Search found 25 matches
- Thu Feb 18, 2021 9:41 am
- Forum: Help and Support
- Topic: Discworld 1 Best Version
- Replies: 9
- Views: 355
Re: Discworld 1 Best Version
I don't think it is a "complete misnomer", since a lot of the early supported games for ScummVM did not feature speech audio, in which case "text speed" actually controls the speed of subtitles. It does control the speed of the subtitles, but it's wired backwards. When you incre...
- Thu Feb 18, 2021 8:56 am
- Forum: Help and Support
- Topic: Discworld 1 Best Version
- Replies: 9
- Views: 355
Re: Discworld 1 Best Version
Dialogues, for instance, are very slow. When a character ends his line, there's a few more seconds break before the new line appears. I tried to raise the option for "Text Speed", but it doesn't change anything. Anyone knows if there's a fix? The "text speed" option in ScummVM i...
- Sat Oct 31, 2020 8:48 am
- Forum: Help and Support
- Topic: Kyrandia 2 need Savegame
- Replies: 3
- Views: 345
Re: Kyrandia 2 need Savegame
Can't you just empty the bottle by clicking it on Zanthia (to drink it) or on the cauldron (and then flush the cauldron)? I'm pretty sure the game doesn't have dead-ends.
- Thu Aug 27, 2020 7:50 am
- Forum: General Discussion
- Topic: A Stealthy ScummVM Operation
- Replies: 3
- Views: 952
Re: A Stealthy ScummVM Operation
Well, I gave it a try, and I can report that the game (or at least the French EGA DOS version I played) is completable without major problems. (I did use the console cheat for The Rats™, because life's too short.) I filed a couple of bug reports for minor problems. Obviously, the biggest problem is ...
- Sun Dec 23, 2018 7:37 am
- Forum: Help and Support
- Topic: Quest For Glory 2 in ScummVM
- Replies: 3
- Views: 1411
Re: Quest For Glory 2 in ScummVM
The sword icon is the main cursor in QfG2. To leave the table, type "stand", "stand up", "get up", or something similar.
- Tue Oct 30, 2018 6:35 am
- Forum: General Discussion
- Topic: Infrastructure updates
- Replies: 15
- Views: 16598
Re: Infrastructure updates
Should the forums display a favicon? They seem to have stopped doing that since the update. On an unrelated note, is there a chance someone could clean up the announcements and pinned topics in General Discussion? You currently have to scroll through 15 (!) of those, many of which haven't seen any a...
- Wed Dec 12, 2012 4:51 pm
- Forum: Help and Support
- Topic: How to take Screenshots in ScummVM?
- Replies: 17
- Views: 18178
- Sun May 08, 2011 8:30 pm
- Forum: General Discussion
- Topic: LucasArts could be coming to GOG.com
- Replies: 22
- Views: 13769
- Sat Aug 07, 2010 3:15 pm
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 188836
Kurufinwe Isn't saying 'it's not' completeable a bit much? I can't see much difference in it and calling the person who completed it a liar. Why would somebody do that? I've posted games as completeable because I managed to reach the end. But somebody else could play it and not be able to finish it...
- Sat Aug 07, 2010 2:41 pm
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 188836
I see that KQ5 VGA (floppy, English) has been marked as completable in the wiki. It's not. While it seems to share most of its bugs with the EGA version (which I guess makes sense, since they were developed at the same time, contrary to the non-English versions and the CD version), and while the EGA...
- Sun Aug 01, 2010 1:56 pm
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 188836
Re: SCI Pre-Release Testing
Game: The Island of Dr. Brain Game Version: Dos, English, v. 1.0 (10.27.92) ScummVM Version: 1.2.0svn51527 Operating System: Mac OS X 10.6 (MacBook 5,2) Problems: A crash in the genetics puzzle (bug 3037835 ); can be avoided by setting difficulty to Novice for this puzzle. Everything else seems to ...
- Sun Aug 01, 2010 5:54 am
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 188836
Re: SCI Pre-Release Testing
Sorry, VGA. The game version in 0.000.062.clone2727 wrote:EGA or VGA?Kurufinwe wrote:Game: King's Quest V
Game Version: Floppy, DOS, English
- Sat Jul 31, 2010 5:10 pm
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 188836
Re: SCI Pre-Release Testing
I've given the floppy version of KQ5 a try (I like to pretend that the awful CD version never existed). Here are the results: Game: King's Quest V Game Version: Floppy, DOS, English ScummVM Version: 1.2.0svn51527 Operating System: Mac OS X 10.6 (MacBook 5,2) Problems: The game is currently not compl...
- Sun Mar 28, 2010 8:00 am
- Forum: Help and Support
- Topic: SCUMM cant detect Lands of Lore
- Replies: 9
- Views: 6448
Can't grove12345 just grab a trunk build from the buildbot? Those seem to work fine with Lands of Lore.
- Sun Dec 13, 2009 11:32 am
- Forum: The Junkyard
- Topic: Indiana Jones and the Fate of Atlantis Possible IQ Glitch
- Replies: 4
- Views: 6445
The list I made* was written based on the floppy version. Possibly the CD version behaves differently. (That'd be an ugly bug if 9 points were missing from that version.) I wrote that list ages ago, so my memories might be fuzzy (and I don't have the game on hand to check), but I remember that the f...