Search found 22 matches

by peres
Mon Jul 18, 2011 5:50 am
Forum: Help and Support
Topic: Please reopen bug #3322951 on tracker
Replies: 1
Views: 1584

Re: Please reopen bug #3322951 on tracker

I opened the bug again as you requested, and asked for a screenshot. Please attach it to the bug report.

Thanks
by peres
Thu Dec 16, 2010 12:44 am
Forum: Help and Support
Topic: Big Red Adventure Cd version
Replies: 23
Views: 15019

There you go: Since we don't know much more than before, I will contact the developer of the game: I just need to dig his email out of my backups. The original developer says they were not involved in the Spanish version, but they believe Core Design (as a producer) allowed a 3rd party to translate...
by peres
Sat Nov 06, 2010 2:18 pm
Forum: Help and Support
Topic: Big Red Adventure Cd version
Replies: 23
Views: 15019

There you go: 8b68e161ee2c29ab626fafe190eeeac1 *ADV.EXE (183.871 bytes) 6140a3d3c4797792391067e68b9b109c *REQUEST.WIN (4.886 bytes) 70ff97c17f68dba8f05a764eadf668b9 *RUSSIA.FNT (18.344 bytes) 5f36e02ca15b20f10513e4fafcc67d65 *TBRA.BMP (80.972 bytes) You're right about the folder names, though. Look...
by peres
Thu Oct 28, 2010 4:34 pm
Forum: Help and Support
Topic: Big Red Adventure Cd version
Replies: 23
Views: 15019

The game is only localized in English, German, French and Italian. That's not correct. The game was in fact sold and localized in Spanish. I can provide the md5 checksums, if you tell me which files you need. We are using the following files to tell the known versions of BRA, so please post their c...
by peres
Tue Oct 26, 2010 1:29 am
Forum: Help and Support
Topic: Big Red Adventure Cd version
Replies: 23
Views: 15019

arrakis wrote:Hi all from Spain
Red Big Adventure has text in spanish?
Greetings
The game is only localized in English, German, French and Italian.
by peres
Tue Jul 06, 2010 4:52 am
Forum: General Discussion
Topic: Integration with OpenEmu
Replies: 8
Views: 5510

ScummVM already runs on MacOS, so it is certainly feasible. You could write a new backend for ScummVM using the services provided by OpenEmu, then use it to run ScummVM from your frontend (look at the backends/platform/ subdirectory in the trunk). Of course, you would have to chase our upstream deve...
by peres
Wed Dec 16, 2009 4:18 am
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 30
Views: 24353

I am still baffled as to how they did it. The engine is very much centered around the idea of scrolling in 8 pixels steps in many places. Is the Amiga engine really capable of scrolling single pixels, or does it smoothly scroll on 8 pixels steps? The former would require (heavy?) engine modificatio...
by peres
Sat Oct 10, 2009 2:11 pm
Forum: Help and Support
Topic: Big Red Adventure languages
Replies: 1
Views: 1794

The game doesn't have a proper language selection screen, so it is hardwired to English for the time being.
When support is completed (not so much missing but not so much time to work on it either) the detector will create 4 entries in your launcher, one for each language.
by peres
Tue Oct 06, 2009 1:26 pm
Forum: General Discussion
Topic: Monkey Island SE Question
Replies: 7
Views: 4381

I don't want to ruin your week, but if your dad couldn't rip the files and make a working archive for you, maybe the dvds are damaged and you will really need to buy a(nother) copy :twisted:
by peres
Fri Jan 16, 2009 4:55 pm
Forum: Help and Support
Topic: nippon safes problem
Replies: 5
Views: 5076

but...I had seen videos on youtube that this screen show the numbers of the character above... http://www.youtube.com/watch?v=lur2FCTlkDM Since I am the one who reversed Nippon Safes for ScummVM, I can tell you that ScummVM behaves exactly as the original version in this regard. Whoever posted that...
by peres
Sat Sep 13, 2008 1:57 am
Forum: General Discussion
Topic: Working on ScummVM Portable...
Replies: 2
Views: 2156

iPwnzorz wrote:Forget it. Someone beat me to it...
pwned!
by peres
Fri Aug 29, 2008 11:57 am
Forum: The Junkyard
Topic: AGI 90% Compatibility
Replies: 5
Views: 4229

iPwnzorz wrote:Then what makes 100%? Hmmm...
your god, if you have faith
by peres
Tue Jul 22, 2008 11:58 am
Forum: Wii Port
Topic: Bug report: Nippon Safes, Inc.
Replies: 3
Views: 4357

Oops, sorry... But it would be nice to know if anybody else is experiencing the problem or if I'm just doing something wrong, before reporting it as a bug. Sorry for answering so late, but I don't open port forums very often. :) The behaviour you were experiencing was because of a regression bug wh...
by peres
Sat Aug 11, 2007 7:18 am
Forum: General Discussion
Topic: Wee.. have a look at what I just bought (FM Towns)
Replies: 28
Views: 19862

No, when the Japanese write foreign words, they use what is called the hiragana. Basically, it's made up of various sounds and they go with what sounds closest to the real word. That's why it often sounds very odd when Japanese people occasionally say English words in anime and the likes. Just for ...
by peres
Tue Jun 26, 2007 7:11 am
Forum: General Discussion
Topic: How do you get audio in Nippon Safes
Replies: 8
Views: 5151

I thought I remembered car noises on the highway. At least I think it had car noises when I played it on an Amiga There are no sound effects for the PC version of Nippon Safes, except for an - IMHO - annoying beep that's not implemented. The PC version is a mediocre conversion of the far superior A...