Search found 802 matches

by criezy
Tue Apr 13, 2021 9:46 am
Forum: Help and Support
Topic: SDL 1 version still maintained?
Replies: 2
Views: 48

Re: SDL 1 version still maintained?

It has not been dropped yet, but there are not a lot of developers using it, and not a lot of effort to keep it up to date. But you are welcome to create bug reports for regression, such as if ALT+ENTER no longer works.
by criezy
Mon Apr 12, 2021 1:23 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 30
Views: 850

Re: Thousands of games needing testing

There seems to be something wrong with the latest version I downloaded, windows-x86-64-master-23d52a14. A-Z keys don't work, and keys that do something, mostly do something wrong. Backspace produces question mark, comma produces capital H, and so on. Dot produces dot though. I assume this is alread...
by criezy
Mon Apr 12, 2021 12:17 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 30
Views: 850

Re: Thousands of games needing testing

An update from the last two days: Detection: I have added The Shaft, Echoes of Terra, and Clotilde Soffritti detections (I have also added a few other detection reported on our bug tracker). I have moved Time Gentlemen, Please detection to the commercial game section. SoundClip assert The assert in ...
by criezy
Sun Apr 11, 2021 4:33 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 30
Views: 850

Re: Thousands of games needing testing

@Raziel would you be able to get a backtrace or bisect to find the commit that introduced this regression?
I looked at the changes we made to the AGS engine in the past week and I don't see any obvious culprit for such a regression.
by criezy
Sat Apr 10, 2021 9:06 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 30
Views: 850

Re: Thousands of games needing testing

Some texts (like pressing F1 for instructions) looked a bit smudgy, I don't know if that's a settings issue of some kind, but the texts look quite clear when running the game exe without ScummVM. Initially we were always using antialiasing to draw text with TTF fonts. This was changed two days ago ...
by criezy
Fri Apr 09, 2021 6:06 pm
Forum: Help and Support
Topic: AGS games run slow?
Replies: 6
Views: 220

Re: AGS games run slow?

We are aware that the AGS engine in ScummVM is slower than the original AGS, and hopefully we can find some ways to speed it up. Most games work fine for me though on a relatively low spec laptop, exceptions being games like The Cat Lady which is indeed painfully slow. Are you using one of the daily...
by criezy
Thu Apr 08, 2021 12:21 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 30
Views: 850

Re: Thousands of games needing testing

This is fantastic news! Is there a way to tell which game uses which AGS version? Not currently, but it may be useful information, so I'll look into adding a debugger command to give a running game's version. Good idea. The AGS version is actually printed to the terminal/console when you start an A...
by criezy
Thu Apr 01, 2021 7:27 pm
Forum: Help and Support
Topic: PI residualVM
Replies: 1
Views: 93

Re: PI residualVM

I am assuming by "PI" you mean the Raspberry Pi?
I am not familiar with it, but I would be surprised if the mount points are really the desktop. Many window manager show the mounted disks on the Desktop, but the actual path is different, usually somewhere in /media/ on Linux.
by criezy
Thu Mar 25, 2021 6:34 pm
Forum: General Discussion
Topic: SAP5 Support?
Replies: 6
Views: 852

Re: SAP5 Support?

It is indeed up to the engines to tweak which voice to use. For example in Mortville Manor we used different voices for each characters, and the voices are primarily selected based on the character gender. I have not looked at the code in Lure of the Temptress but it probably use the default voice. ...
by criezy
Tue Mar 23, 2021 1:45 am
Forum: General Discussion
Topic: No option for cloud game data download
Replies: 3
Views: 199

Re: No option for cloud game data download

I don't really know the reason but my guess would be that it is related to the limitation mentioned on https://wiki.scummvm.org/index.php?title=Cloud_Storages_API_comparison#Comparison_Table. This suggests that there is a technical issue to support subdirectories (needed for game data) but also that...
by criezy
Mon Mar 22, 2021 12:48 pm
Forum: General Discussion
Topic: No option for cloud game data download
Replies: 3
Views: 199

Re: No option for cloud game data download

lbadott wrote: Mon Mar 22, 2021 12:14 pm How can I setup ScummVM to work with Google Drive for game data sync as well?
You cannot. The game data download option is not available when using Google Drive.
by criezy
Wed Mar 03, 2021 8:42 pm
Forum: Help and Support
Topic: Maniac Mansion NES not supported anymore?
Replies: 2
Views: 213

Re: Maniac Mansion NES not supported anymore?

I am not familiar with it, but there are some improvements listed for Maniac Mansion NES in the ScummVM 2.2.0 release notes, which suggest it is still supported.
by criezy
Wed Feb 24, 2021 7:40 pm
Forum: Help and Support
Topic: INDIANA JONES BUG/ERROR
Replies: 6
Views: 346

Re: INDIANA JONES BUG/ERROR

The bugs linked above mention there is a fixed Spanish translation, but the link provided for it is no longer valid. Maybe you could try asking the fans who created this translation.
by criezy
Sun Feb 21, 2021 9:25 pm
Forum: Help and Support
Topic: INDIANA JONES BUG/ERROR
Replies: 6
Views: 346

Re: INDIANA JONES BUG/ERROR

With so little information there is not much we can do to help you. Where did it crash? What were you doing just before it crashes? Which version of the game is it? On which platform are you playing? At this point I can only speculate that maybe your data files are corrupted. In which case you might...
by criezy
Fri Feb 19, 2021 12:59 am
Forum: Help and Support
Topic: Discworld 1 Best Version
Replies: 9
Views: 353

Re: Discworld 1 Best Version

There is a page on the wiki that lists the bugs that occur in the original (and not just ScummVM): https://wiki.scummvm.org/index.php?title=Tinsel/Bugs The "text speed" option in ScummVM is a complete misnomer (and has been forever). It's more of a "text delay", i.e. the higher i...