remove programs for a program that runs just fine no matter where I put it.
by Psygnosis
Sat Jun 02, 2007 12:02 am
Forum: General Discussion
Topic: No zip file of SVN builds?
Replies: 6
Views: 4446

No zip file of SVN builds?

I tried searching but I couldn't find anything. Is there anyway to get the latest svn build in just a simple zip file, or is the installer the only way?
by Psygnosis
Tue Feb 06, 2007 7:43 pm
Forum: PSP Port
Topic: Any way to make the picture not so wide?
Replies: 5
Views: 6143

I fell kind of silly now, I didn't try all the options. There's a video mode labeled 353x272 that some how is a 16:10 ratio image. I can have my round moon in The Dig now.
by Psygnosis
Tue Feb 06, 2007 6:52 pm
Forum: PSP Port
Topic: Any way to make the picture not so wide?
Replies: 5
Views: 6143

The Dig uses that res as well, when playing it on the PC in window mode, the picture is 640x400, and if you look at the moon in the intro it's round. edit: well it might be 320x200, but still, my point is the same. I remember using an older version of ScummVM on the PSP, probably before there was an...
by Psygnosis
Tue Feb 06, 2007 6:17 am
Forum: PSP Port
Topic: Any way to make the picture not so wide?
Replies: 5
Views: 6143

Any way to make the picture not so wide?

From what I understand most Scumm games have a resolution 320x200 or 640x400 and when scaled onto the PSP a resolution like that would be about 435x272. But I can only manage to get the PSP to do the full 480x272, which stretches the picture too much, or a very narrow looking 362x272. Is there any w...