Search found 25 matches

by Kurufinwe
Thu Feb 18, 2021 9:41 am
Forum: Help and Support
Topic: Discworld 1 Best Version
Replies: 9
Views: 355

Re: Discworld 1 Best Version

I don't think it is a "complete misnomer", since a lot of the early supported games for ScummVM did not feature speech audio, in which case "text speed" actually controls the speed of subtitles. It does control the speed of the subtitles, but it's wired backwards. When you incre...
by Kurufinwe
Thu Feb 18, 2021 8:56 am
Forum: Help and Support
Topic: Discworld 1 Best Version
Replies: 9
Views: 355

Re: Discworld 1 Best Version

Dialogues, for instance, are very slow. When a character ends his line, there's a few more seconds break before the new line appears. I tried to raise the option for "Text Speed", but it doesn't change anything. Anyone knows if there's a fix? The "text speed" option in ScummVM i...
by Kurufinwe
Sat Oct 31, 2020 8:48 am
Forum: Help and Support
Topic: Kyrandia 2 need Savegame
Replies: 3
Views: 345

Re: Kyrandia 2 need Savegame

Can't you just empty the bottle by clicking it on Zanthia (to drink it) or on the cauldron (and then flush the cauldron)? I'm pretty sure the game doesn't have dead-ends.
by Kurufinwe
Thu Aug 27, 2020 7:50 am
Forum: General Discussion
Topic: A Stealthy ScummVM Operation
Replies: 3
Views: 950

Re: A Stealthy ScummVM Operation

Well, I gave it a try, and I can report that the game (or at least the French EGA DOS version I played) is completable without major problems. (I did use the console cheat for The Rats™, because life's too short.) I filed a couple of bug reports for minor problems. Obviously, the biggest problem is ...
by Kurufinwe
Sun Dec 23, 2018 7:37 am
Forum: Help and Support
Topic: Quest For Glory 2 in ScummVM
Replies: 3
Views: 1406

Re: Quest For Glory 2 in ScummVM

The sword icon is the main cursor in QfG2. To leave the table, type "stand", "stand up", "get up", or something similar.
by Kurufinwe
Tue Oct 30, 2018 6:35 am
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 16576

Re: Infrastructure updates

Should the forums display a favicon? They seem to have stopped doing that since the update. On an unrelated note, is there a chance someone could clean up the announcements and pinned topics in General Discussion? You currently have to scroll through 15 (!) of those, many of which haven't seen any a...
by Kurufinwe
Wed Dec 12, 2012 4:51 pm
Forum: Help and Support
Topic: How to take Screenshots in ScummVM?
Replies: 17
Views: 18172

ScummVM tries to save the screenshots in its own directory. If you're on Windows 7 (and Vista?) with UAC on (and ScummVM is installed in Program Files), that's not allowed and they will get redirected to C&#58;\Users\<user_name>\AppData\Local\VirtualStore\Program Files &#40;x86&#41;\Scum...
by Kurufinwe
Sun May 08, 2011 8:30 pm
Forum: General Discussion
Topic: LucasArts could be coming to GOG.com
Replies: 22
Views: 13755

It's a Gallicism. S/He means "re-released".
by Kurufinwe
Sat Aug 07, 2010 3:15 pm
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 188771

Kurufinwe Isn't saying 'it's not' completeable a bit much? I can't see much difference in it and calling the person who completed it a liar. Why would somebody do that? I've posted games as completeable because I managed to reach the end. But somebody else could play it and not be able to finish it...
by Kurufinwe
Sat Aug 07, 2010 2:41 pm
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 188771

I see that KQ5 VGA (floppy, English) has been marked as completable in the wiki. It's not. While it seems to share most of its bugs with the EGA version (which I guess makes sense, since they were developed at the same time, contrary to the non-English versions and the CD version), and while the EGA...
by Kurufinwe
Sun Aug 01, 2010 1:56 pm
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 188771

Re: SCI Pre-Release Testing

Game: The Island of Dr. Brain Game Version: Dos, English, v. 1.0 (10.27.92) ScummVM Version: 1.2.0svn51527 Operating System: Mac OS X 10.6 (MacBook 5,2) Problems: A crash in the genetics puzzle (bug 3037835 ); can be avoided by setting difficulty to Novice for this puzzle. Everything else seems to ...
by Kurufinwe
Sun Aug 01, 2010 5:54 am
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 188771

Re: SCI Pre-Release Testing

clone2727 wrote:
Kurufinwe wrote:Game: King's Quest V
Game Version: Floppy, DOS, English
EGA or VGA?
Sorry, VGA. The game version in 0.000.062.
by Kurufinwe
Sat Jul 31, 2010 5:10 pm
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 188771

Re: SCI Pre-Release Testing

I've given the floppy version of KQ5 a try (I like to pretend that the awful CD version never existed). Here are the results: Game: King's Quest V Game Version: Floppy, DOS, English ScummVM Version: 1.2.0svn51527 Operating System: Mac OS X 10.6 (MacBook 5,2) Problems: The game is currently not compl...
by Kurufinwe
Sun Mar 28, 2010 8:00 am
Forum: Help and Support
Topic: SCUMM cant detect Lands of Lore
Replies: 9
Views: 6444

Can't grove12345 just grab a trunk build from the buildbot? Those seem to work fine with Lands of Lore.
by Kurufinwe
Sun Dec 13, 2009 11:32 am
Forum: The Junkyard
Topic: Indiana Jones and the Fate of Atlantis Possible IQ Glitch
Replies: 4
Views: 6442

The list I made* was written based on the floppy version. Possibly the CD version behaves differently. (That'd be an ugly bug if 9 points were missing from that version.) I wrote that list ages ago, so my memories might be fuzzy (and I don't have the game on hand to check), but I remember that the f...