Search found 1053 matches

by Longcat
Mon May 17, 2021 9:26 am
Forum: The Junkyard
Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Replies: 118
Views: 41222

Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

I may be misremembering, but I believe they only retouched the original videos (applied some filters) and chopped them up (they are shorter) to get rid of some of the artefacts. They even replaced some shots with still frames by Dave Gibbons, like in the introscene seen here. Reason being, they did ...
by Longcat
Mon Feb 15, 2021 7:04 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 158993

Re: Sanitarium Engine - All help is welcome

Hi all, I've recently fixed a number of bugs related to the conversation and inventory systems, so at least chapter 1 is now completable, however random crashes still occur My repo: https://github.com/alxpnv/scummvm-asylum Chapter 1 demo: https://vimeo.com/511557296 That's fantastic! Well done!
by Longcat
Sat Jan 02, 2021 2:58 pm
Forum: The Junkyard
Topic: Buried in Time (Journeyman Project 2)
Replies: 9
Views: 1198

Re: Buried in Time (Journeyman Project 2)

fk198016 wrote: Sat Jan 02, 2021 11:25 am Where is the download link? A person comments about it being compiled, so where is it?
This person compiled the engine on their own. It is not merged with ScummVM or available to download. Like you said yourself, you will just have to wait and see if anything changes, I'm afraid.
by Longcat
Tue Nov 24, 2020 9:54 pm
Forum: General Discussion
Topic: [Discworld Noir] What's with Lewton's walking animation?
Replies: 6
Views: 2322

Re: [Discworld Noir] What's with Lewton's walking animation?

appoloin wrote: Tue Nov 24, 2020 10:43 am Discworld Noir had problems long before we had multi cores.
True, but unhelpful.

Ones best bet for playing the game right now would be a virtual Windows 95 installation, in for instance VMWare, regardless of original bugs in the engine.
by Longcat
Mon Nov 23, 2020 6:20 am
Forum: General Discussion
Topic: [Discworld Noir] What's with Lewton's walking animation?
Replies: 6
Views: 2322

Re: [Discworld Noir] What's with Lewton's walking animation?

Most of the problems running DW Noir on modern platforms comes from issues running on multiple cpu cores. I modified the executable to only run on one cpu core back in the day, which seemed to resolve most problems.
by Longcat
Tue Oct 13, 2020 9:10 pm
Forum: General Discussion
Topic: Support for Out of Order?
Replies: 4
Views: 608

Re: Support for Out of Order?

Pretty much yes. The engine is not complete.
by Longcat
Fri May 10, 2019 1:20 pm
Forum: The Junkyard
Topic: Games i want ScummVM to Support
Replies: 5
Views: 5957

Re: Games i want ScummVM to Support

How modest. You might as well have searched for 'every point and click adventure game made ever' on mobygames and posted the result.
by Longcat
Tue Apr 16, 2019 1:34 pm
Forum: General Discussion
Topic: New Version of SCUMMVM
Replies: 2
Views: 2393

Re: New Version of SCUMMVM

Soon.
by Longcat
Tue Apr 02, 2019 10:04 pm
Forum: Help and Support
Topic: Woodruff problem. Part of the game (tobozen?) is in french?
Replies: 2
Views: 1716

Re: Woodruff problem. Part of the game (tobozen?) is in french?

Why did you use the installer? It has nothing to do with ScummVM, and will only lead to problems.

Simply copy the game files from your original cd to a folder on your hard drive and run the game in ScummVM.

The required files are:

INTRO.STK
WOODRUFF.ITK
by Longcat
Mon Jan 21, 2019 1:18 pm
Forum: The Junkyard
Topic: Izzy's Adventure for ScummVM?
Replies: 7
Views: 5456

Re: Izzy's Adventure for ScummVM?

https://www.youtube.com/watch?v=SRbfTqZ9tis Izzy's Adventure is an adventure game based on Izzy, the Atlanta 1996 Summer Olympics mascot, released for the PC in 1996.[1] It is an educational adventure game and notable for being one of the last games by British developer and publisher U.S. Gold. In t...
by Longcat
Mon Jan 21, 2019 1:03 pm
Forum: Help and Support
Topic: convert *smk in dxa
Replies: 18
Views: 11450

Re: convert *smk in dxa

You can check for yourself, pre-converted DXA video packs are already available from the ScummVM downloads page:

https://scummvm.org/games/#sword1
by Longcat
Mon Nov 05, 2018 10:12 am
Forum: Help and Support
Topic: convert *smk in dxa
Replies: 18
Views: 11450

Re: convert *smk in dxa

Why? Smacker is supported in ScummVM now, no need to convert to dxa.
by Longcat
Wed Oct 31, 2018 2:48 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 383
Views: 341964

Re: Which games would you like to be supported on the future?

Johnny Castaway was not based on SCI (or AGI for that matter). It uses a proprietary screensaver, and this is also the reason it is not (yet) supported.

https://wiki.scummvm.org/index.php/Sier ... ns#Not_SCI
by Longcat
Thu Oct 25, 2018 8:32 am
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 17210

Re: Infrastructure updates

What happened to the 'View all unread posts' button in the forum? It was really useful.