Search found 50 matches

by Robot_Maker20
Mon Jul 13, 2020 6:14 pm
Forum: General Discussion
Topic: Puzzle randomisation in Fate of Atlantis
Replies: 2
Views: 746

Puzzle randomisation in Fate of Atlantis

This has likely been answered elsewhere, but I can't seem to find it: in Indy FoA, there seem two major gameplay branch points: the three "paths" you can freely choose when Sophia reads your fortune after finding the Lost Dialogue of Plato; and the particular location the Dialogue itself c...
by Robot_Maker20
Thu Jan 31, 2019 4:45 am
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 60
Views: 31613

Re: ESRGAN: AI Neural Net Upscaling

Can this be applied to preprocess low-res FMV cutscenes? Maybe even ones with line-skipping like the Z-vision games?
by Robot_Maker20
Tue Nov 28, 2017 11:36 am
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 7316

I'm normally loath to threadbump, but it has been nearly three years. Any chance anyone could take a look at this and see if it's feasible? Fullscreen Zork would simply be glorious. I'd do it myself if I were only remotely skilled enough.
by Robot_Maker20
Sun Feb 05, 2017 11:44 pm
Forum: General Discussion
Topic: RIVEN: the sequel to Myst
Replies: 14
Views: 15919

Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens. If we can find out what filter they used, un-di...
by Robot_Maker20
Sat Feb 06, 2016 5:54 pm
Forum: General Discussion
Topic: The top 10 adventure games of all time?
Replies: 62
Views: 110832

I can't boil all my favourites down into a top ten best, there are too many, but I can just about manage a top ten "classics you simply must try." In no particular order: Riven (for which Myst is a prerequisite, but not quite as good) Broken Sword 1 (the original release, not the recently ...
by Robot_Maker20
Wed Nov 04, 2015 12:18 am
Forum: The Junkyard
Topic: Mike's pants
Replies: 2
Views: 3333

Mike's pants

SPOILERS: If the title of this post is baffling to you, then stop reading now! Can anyone tell me the cultural significance of Mike's Pants, as referenced in the easter egg in Grand Inquisitor? A web search turns up this cryptic blog https://mikespants.wordpress.com/, which clearly features said pan...
by Robot_Maker20
Mon Aug 24, 2015 10:57 pm
Forum: Help and Support
Topic: How to abort race-game in Sam & Max?
Replies: 2
Views: 2292

It's the Q key, presumably short for "quit." If I remember correctly this is also the only way to zoom out from using the mounted binoculars. I can't remember if this was even in the manual, but I do remember this gave me problems playing the originals on DOS as a kid, because SCUMM games ...
by Robot_Maker20
Thu Jul 09, 2015 4:21 pm
Forum: General Discussion
Topic: Help identifying a couple of games?
Replies: 21
Views: 10279

Second one sounds like my kind of game, but I can't think which game it could be. Nightlong:Union City Conspiracy springs to mind, but the protagonist in that was bald. Ooh, or very possibly the Fifth Element game?
by Robot_Maker20
Wed Feb 04, 2015 10:48 am
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Remastered being made by Double Fine!
Replies: 22
Views: 37206

Re: Grim Fandango Remastered being made by Double Fine!

I still think they look like calacas, I was just a bit alarmed at the idea of getting rid of the distinctive boxy shape of the characters, which I'm still fairly sure was intentional - other 3D games from 1998 already had significantly better 3D character models. I think I probably overreacted, thou...
by Robot_Maker20
Tue Feb 03, 2015 5:36 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Remastered being made by Double Fine!
Replies: 22
Views: 37206

Re: Grim Fandango Remastered being made by Double Fine!

It's not like anyone is going to complain that Manny's sleeve isn't a rectangle anymore I guess I'm that guy... :P Although I should clarify, I specifically meant Calaca marionettes - crude, blocky and squarish, with a boxy, hand-made carnival-float / papier mache toy sort of look. At least, that w...
by Robot_Maker20
Tue Feb 03, 2015 3:29 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Remastered being made by Double Fine!
Replies: 22
Views: 37206

Re: Grim Fandango Remastered being made by Double Fine!

Regarding updating the character models: you guys do remember that the skeletal characters were always supposed to look like crude, rectangular puppets, right? They're meant to be calacas!
by Robot_Maker20
Fri Jan 30, 2015 7:13 pm
Forum: Help and Support
Topic: Zork Nemesis
Replies: 38
Views: 20176

You need to put all of the files in the following list in one directory. It can be on a DVD if you really want, or you can copy the whole lot into a directory on /usr/share/scummvm, or wherever your particular OS's equivalent is. I'm not sure if scummvm even supports disc swapping, due to the variou...
by Robot_Maker20
Sun Jan 25, 2015 10:46 am
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 7316

I'm sorry, I forgot to mention - my monitor has an aspect ratio of 1.77, so the sidebars are actually added by the screen driver when given a 1.33 signal, not scummvm. The effect was so pronounced, however, especially when playing Nemesis, that I wasn't sure if the game itself wasn't sidebarring a b...
by Robot_Maker20
Sat Jan 24, 2015 6:07 pm
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 7316

Another probably silly question: is it possible to get a fullscreen view in Zvision games? At the moment, scummvm is using my entire screen, i.e. the save-restore bar drops down from the top, but the actual playfield is letterboxed in the centre of the screen with black bars on all four sides. The p...
by Robot_Maker20
Mon Jan 12, 2015 6:19 pm
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 7316

Qsound

Awesome! It's so great to play these two classics again! One minor question: the original games had some kind of 3D audio system called Qsound - the source code comments indicate that this doesn't work yet, but are there plans to implement it one day? It's been so long since I played the original ga...