Search found 579 matches

by criezy
Sun Jun 23, 2019 10:27 pm
Forum: Help and Support
Topic: Is it possible to make the cursor invisible in Fate of Atlantis?
Replies: 1
Views: 57

Re: Is it possible to make the cursor invisible in Fate of Atlantis?

I don't think it is possible without hacking the code.
by criezy
Fri Jun 21, 2019 10:27 pm
Forum: Help and Support
Topic: Choosing a A Game to Run
Replies: 10
Views: 387

Re: Choosing a A Game to Run

And did you try what the warning tells you to do? :wink: I forgot that in ScummVM 2.0.0, you indeed had to provide the path before the --add option (this is no longer the case in more recent versions). So the two commands I gave should have been /Applications/ScummVM.app/Contents/MacOS/scummvm --pat...
by criezy
Fri Jun 21, 2019 7:59 pm
Forum: Help and Support
Topic: Choosing a A Game to Run
Replies: 10
Views: 387

Re: Choosing a A Game to Run

I don't have the game, and I don't know exactly which files it needs. But I think the detection only uses the "Baseball 2001 (0)" file anyway. I don't really know why it doesn't work for you. Some random ideas: Are all the game files are directly in the /Applications/Backyard/Baseball folder and not...
by criezy
Fri Jun 21, 2019 7:02 pm
Forum: Help and Support
Topic: Choosing a A Game to Run
Replies: 10
Views: 387

Re: Choosing a A Game to Run

The list provided by Raziel is for the macintosh version of the first Backyard Baseball game. For the macintosh version of Backyard Baseball 2001, I think the detection code expects to see a "Baseball 2001 (0)" file (and "baseball2001.he0" for the PC version of the game). And the other files should ...
by criezy
Thu Jun 20, 2019 7:42 pm
Forum: Help and Support
Topic: Choosing a A Game to Run
Replies: 10
Views: 387

Re: Choosing a A Game to Run

You probably encountered the issue described int this thread . It happens randomly, and until now I have been unable to consistently reproduce it on my mac and to track the root of the issue. If you download the latest development build for Mac OS X from buildbot it may work (or not, since the issue...
by criezy
Sun Jun 02, 2019 10:08 pm
Forum: General Discussion
Topic: How to make Myst fully playable in ScummVM
Replies: 21
Views: 12370

Re: How to make Myst fully playable in ScummVM

Ah yes. When I got my laptop a few years ago I remember it took me a few weeks (months?) to notice that small fn key on the keyboard and understand why the functions keys where not working as expected ;-)
by criezy
Mon May 27, 2019 9:05 pm
Forum: General Discussion
Topic: How to make Myst fully playable in ScummVM
Replies: 21
Views: 12370

Re: How to make Myst fully playable in ScummVM

You can use F5 (with no modifier key) to display the game menu to save, load, toggle zip mode, and more. You can also use Ctrl-F5 for the ScummVM menu, which also allows to load and save, as well as quit the game. At least those work for me with the Masterpiece Edition. I can confirm that the origin...
by criezy
Sun May 26, 2019 1:50 pm
Forum: Help and Support
Topic: Wintermute games squeezed in SDL fullscreen
Replies: 3
Views: 453

Re: Wintermute games squeezed in SDL fullscreen

I just tried quickly on macOS and I have no such issue. The aspect ratio of the display seems correct both in windowed and fullscreen mode. I tried both with 2x and OpenGL graphics modes. And in fullscreen mode, when I use a Fit to Window stretch mode, I get some small black bars on the side but non...
by criezy
Fri May 24, 2019 7:47 am
Forum: Help and Support
Topic: The Curse of Monkey Island
Replies: 1
Views: 391

Re: The Curse of Monkey Island

Have you read the sticky post at the very top of this forum about playing the Curse of Monkey Island and other multi-CDs games? If not I suggest you start from there.
by criezy
Tue May 21, 2019 9:00 pm
Forum: Help and Support
Topic: Zork Grand Inquisitor GOG DVD version
Replies: 17
Views: 3037

Re: Zork Grand Inquisitor GOG DVD version

Thank you for the confirmation. :)
by criezy
Tue May 21, 2019 8:18 pm
Forum: Help and Support
Topic: Zork Grand Inquisitor GOG DVD version
Replies: 17
Views: 3037

Re: Zork Grand Inquisitor GOG DVD version

@KainXVIII and @Guadadantza: From the information you have given it appeared that the "additional snapshot" builds were lacking the liba52 support. I have contacted the person who is providing those, and he already added support for it (although you may need to wait for the next one as I am not sure...
by criezy
Sat May 18, 2019 10:23 pm
Forum: Help and Support
Topic: Zork Grand Inquisitor GOG DVD version
Replies: 17
Views: 3037

Re: Zork Grand Inquisitor GOG DVD version

The is an optional feature that requires ScummVM to be compiled with both the a52 and mpeg2 libraries. Maybe the nightly build you are using does not have those. You can check in ScummVM which features are included using the About... button. Under Features compiled in you should have both A/52 and M...
by criezy
Fri May 17, 2019 6:26 pm
Forum: Help and Support
Topic: Zork Grand Inquisitor GOG DVD version
Replies: 17
Views: 3037

Re: Zork Grand Inquisitor GOG DVD version

Yes: support for those was added to ScummVM in October.
See https://github.com/scummvm/scummvm/pull/1356
by criezy
Tue May 14, 2019 8:04 pm
Forum: General Discussion
Topic: Another summer (with Google), four new projects!
Replies: 1
Views: 619

Another summer (with Google), four new projects!

Last week Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring four students this year. All four of them will work on game engines: Andrii Prykhodko (a.k.a. whiterandrek) is back and will be working on adding support ...
by criezy
Tue May 14, 2019 2:50 pm
Forum: Help and Support
Topic: Pink Panther (passport to...)
Replies: 14
Views: 1700

Re: Pink Panther (passport to...)

Where should i get a version from the bot then? The development builds on https://buildbot.scummvm.org/builds.html should have all the engines enabled, including the one to play the Pink Panther games (make sure to take the latest development build for your platform and not the latest stable build ).