https://bugs.scummvm.org/ticket/13452#ticket
Ticket created
Search found 11 matches
- Wed Apr 27, 2022 5:33 pm
- Forum: General Discussion
- Topic: You are in a maze of twisty little passages, all alike
- Replies: 66
- Views: 25017
- Tue Apr 26, 2022 11:45 am
- Forum: General Discussion
- Topic: You are in a maze of twisty little passages, all alike
- Replies: 66
- Views: 25017
Re: You are in a maze of twisty little passages, all alike
Thanks for the info. As for a garglkrc file, ScummVM doesn't currently support this. Instead, you need to go to the scummvm.ini file and add the settings to the section for the game you added. Maybe more of the properties can be made editable in the launcher's game settings dialog for the game, but...
- Mon Apr 25, 2022 10:16 am
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 54512
Re: Scummvm 2.2.0 issue with touch screen - [Solved]
Testing update:
Daily autobuild seems to be working just as well as the one manually created by Farox. Tested both versions with Loom, Monkey Island, Moonmist, Grim Fandago. I was especially interested how Grim Fandago worked. Performed both very well (no FPS indication though).
Daily autobuild seems to be working just as well as the one manually created by Farox. Tested both versions with Loom, Monkey Island, Moonmist, Grim Fandago. I was especially interested how Grim Fandago worked. Performed both very well (no FPS indication though).
- Mon Apr 25, 2022 7:08 am
- Forum: General Discussion
- Topic: You are in a maze of twisty little passages, all alike
- Replies: 66
- Views: 25017
Re: You are in a maze of twisty little passages, all alike
Not really at the moment. Presumably there may be some documentation of the various settings in the Gargoyle project that the engine is based on, but neither myself nor anyone else has taken the time to hunting down any such thing and adding them to the ScummVM Wiki. Thanks! Seems like exactly this...
- Sun Apr 24, 2022 6:12 pm
- Forum: General Discussion
- Topic: You are in a maze of twisty little passages, all alike
- Replies: 66
- Views: 25017
Re: You are in a maze of twisty little passages, all alike
It is actually possible to set the width and height for the game window for Glk in the configuration settings for a game. Along with other settings such as font sizes and colors. Though I'm actually right in the middle of making improvements to the configuration handling.. some of the sub-engines, ...
- Fri Apr 22, 2022 5:07 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 54512
Re: Scummvm 2.2.0 issue with touch screen
though generally ScummVM is reasonably safe to use the development nightly builds. Without DJWillis it is nice that the autobuilds are still working. Not sure how efficient the result is though. I want to try it out and compare it with the manual version that Farox is working on. If there is nobody...
- Fri Apr 22, 2022 1:11 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 54512
Re: Scummvm 2.2.0 issue with touch screen
https://buildbot.scummvm.org/dailybuilds/master/openpandora-master-b5571cc0.tar.bz2 is now available for testing :) Tested and totally fixes the issue! I haven't checked a game yet - will do that later or might wait for the version Farox is currently compiling. Thanks! I assume the daily build is n...
- Thu Apr 21, 2022 6:33 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 54512
Re: Scummvm 2.2.0 issue with touch screen
OK. Since we don't have an active OpenPandora porter, I will try merging the PR and if you can test to see if this fixes the issues. Okay, so the change wasn't implemented yet. Still possible it will work then, let me know when it is up and I will test it. Nice to see the buildbot still working and...
- Thu Apr 21, 2022 6:17 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 54512
Re: Scummvm 2.2.0 issue with touch screen
Great idea! I wasn't aware it was already available without a review. Very easy for me to check that way if a change has solved it. Installed it on a Pandora (april 21 version date is visible). Clicking outside the ScummVM screen still gives an offset Pointing the stylus to the left upper edge of th...
- Wed Apr 20, 2022 6:53 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 54512
Re: Scummvm 2.2.0 issue with touch screen
b_o_b : Have added some possible fix code as a Pull Request here: https://github.com/scummvm/scummvm/pull/3827 If you are able, please file a bug on bugs.scummvm.org for this and maybe try compiling the PR branch and test on your OpenPandora device to see if this fixes your issue? https://forums.sc...
- Tue Apr 19, 2022 7:30 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 54512
Scummvm 2.2.0 issue with touch screen [Solved]
Hi, Not sure if the maintainer of the port is still around (DJWillis) but I've got an issue with touch screen. This issue seems to be introduced with releases after version 1.7 The problem happens with newer versions once you touch the screen outside the 'ScummVM screen', the black area's on the lef...