Search found 642 matches

by criezy
Sat Nov 30, 2019 12:50 am
Forum: General Discussion
Topic: Removed games? (detection engine and other reasons)
Replies: 5
Views: 305

Re: Removed games? (detection engine and other reasons)

And I forgot, but yes indeed some engines have been removed in the past, including Igor and M4, due to the engines being incomplete and games unplayable, and no developer working on those. Those coming back would depend on whether a developer who wants to work on them shows up. Here is a couple of l...
by criezy
Fri Nov 29, 2019 4:05 pm
Forum: Help and Support
Topic: Monkey Island Special Editions
Replies: 2
Views: 160

Re: Monkey Island Special Editions

No, not in ScummVM (which I assume is what you are asking).
by criezy
Fri Nov 29, 2019 4:04 pm
Forum: General Discussion
Topic: Removed games? (detection engine and other reasons)
Replies: 5
Views: 305

Re: Removed games? (detection engine and other reasons)

I think none of these games are officially supported. To me it seems that what you are seeing is the difference between a release build (that includes only the supported games) and a development version (such as the daily builds , that also include games that are in development or whose development ...
by criezy
Tue Nov 12, 2019 8:44 pm
Forum: iPhone Port
Topic: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
Replies: 6
Views: 497

Re: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work

I had a look this weekend and the good news is that we actually somewhat already fixed this (and I somehow forgot that we had :-P ). It would be complicated to enable by default the external keyboard in landscape mode, but you can now (in version 2.1.0) enable it using the pinch in gesture. I have t...
by criezy
Thu Nov 07, 2019 12:14 am
Forum: iPhone Port
Topic: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
Replies: 6
Views: 497

Re: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work

And I see we even have a bug report for that one, but somehow I missed it when doing some work on the keyboard handling earlier this year and checking the reported bugs. I will try to take a look this weekend.
by criezy
Mon Nov 04, 2019 1:41 pm
Forum: Android Port
Topic: strange problem with the android version
Replies: 7
Views: 402

Re: strange problem with the android version

pako14 wrote:
Mon Nov 04, 2019 1:24 pm
... sorry, what mieans ETA?
ETA = Estimated Time of Arrival. So in this case it indicates the release date for the ScummVM 2.1 version on Android (and "no ETA" means we don't know yet when it will be released).
by criezy
Mon Oct 28, 2019 11:25 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 5
Views: 471

Re: Compiling 2.2.0 - Crashes upon launch of game

I have added a comment in the build instructions on the wiki about the need to disable bitcode generation in the build settings. As far as I know this is only needed when you build for a Generic iOS Device as when you build specifically for your device this should be disabled by default (unless this...
by criezy
Wed Oct 23, 2019 11:13 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 26
Views: 7124

Re: please someone provide a working scummvm ios 11 64bit build

I have now recompiled the iOS packages for the 2.1.0 release to enable MT-32. So you may want to give it a go.

And good point for buildbot. We might want to build a 64 bit iOS version instead of 32 bit.
by criezy
Tue Oct 22, 2019 8:36 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 5
Views: 471

Re: Compiling 2.2.0 - Crashes upon launch of game

See https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/iPhone for up to date build instructions. In particular It has a link to a newer lib package that contains the libcurl and sdlnet libraries needed to enable cloud and LAN support (and then you no longer need to disable those). It indicat...
by criezy
Tue Oct 22, 2019 8:05 pm
Forum: Help and Support
Topic: Cloud support for game files?
Replies: 3
Views: 325

Re: Cloud support for game files?

Something like that, except that the download from the cloud of the game data is not automatic. And also it apparently doesn't work with Google Drive. See the User Manual for details.
by criezy
Mon Oct 21, 2019 2:04 pm
Forum: Help and Support
Topic: Installation snapshot question
Replies: 8
Views: 363

Re: Installation snapshot question

I suspect the substitution is done when writing the line to the file. For the $i it needs to be done when running the script. I don't know how your system handles this, but you would need to escape the $ of $i, which is typically done using a backslash, to avoid the substitution happening when writi...
by criezy
Sun Oct 20, 2019 5:37 am
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 9
Views: 583

Re: ScummVM 2.1 - macOS crashes

I am wondering if with the software getting bigger with each release we might have hit some kind of limits in the executable size or stack memory usage on PPC macs. One thing you could try is to compile ScummVM with just one (or a few engines) and see if the application then opens properly (for exam...
by criezy
Fri Oct 18, 2019 10:05 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 26
Views: 7124

Re: please someone provide a working scummvm ios 11 64bit build

Indeed the MT-32 emulator is not enabled in this build. This is mostly an oversight from myself as it used to be too power hungry for iPhones and iPads and was thus disabled, and I never updated my build instructions despite MT-32 working quite well now on those (I have now update my build script, s...
by criezy
Wed Oct 16, 2019 11:25 pm
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 9
Views: 583

Re: ScummVM 2.1 - macOS crashes

The PPC version becomes harder to generate with each release, at least for me, and I almost didn't make one for this release. The only system I have to test it is a Mac OS X 10.6 intel iMac, which means it uses Rosetta to run the PPC executable. This is far from ideal. This latest release works prop...
by criezy
Sat Oct 12, 2019 8:29 pm
Forum: Help and Support
Topic: VS1.HLZ missing?
Replies: 3
Views: 255

Re: VS1.HLZ missing?

This file is one of the game file from Versailles 1685. It is used for fallback detection of the game (checking if you might have an unknown version of the game) and the message you see is a debug message. You can ignore it.