Search found 11 matches

by b_o_b
Tue Apr 26, 2022 11:45 am
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 66
Views: 25017

Re: You are in a maze of twisty little passages, all alike

Thanks for the info. As for a garglkrc file, ScummVM doesn't currently support this. Instead, you need to go to the scummvm.ini file and add the settings to the section for the game you added. Maybe more of the properties can be made editable in the launcher's game settings dialog for the game, but...
by b_o_b
Mon Apr 25, 2022 10:16 am
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 54512

Re: Scummvm 2.2.0 issue with touch screen - [Solved]

Testing update:

Daily autobuild seems to be working just as well as the one manually created by Farox. Tested both versions with Loom, Monkey Island, Moonmist, Grim Fandago. I was especially interested how Grim Fandago worked. Performed both very well (no FPS indication though).
by b_o_b
Mon Apr 25, 2022 7:08 am
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 66
Views: 25017

Re: You are in a maze of twisty little passages, all alike

Not really at the moment. Presumably there may be some documentation of the various settings in the Gargoyle project that the engine is based on, but neither myself nor anyone else has taken the time to hunting down any such thing and adding them to the ScummVM Wiki. Thanks! Seems like exactly this...
by b_o_b
Sun Apr 24, 2022 6:12 pm
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 66
Views: 25017

Re: You are in a maze of twisty little passages, all alike

It is actually possible to set the width and height for the game window for Glk in the configuration settings for a game. Along with other settings such as font sizes and colors. Though I'm actually right in the middle of making improvements to the configuration handling.. some of the sub-engines, ...
by b_o_b
Fri Apr 22, 2022 5:07 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 54512

Re: Scummvm 2.2.0 issue with touch screen

though generally ScummVM is reasonably safe to use the development nightly builds. Without DJWillis it is nice that the autobuilds are still working. Not sure how efficient the result is though. I want to try it out and compare it with the manual version that Farox is working on. If there is nobody...
by b_o_b
Fri Apr 22, 2022 1:11 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 54512

Re: Scummvm 2.2.0 issue with touch screen

https://buildbot.scummvm.org/dailybuilds/master/openpandora-master-b5571cc0.tar.bz2 is now available for testing :) Tested and totally fixes the issue! I haven't checked a game yet - will do that later or might wait for the version Farox is currently compiling. Thanks! I assume the daily build is n...
by b_o_b
Thu Apr 21, 2022 6:33 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 54512

Re: Scummvm 2.2.0 issue with touch screen

OK. Since we don't have an active OpenPandora porter, I will try merging the PR and if you can test to see if this fixes the issues. Okay, so the change wasn't implemented yet. Still possible it will work then, let me know when it is up and I will test it. Nice to see the buildbot still working and...
by b_o_b
Thu Apr 21, 2022 6:17 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 54512

Re: Scummvm 2.2.0 issue with touch screen

Great idea! I wasn't aware it was already available without a review. Very easy for me to check that way if a change has solved it. Installed it on a Pandora (april 21 version date is visible). Clicking outside the ScummVM screen still gives an offset Pointing the stylus to the left upper edge of th...
by b_o_b
Wed Apr 20, 2022 6:53 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 54512

Re: Scummvm 2.2.0 issue with touch screen

b_o_b : Have added some possible fix code as a Pull Request here: https://github.com/scummvm/scummvm/pull/3827 If you are able, please file a bug on bugs.scummvm.org for this and maybe try compiling the PR branch and test on your OpenPandora device to see if this fixes your issue? https://forums.sc...
by b_o_b
Tue Apr 19, 2022 7:30 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 54512

Scummvm 2.2.0 issue with touch screen [Solved]

Hi, Not sure if the maintainer of the port is still around (DJWillis) but I've got an issue with touch screen. This issue seems to be introduced with releases after version 1.7 The problem happens with newer versions once you touch the screen outside the 'ScummVM screen', the black area's on the lef...