Search found 149 matches

by OmerMor
Fri Feb 01, 2019 10:12 pm
Forum: General Discussion
Topic: [dev] SCI: selector mystery
Replies: 2
Views: 408

Re: [dev] SCI: selector mystery

I can't answer your question, but you can try the following: Try to figure how Sierra implemented this, in their interpreter. The source can be found here: https://github.com/OmerMor/SCI16 Ask in the SCI Programming forums: http://sciprogramming.com/community/index.php . It has many SCI experts ther...
by OmerMor
Mon Dec 31, 2018 6:39 pm
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 5
Views: 997

Re: Monkey Island Ultimate Talkie EGA?

It could be relatively easy to export all the EGA resources, save them as VGA, and use them to replace the resources in the VGA version.
by OmerMor
Mon Apr 23, 2018 4:41 pm
Forum: Help and Support
Topic: ScummVM won't find "The Dig"
Replies: 15
Views: 3929

I believe the detection table for The Dig can be found here: https://github.com/scummvm/scummvm/blob/366fbf5d2a7a427735c7f3c144359da21382f119/engines/scumm/detection_tables.h#L516 { "dig", "dig.la%d", kGenDiskNum, UNK_LANG, UNK, 0 }, { "dig", "thedig.la%d", kGenDiskNum, UNK_LANG, UNK,...
by OmerMor
Thu Mar 08, 2018 8:31 pm
Forum: General Discussion
Topic: Sierra Hi-Res adventures - availability on modern media
Replies: 9
Views: 3603

The music is beautiful! It's the "Love Theme" track from the movie's soundtrack. You can listen to it here: https://youtu.be/nZnDcjHEwHg

You can also get it from the site itself: http://www.darkcrystal.com/play/theme.mp3
by OmerMor
Thu Dec 28, 2017 9:49 am
Forum: General Discussion
Topic: what's happened with cloud storage integration
Replies: 2
Views: 1325

According to this commit, it was disabled due to the outdated toolchain.
by OmerMor
Mon Sep 25, 2017 5:46 pm
Forum: General Discussion
Topic: lots of Quest for Glory 1 VGA questions
Replies: 17
Views: 6376

I am pretty much convinced the OP and scoriae are correct, and this is a graphical glitch. The evidence as I see it: 1) The scattered dots are only discolored during the night, when the background palette changes. 2) It looks ugly. 3) The most convincing evidence: it was fixed in the Mac version. I ...
by OmerMor
Tue Jul 04, 2017 8:52 pm
Forum: The Junkyard
Topic: Magnetic Scrolls adventures source code
Replies: 1
Views: 3521

Fascinating!
Thanks for sharing.
by OmerMor
Sun May 21, 2017 8:57 pm
Forum: General Discussion
Topic: SCI 3 games
Replies: 5
Views: 3701

I have the Japanese PS1 version of RAMA ("Uchuu no Rendezvous - RAMA"). Here's some info about the game: http://psxdatacenter.com/games/J/U/SLPS-00826.html I have no idea if it's SCI. Is there a tool to view/extract files/resources from PS1 CDs? edit: Using an hex editor, there are some strings (e.g...
by OmerMor
Wed Apr 19, 2017 7:28 pm
Forum: General Discussion
Topic: lots of Quest for Glory 1 VGA questions
Replies: 17
Views: 6376

why would this be a good candidate because the color isn't to his liking? For all you know, the color was intentionally done this way. I don't want to speak for the dev's, but I highly doubt this would be on the top of there list to change. I suspect there's a problem with the palette. The scattere...
by OmerMor
Tue Apr 18, 2017 9:35 pm
Forum: General Discussion
Topic: lots of Quest for Glory 1 VGA questions
Replies: 17
Views: 6376

ScummVM isn't going to re-write the game to fix the annoyance for you. The only time they will change the original code is to make it work on modern windows, but they keep it as close to the original as possible. That's not true. ScummVM have fixed many existing bugs and annoyances in the original ...
by OmerMor
Tue Mar 28, 2017 6:28 pm
Forum: Help and Support
Topic: Aspect ratio problems with King's Quest V (Macintosh)
Replies: 11
Views: 4713

Thanks!
by OmerMor
Mon Mar 27, 2017 6:58 pm
Forum: Help and Support
Topic: Aspect ratio problems with King's Quest V (Macintosh)
Replies: 11
Views: 4713

Pull request?
by OmerMor
Tue Mar 21, 2017 8:11 pm
Forum: Help and Support
Topic: Macintosh music in SCI games
Replies: 6
Views: 2983

This looks like a script bug in LSL5: (procedure (proc175_0 &tmp temp0 temp1) (localproc_000e) (DrawPic 110) (localproc_0234) (if (StrCmp @local10 {NONE}) (= local0 0) else (StrCpy @local0 @local10) ) (while (and &...