Search found 50 matches
- Mon Jul 13, 2020 6:14 pm
- Forum: General Discussion
- Topic: Puzzle randomisation in Fate of Atlantis
- Replies: 2
- Views: 746
Puzzle randomisation in Fate of Atlantis
This has likely been answered elsewhere, but I can't seem to find it: in Indy FoA, there seem two major gameplay branch points: the three "paths" you can freely choose when Sophia reads your fortune after finding the Lost Dialogue of Plato; and the particular location the Dialogue itself c...
- Thu Jan 31, 2019 4:45 am
- Forum: The Junkyard
- Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
- Replies: 60
- Views: 31613
Re: ESRGAN: AI Neural Net Upscaling
Can this be applied to preprocess low-res FMV cutscenes? Maybe even ones with line-skipping like the Z-vision games?
- Tue Nov 28, 2017 11:36 am
- Forum: General Discussion
- Topic: ZVision status?
- Replies: 12
- Views: 7316
- Sun Feb 05, 2017 11:44 pm
- Forum: General Discussion
- Topic: RIVEN: the sequel to Myst
- Replies: 14
- Views: 15919
Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens. If we can find out what filter they used, un-di...
- Sat Feb 06, 2016 5:54 pm
- Forum: General Discussion
- Topic: The top 10 adventure games of all time?
- Replies: 62
- Views: 110832
- Wed Nov 04, 2015 12:18 am
- Forum: The Junkyard
- Topic: Mike's pants
- Replies: 2
- Views: 3333
Mike's pants
SPOILERS: If the title of this post is baffling to you, then stop reading now! Can anyone tell me the cultural significance of Mike's Pants, as referenced in the easter egg in Grand Inquisitor? A web search turns up this cryptic blog https://mikespants.wordpress.com/, which clearly features said pan...
- Mon Aug 24, 2015 10:57 pm
- Forum: Help and Support
- Topic: How to abort race-game in Sam & Max?
- Replies: 2
- Views: 2292
- Thu Jul 09, 2015 4:21 pm
- Forum: General Discussion
- Topic: Help identifying a couple of games?
- Replies: 21
- Views: 10279
- Wed Feb 04, 2015 10:48 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Remastered being made by Double Fine!
- Replies: 22
- Views: 37206
Re: Grim Fandango Remastered being made by Double Fine!
I still think they look like calacas, I was just a bit alarmed at the idea of getting rid of the distinctive boxy shape of the characters, which I'm still fairly sure was intentional - other 3D games from 1998 already had significantly better 3D character models. I think I probably overreacted, thou...
- Tue Feb 03, 2015 5:36 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Remastered being made by Double Fine!
- Replies: 22
- Views: 37206
Re: Grim Fandango Remastered being made by Double Fine!
It's not like anyone is going to complain that Manny's sleeve isn't a rectangle anymore I guess I'm that guy... :P Although I should clarify, I specifically meant Calaca marionettes - crude, blocky and squarish, with a boxy, hand-made carnival-float / papier mache toy sort of look. At least, that w...
- Tue Feb 03, 2015 3:29 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Remastered being made by Double Fine!
- Replies: 22
- Views: 37206
Re: Grim Fandango Remastered being made by Double Fine!
Regarding updating the character models: you guys do remember that the skeletal characters were always supposed to look like crude, rectangular puppets, right? They're meant to be calacas!
- Fri Jan 30, 2015 7:13 pm
- Forum: Help and Support
- Topic: Zork Nemesis
- Replies: 38
- Views: 20176
You need to put all of the files in the following list in one directory. It can be on a DVD if you really want, or you can copy the whole lot into a directory on /usr/share/scummvm, or wherever your particular OS's equivalent is. I'm not sure if scummvm even supports disc swapping, due to the variou...
- Sun Jan 25, 2015 10:46 am
- Forum: General Discussion
- Topic: ZVision status?
- Replies: 12
- Views: 7316
I'm sorry, I forgot to mention - my monitor has an aspect ratio of 1.77, so the sidebars are actually added by the screen driver when given a 1.33 signal, not scummvm. The effect was so pronounced, however, especially when playing Nemesis, that I wasn't sure if the game itself wasn't sidebarring a b...
- Sat Jan 24, 2015 6:07 pm
- Forum: General Discussion
- Topic: ZVision status?
- Replies: 12
- Views: 7316
Another probably silly question: is it possible to get a fullscreen view in Zvision games? At the moment, scummvm is using my entire screen, i.e. the save-restore bar drops down from the top, but the actual playfield is letterboxed in the centre of the screen with black bars on all four sides. The p...
- Mon Jan 12, 2015 6:19 pm
- Forum: General Discussion
- Topic: ZVision status?
- Replies: 12
- Views: 7316
Qsound
Awesome! It's so great to play these two classics again! One minor question: the original games had some kind of 3D audio system called Qsound - the source code comments indicate that this doesn't work yet, but are there plans to implement it one day? It's been so long since I played the original ga...