Search found 13 matches

by Mr. Calavera
Thu May 14, 2015 1:54 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 86173

Re: Recreating the backgrounds

How could I extract these animations, in what format are they?
by Mr. Calavera
Thu May 14, 2015 1:43 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 86173

Re: Recreating the backgrounds

And another problem I see in the grim fandango animated backgrounds is the rigidity of the animation, they are made by image frames in some 2D right? It would be possible to add more frames so she could get smoother? It would require repacking LAB files. Each animation can be viewed as an image usi...
by Mr. Calavera
Thu May 14, 2015 1:22 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 86173

Re: Recreating the backgrounds

Cool, thanks for the info, but what is necessary to remove it? Original files :) It would be 2 sec job to re-export scenes in high-res & widescreen & full 32-bit colours... but not even DoubleFine has all the source files. Or at least they said so in first "Re-making GF" episode o...
by Mr. Calavera
Thu May 14, 2015 12:50 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 86173

Re: Recreating the backgrounds

And sorry to interrupt this but I need to show this gallery for you. Scroll down a little and see a lot of concept art from the Grim Fandango in the EU4, it is incredible. https://www.flickr.com/photos/willmses/
by Mr. Calavera
Thu May 14, 2015 12:46 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 86173

Re: Recreating the backgrounds

ultraneonoirantihero wrote:
Mr. Calavera wrote:The big problem in the Grim Fandango backgrounds in my view is the noise.It is purposeful effect?
No, those are compression artifacts. But unlike JPG, these are GIF-like. It's called dithering.
http://en.wikipedia.org/wiki/Dither
Cool, thanks for the info, but what is necessary to remove it?
by Mr. Calavera
Thu May 14, 2015 12:12 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 86173

Re: Recreating the backgrounds

The big problem in the Grim Fandango backgrounds in my view is the noise.It is purposeful effect?
by Mr. Calavera
Mon Feb 02, 2015 3:46 pm
Forum: Grim Fandango Deluxe
Topic: Converting .bm files...
Replies: 3
Views: 17693

Converting .bm files...

Hello, I'm studying some ways to make a remake of the backgrounds of Grim Fandango, as current are in low resolution. But I have a problem with the extent of background files (.bm in this case), can converts it to .bm .png using the Grim Editor, but I can not do the reverse, does anyone have any pro...
by Mr. Calavera
Fri Jan 30, 2015 1:11 am
Forum: Grim Fandango Deluxe
Topic: Digging into the Grim Fandango Remastered files...
Replies: 30
Views: 60741

Re: Digging into the Grim Fandango Remastered files...

JohnnyWalker2001 wrote:I'm already far beyond that, Mr Calavera :)

I'm now looking to understand the file format of the new textures.
Oh... hahaha, sorry man, am stupid :lol:
by Mr. Calavera
Thu Jan 29, 2015 8:33 pm
Forum: Grim Fandango Deluxe
Topic: Digging into the Grim Fandango Remastered files...
Replies: 30
Views: 60741

Re: Digging into the Grim Fandango Remastered files...

JohnnyWalker2001 wrote:I'm trying to dig into the new textures a bit, and take a look at things. Does anyone know anything about MCB?
Try using the GrimEditor to open the lab files and find the texture files, I tested here and it worked (http://forums.residualvm.org/viewtopic.php?f=1&t=656)
by Mr. Calavera
Wed Jan 28, 2015 9:10 pm
Forum: Grim Fandango Deluxe
Topic: Digging into the Grim Fandango Remastered files...
Replies: 30
Views: 60741

Re: Digging into the Grim Fandango Remastered files...

Hopefully the new textures/2D backgrounds are in separated folder, but have a option inside the game to change between the old graphics and remastered graphics, then probably the old textures/ remain inside the game .lab files.
by Mr. Calavera
Wed Jan 28, 2015 8:57 pm
Forum: Grim Fandango Deluxe
Topic: We can't stop with the work!
Replies: 0
Views: 31551

We can't stop with the work!

In my opinion Grim Fandango Remastered is excellent, but I still think we can improve it. 1. How eg redo some 3D models, as they did here with Manny; 2. We can recreate backgrounds in 2D (although a bit laborious, can give a completely new look to game, since in remastering the game is in a high res...
by Mr. Calavera
Wed Oct 01, 2014 1:38 am
Forum: Grim Fandango Deluxe
Topic: Project is still alive?
Replies: 3
Views: 17392

Re: Project is still alive?

Thanks for the reply! I could help the project if he returned?
by Mr. Calavera
Sat Sep 27, 2014 4:33 am
Forum: Grim Fandango Deluxe
Topic: Project is still alive?
Replies: 3
Views: 17392

Project is still alive?

After much time observing the work that you did, I would ask if the project is still active. Thanks