Search found 45 matches

by Robot_Maker20
Thu Jan 31, 2019 4:45 am
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling
Replies: 31
Views: 16088

Re: ESRGAN: AI Neural Net Upscaling

Can this be applied to preprocess low-res FMV cutscenes? Maybe even ones with line-skipping like the Z-vision games?
by Robot_Maker20
Tue Nov 28, 2017 11:36 am
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 6370

I'm normally loath to threadbump, but it has been nearly three years. Any chance anyone could take a look at this and see if it's feasible? Fullscreen Zork would simply be glorious. I'd do it myself if I were only remotely skilled enough.
by Robot_Maker20
Sun Feb 05, 2017 11:44 pm
Forum: General Discussion
Topic: RIVEN: the sequel to Myst
Replies: 14
Views: 13601

Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens. If we can find out what filter they used, un-di...
by Robot_Maker20
Sat Feb 06, 2016 5:54 pm
Forum: General Discussion
Topic: The top 10 adventure games of all time?
Replies: 62
Views: 102524

I can't boil all my favourites down into a top ten best, there are too many, but I can just about manage a top ten "classics you simply must try." In no particular order: Riven (for which Myst is a prerequisite, but not quite as good) Broken Sword 1 (the original release, not the recently modified o...
by Robot_Maker20
Wed Nov 04, 2015 12:18 am
Forum: The Junkyard
Topic: Mike's pants
Replies: 2
Views: 2918

Mike's pants

SPOILERS: If the title of this post is baffling to you, then stop reading now! Can anyone tell me the cultural significance of Mike's Pants, as referenced in the easter egg in Grand Inquisitor? A web search turns up this cryptic blog https://mikespants.wordpress.com/, which clearly features said pan...
by Robot_Maker20
Mon Aug 24, 2015 10:57 pm
Forum: Help and Support
Topic: How to abort race-game in Sam & Max?
Replies: 2
Views: 1936

It's the Q key, presumably short for "quit." If I remember correctly this is also the only way to zoom out from using the mounted binoculars. I can't remember if this was even in the manual, but I do remember this gave me problems playing the originals on DOS as a kid, because SCUMM games (chiefly t...
by Robot_Maker20
Thu Jul 09, 2015 4:21 pm
Forum: General Discussion
Topic: Help identifying a couple of games?
Replies: 21
Views: 9212

Second one sounds like my kind of game, but I can't think which game it could be. Nightlong:Union City Conspiracy springs to mind, but the protagonist in that was bald. Ooh, or very possibly the Fifth Element game?
by Robot_Maker20
Fri Jan 30, 2015 7:13 pm
Forum: Help and Support
Topic: Zork Nemesis
Replies: 38
Views: 17800

You need to put all of the files in the following list in one directory. It can be on a DVD if you really want, or you can copy the whole lot into a directory on /usr/share/scummvm, or wherever your particular OS's equivalent is. I'm not sure if scummvm even supports disc swapping, due to the variou...
by Robot_Maker20
Sun Jan 25, 2015 10:46 am
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 6370

I'm sorry, I forgot to mention - my monitor has an aspect ratio of 1.77, so the sidebars are actually added by the screen driver when given a 1.33 signal, not scummvm. The effect was so pronounced, however, especially when playing Nemesis, that I wasn't sure if the game itself wasn't sidebarring a b...
by Robot_Maker20
Sat Jan 24, 2015 6:07 pm
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 6370

Another probably silly question: is it possible to get a fullscreen view in Zvision games? At the moment, scummvm is using my entire screen, i.e. the save-restore bar drops down from the top, but the actual playfield is letterboxed in the centre of the screen with black bars on all four sides. The p...
by Robot_Maker20
Mon Jan 12, 2015 6:19 pm
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 6370

Qsound

Awesome! It's so great to play these two classics again! One minor question: the original games had some kind of 3D audio system called Qsound - the source code comments indicate that this doesn't work yet, but are there plans to implement it one day? It's been so long since I played the original ga...
by Robot_Maker20
Wed Mar 19, 2014 5:20 pm
Forum: The Junkyard
Topic: Thoughts on Deponia (big spoilers for most Daedalic titles)
Replies: 3
Views: 5860

Now I'm wishing so very badly that I could speak more German than just barely enough to ask the way to the Bahnhof!
by Robot_Maker20
Tue Mar 18, 2014 4:59 pm
Forum: The Junkyard
Topic: Thoughts on Deponia (big spoilers for most Daedalic titles)
Replies: 3
Views: 5860

Thoughts on Deponia (big spoilers for most Daedalic titles)

Thought I might find a good number of afficionados of graphic adventures here who'd like to discuss this - who's played Deponia, and what do you think of it, particularly the controversial elements in the later episodes? Technically, graphically, aurally, the game is awesome; Daedalic are top tier w...
by Robot_Maker20
Sat Aug 17, 2013 10:44 pm
Forum: General Discussion
Topic: Alone in the Dark - Skip Copy Protection
Replies: 6
Views: 7359

I wonder if that's for the CD version - it's noteworthy if AITD is ever added to ScummVM or ResidualVM, as there are specific rules about bypassing copy protection in a ScummVM title - I believe it's only done if at least one original commercial release did it (e.g. just about every LucasArts Scumm ...
by Robot_Maker20
Sun Jul 14, 2013 1:03 pm
Forum: General Discussion
Topic: ZGI linked play
Replies: 2
Views: 1872

Yeah, I had a feeling that would be the case. Linked play is kind of a weird idea for adventure games, as you rightly point out - the real, traditional multiplayer adventure experience consists of 2+ friends clustered in front of the same screen, constantly telling each other that a given suggestion...