Search found 7 matches

by JackTF
Thu Oct 19, 2006 8:22 pm
Forum: Nintendo DS Port
Topic: SCSD / M3SD test version. Please download and post results!
Replies: 41
Views: 48545

It works fine on my M3 perfect miniSD. Settings were saved (l -button had not to been pressed on second start). Savegames in MI and Zak were succesful done. I've got one time the effect that the M3 Mode wasn't read. After reboot it was read already. Maybe an other savegame in SRAM (which wasn't save...
by JackTF
Thu Oct 19, 2006 1:11 pm
Forum: Nintendo DS Port
Topic: SCSD / M3SD test version. Please download and post results!
Replies: 41
Views: 48545

My DS is currently charging, but i´ll edit this message after that. I will try on my M3 mini v2, on the previously working, and the not working cards. ===Edited=== First the funny part. I installed the new version, and forgot to press L. Scumm booted and used the M3 driver. Was this changed??? Now ...
by JackTF
Thu Oct 19, 2006 1:07 pm
Forum: Nintendo DS Port
Topic: Version 0.9.1beta5 released for testing!
Replies: 48
Views: 50993

Are you shure? Are you using a version that requires pressing L to detect the m3? Have you runned other .nds app in the meantime? Oh and remember... no zip method can be used!. The M3 keeps the data in memory untill other .nds app is runned, so if you run scumm several times in a row, it should wor...
by JackTF
Wed Oct 18, 2006 8:08 pm
Forum: Nintendo DS Port
Topic: Version 0.9.1beta5 released for testing!
Replies: 48
Views: 50993

Re: Idea for Selection

agentq wrote: Because as mentioned before, the GBAMP, MMD, and NinjaDS don't have SRAM, so those cards must boot without an SRAM setting present to avoid having a menu on each boot.
That's why I suggested only to show a menu if an SRAM is present. Only if you can recognize it at first start.
by JackTF
Wed Oct 18, 2006 10:08 am
Forum: Nintendo DS Port
Topic: Calling all SC SD owners
Replies: 18
Views: 22340

agentq wrote:It works? :shock: You're the only person who has managed to get it to work. Are you sure it's the right build?

The general consensus is that it hasn't worked since beta2.
Maybe he is using the zip method...
by JackTF
Wed Oct 18, 2006 10:05 am
Forum: Nintendo DS Port
Topic: Version 0.9.1beta5 released for testing!
Replies: 48
Views: 50993

Idea for Selection

To those who are having trouble holding the L button: Just hold it down as soon as you choose scummvm from your launcher, and KEEP HOLDING IT until it detects your M3. Your explanation: When pressing the L-key ScummVM stores in the SRAM that a M3 is used. With the next start ScummVM recognizes in t...
by JackTF
Wed Oct 11, 2006 12:51 pm
Forum: Nintendo DS Port
Topic: Monkey Island Music
Replies: 17
Views: 21620

I'm having problems with the CD verion too.
The music has already been encoded to OOG format. The music works fine when testing on my computer, but it won't play on my DS.
ScummVB DS doesn't understand OGG. Please convert it to wave described in FAQ.