Search found 66 matches

by zorbid
Wed Oct 28, 2015 8:01 pm
Forum: The Junkyard
Topic: New HE games on iOS
Replies: 14
Views: 12835

Here's the FSF argument, taken from Engadget : The argument revolves around the following clause in the GPL v2: Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Progr...
by zorbid
Wed Oct 28, 2015 2:52 pm
Forum: The Junkyard
Topic: New HE games on iOS
Replies: 14
Views: 12835

The GPLv2 prohibits restrictions beside the ones it imposes, and the app stores has its own, incompatible restrictions. Unless you get all the copyright holders of the GPLed work to agree to re-license it for the App store, you can't publish it there. I've also read that Apple rejected GPLed program...
by zorbid
Wed Oct 21, 2015 3:36 pm
Forum: The Junkyard
Topic: New HE games on iOS
Replies: 14
Views: 12835

Re: New HE games on iOS

Just the other day, 7 more Humongous Entertainment games dropped on the iOS App Store. Unlike the other releases, which were reworked in house for mobile, these seem to be running on a modified version of ScummVM. I know it's becoming more and more common lately, but it's still great to see ScummVM...
by zorbid
Tue Jun 16, 2015 10:53 pm
Forum: The Junkyard
Topic: GOG Summer/Winter sale has started
Replies: 3
Views: 5058

I can't believe that SCUMM games are sold along with ScummVM. At some point, LEC tried to shut you guys down...
by zorbid
Mon Oct 29, 2012 11:25 pm
Forum: General Discussion
Topic: Igor engine
Replies: 21
Views: 17448

I find it strange to discriminate between bytecode and machine x86 language. Cyx's implementation is much closer to ScummVM than DOSBox in that the VM is extremely primitive, and all IO is performed by higher level functions. The igor "script logic" only uses 37 opcodes. The VM totals 1400...
by zorbid
Mon Oct 29, 2012 10:53 pm
Forum: General Discussion
Topic: libsmacker - Open-source Smacker Video decoder
Replies: 6
Views: 5519

Clean room RE means that the person/team who inspects and documents the binary is different from the one who writes the implementation.

hornpipe2's effort fits that definition.
by zorbid
Tue Oct 02, 2012 3:13 pm
Forum: General Discussion
Topic: Thanks to all Devs for SCI
Replies: 30
Views: 21467

(If I knew C++ I'd be glad to help, but I'm "only" proficient in C and Objective-C). IIRC, ScummVM doesn't use advanced C++ features like templates for portability reasons. I haven't read the source in a while, but I think that it close to C + classes... with maybe some polymorphism sprin...
by zorbid
Fri Aug 03, 2012 4:58 pm
Forum: General Discussion
Topic: Pendulo Studios new game, Day One, fundraising campaign!!
Replies: 20
Views: 16483

At the current pace, they will never get it funded, and that sucks pregnant bulls.
by zorbid
Thu Jun 02, 2011 8:35 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 98682

1. Games/Programs executed by the ScummVM ARE NOT derivative works of ScummVM or otherwise affected by the ScummVM GPL license. 2. Packaging the ScummVM binary runtime in the same file as a game or program that it executes does not constitute a derivative work. 3. The ScummVM binary runtime and gam...
by zorbid
Mon Jan 25, 2010 12:00 am
Forum: General Discussion
Topic: Broken Sword: The Directors Cut on iPhone Video
Replies: 18
Views: 14688

Joost Peeters is credited in the introduction :-)

Hats off, dude!
by zorbid
Tue Dec 15, 2009 10:05 pm
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 33
Views: 32203

Re: Amiga style scrolling for Lucas adventures

What about the Windows versions based on Aaron Giles code? Were V5 and V6 games ported to Windows?

From Kaminari's report, I guess smooth scrolling could be safely implemented from MI1 onward...
by zorbid
Tue Dec 15, 2009 7:22 pm
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 33
Views: 32203

Re: Amiga style scrolling for Lucas adventures

This YouTube playlist has samples of the Maniac, Zak and MI1 Amiga versions. The scrolling seems similar to the PC versions, although it could be codec-related. I actually remeber the Amiga versions of these games to be smoother than the ones I played on my PC, but it was a 8088 @ 8MHz, which proba...
by zorbid
Wed Sep 16, 2009 11:30 am
Forum: General Discussion
Topic: GSOC 2009: any news?
Replies: 2
Views: 2919

Cool, thanks :-).
by zorbid
Fri Sep 11, 2009 6:52 pm
Forum: General Discussion
Topic: GSOC 2009: any news?
Replies: 2
Views: 2919

GSOC 2009: any news?

When will you be able to communicate about this? From what I've understood: Decompiler: failed, sadly The TFMX + MAxTrax seems quite succesful, but I don't know the official criteria. The 16 but API was apparently successful too, but same remark as above. The Draco engine seemed to be going fine, bu...
by zorbid
Fri Sep 04, 2009 2:49 pm
Forum: General Discussion
Topic: Programming a new game
Replies: 13
Views: 17451

ScummVM has a three tiered software architecture. The frontends, a collection of VMs that each run a subset of the supported games bytecode and handle game specific logistics like pathfinding, rendering, effects/, and build upon the middle-end. The middle end is composed of * an API for graphics, so...