Search found 4 matches

by Sunfox
Wed Mar 14, 2018 7:25 pm
Forum: Help and Support
Topic: Real MT-32 not working in SCI games?
Replies: 2
Views: 2704

Hmm, I think I've figured it out. Despite the MIDI and MT32 pages already being configured correctly, I also had to change the "preferred audio device" on the global settings page (referred to more specifically as the "music device" on game-specific settings) from "default&q...
by Sunfox
Wed Mar 14, 2018 7:03 pm
Forum: Help and Support
Topic: Real MT-32 not working in SCI games?
Replies: 2
Views: 2704

Real MT-32 not working in SCI games?

This one has me stumped. SCUMMVM is controlling my real MT-32 (through Roland's USB to MIDI adapter) for SCUMM games just fine. But whenever I play a SCI game, like Space Quest III or King's Quest IV, I just get AdLib emulation using the exact same audio settings. And yet, playing those games throug...
by Sunfox
Mon Nov 06, 2006 7:04 am
Forum: Help and Support
Topic: Roland MT-32 real mode not real enough?
Replies: 3
Views: 2625

I guess the question is, is the original game engine making some sort of on-the-fly changes to the MIDI music when playing through the MT-32?
by Sunfox
Mon Nov 06, 2006 5:50 am
Forum: Help and Support
Topic: Roland MT-32 real mode not real enough?
Replies: 3
Views: 2625

Roland MT-32 real mode not real enough?

So, I've been playing around with ScummVM and my adventure game collection, and was quite pleased until I loaded up Sam & Max and thought that... well, something wasn't quite right. I have a real MT-32 that I purchased a few years ago for use with an "old game" PC (amazing how much bet...