Search found 12 matches

by jlaw90
Mon Aug 28, 2023 2:04 pm
Forum: Grim Fandango Deluxe
Topic: Struggling to Convert .bm Files
Replies: 1
Views: 8962

Re: Struggling to Convert .bm Files

I'm afraid I can't help directly with your question, but as the developer of GrimEdi I would greatly appreciate if you could submit an issue on GitHub if you find any issues. I'm sure you can appreciate that this tool was written for fun in my free time, but I always try to make sure I put quality s...
by jlaw90
Sun May 22, 2022 1:32 am
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 54919

Re: zbm2obj

Hi all, I've updated GrimEdi to correctly handle the byte flipping required for these remastered ZBM files, and also changed it to interpret them as a 16-bit greyscale image. mo_3_cornr.png The source code is available on GitHub here: https://github.com/jlaw90/Grimja/tree/master ( just in case anyon...
by jlaw90
Fri Oct 30, 2015 12:30 am
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

Sorry for the long delay in my reply, haven't been active with this project in a while but I just purchased Grim Fandango Remastered as part of this weeks humble bundle, so thought I'd test GrimEdi out on it. Suffice to say that some of the new game data is completely incompatible with this library ...
by jlaw90
Wed Oct 15, 2014 11:17 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

I did start work on creating the costume models and a codec: models: https://github.com/jlaw90/Grimja/tree/master/liblab/src/com/sqrt/liblab/entry/costume codec: https://github.com/jlaw90/Grimja/blob/master/liblab/src/com/sqrt/liblab/codec/CostumeCodec.java Sadly as you can see it's currently not do...
by jlaw90
Wed Oct 15, 2014 10:56 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

Ah brilliant, I'm glad you got it working :) First thing you'll notice with the model viewer is that the rotation is really arbitrary - I stole some ArcBall code from somewhere else and never got it working completely smoothly! The build process has been modified to create both x86 and x64 JARs now ...
by jlaw90
Wed Oct 15, 2014 10:18 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

Ah no my apologies, it seems that the way I'm packing the jar file means the binaries are overriden by the 64-bit versions. I guess I'll have to change the build process to produce 32 and 64-bit JAR so that it can work for everyone.

Thanks for helping me debug this Nitrus.
by jlaw90
Wed Oct 15, 2014 10:16 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

Ah okay, yes the problem here is that you're using the 32-bit JRE and for some reason it's trying to load the 64-bit DLL. I'm not sure why as the 32-bit DLL is included and would probably load fine, but that's java for you!
by jlaw90
Wed Oct 15, 2014 10:03 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

Hi Nitrus, thanks a million! It means a lot getting positive feedback for this :) It's very possible that I might not have worked around issues like that if they are edge cases - this really was just a hobby project as I've always been interested in game engines and Grim Fandango is one of my favour...
by jlaw90
Wed Oct 15, 2014 8:46 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

Hmm that's very odd. Apologies this has happened, I only ever tested it on my system. In order to help me diagnose the problem, could you possibly try running the program from the command prompt? Just start the command prompt, use "cd" to get to the directory with the jar file (e.g. 'cd &q...
by jlaw90
Sat Oct 04, 2014 8:26 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

@JohnnyWalker2001: As it's made in java, the executable format is .jar - it doesn't compile to native code. If you have java installed you can just download the jar I linked to in the main post, double-click it and run on nearly any operating system. @somaen: It's GPL v3, the license attribution is ...
by jlaw90
Wed Oct 01, 2014 7:50 am
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

I was going to post this in that category as well but the forum rules stated no cross-posting and this forum has greater visibility. Thanks for the enthusiastic response! It makes it worthwhile releasing this stuff knowing that it will be useful to someone :) P.S. I've just released a small update t...
by jlaw90
Tue Sep 30, 2014 8:52 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47610

GrimEdi - A tool for exploring/modifying Grim Fandango

I've been working on this project in my spare time and thought you guys might find it interesting/useful. GrimEdi is made from 2 parts: liblab - A library for interacting with Grim Fandango files GrimEdi - A GUI editor interface that uses liblab for exploring and manipulating LAB files It is complet...