Search found 726 matches

by criezy
Fri Jul 03, 2020 9:31 pm
Forum: Help and Support
Topic: Curse of Monkey Island not finding saved games
Replies: 3
Views: 117

Re: Curse of Monkey Island not finding saved games

You can also see the game id, and change it (which might be simpler than renaming the save files if you have many of them) in the Edit game dialog in ScummVM.
by criezy
Fri Jun 26, 2020 10:14 pm
Forum: Help and Support
Topic: Cruise for a Corpse... How do you save?!
Replies: 2
Views: 244

Re: Cruise for a Corpse... How do you save?!

You can use F10 to access the game menu as well. It has the same effect as pressing the left and right mouse buttons simultaneously.
by criezy
Wed Jun 24, 2020 10:50 pm
Forum: Help and Support
Topic: Lock aspect when resizing the Windows?
Replies: 2
Views: 99

Re: Lock aspect when resizing the Windows?

ScummVM itself doesn't have anything specific to do that. But your Windows Manager may have an option to do that. For example on macOS you can press the SHIFT key to lock the aspect ratio when you resize any window (and that's indeed quite convenient). Maybe Windows 10 has something similar (but I d...
by criezy
Tue Jun 23, 2020 8:00 am
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 15
Views: 1584

Re: You are in a maze of twisty little passages, all alike

The Glk engine was missing from the macOS 64 bit daily build because it could not find the freetype library that is required by this engine (and a few others). See https://bugs.scummvm.org/ticket/11514. This should be fixed with the latest daily build.
by criezy
Thu Jun 18, 2020 10:15 am
Forum: Help and Support
Topic: How to bring up original menus in Lucasarts games?
Replies: 13
Views: 363

Re: How to bring up original menus in Lucasarts games?

I'm supposed to press Alt + F5 to get the original menus right? Yes. It does nothing on my build. I'm running Windows 10 64bits and tried both the recommended build of 2.1.2 and the old 2.1.1. I tried in many games and just couldn't get anything. Just pressing F5 brings up the scummvm menu, in some...
by criezy
Wed Jun 17, 2020 9:05 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 27
Views: 10960

Re: The case against aspect correction of Monkey Island

I just tested with Sam and Max and Fate of Atlantis, and the aspect ratio correction works for both of them for me. Knowing the way it is implemented, it should actually work for all 320x200 games. As for the stretch to window mode, the issue is that the result depends on the ratio of your window (o...
by criezy
Wed Jun 17, 2020 8:57 pm
Forum: Help and Support
Topic: How to bring up original menus in Lucasarts games?
Replies: 13
Views: 363

Re: How to bring up original menus in Lucasarts games?

Taiyaki wrote:
Wed Jun 17, 2020 6:08 pm
So lucasarts original menus do not work with 2.1.1 either.
It works in 2.1.1 (and 2.1.2) for me.
by criezy
Wed Jun 17, 2020 5:00 pm
Forum: Help and Support
Topic: How to bring up original menus in Lucasarts games?
Replies: 13
Views: 363

Re: How to bring up original menus in Lucasarts games?

So if I download the 2.1.0 from late last year I can restore the original save menu? Yes, but it would be better to use 2.1.2 rather than 2.1.0. Is there anywhere on the site that describes changes to the nightly builds? I tried navigating around to find such a file but couldn't find it. Just curio...
by criezy
Tue Jun 16, 2020 10:27 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 27
Views: 10960

Re: The case against aspect correction of Monkey Island

Just to add to my previous comment. I tried Day of the Tentacle in Dosbox, and it runs correctly in 4:3 out of the box. With Scummvm the only way I can get Day of the Tentacle to run in 4:3 is to select the "stretch to fit" option, the "correct aspect ratio" box does not seem to work for some games...
by criezy
Tue Jun 16, 2020 10:18 pm
Forum: Android Port
Topic: FluidSynth missing and starting issues on latest builds
Replies: 4
Views: 337

Re: FluidSynth missing and starting issues on latest builds

In ScummVM itself the About dialog has a list of the features that are included. On buildbot this can also be seen in the output of the configure step for a daily build. The daily builds are those with "??" instead of a commit range on https://buildbot.scummvm.org/builders/master-android_arm64. Clic...
by criezy
Tue Jun 16, 2020 10:08 pm
Forum: iPhone Port
Topic: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
Replies: 9
Views: 2299

Re: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work

I actually added a bar with function keys (as well as a few other keys) to the virtual keyboard, and initially it was shown also when using a bluetooth keyboard (the virtual keyboard itself was not visible, but this additional bar was visible at the bottom of the screen). But there were some complai...
by criezy
Tue Jun 16, 2020 9:56 pm
Forum: Help and Support
Topic: How to bring up original menus in Lucasarts games?
Replies: 13
Views: 363

Re: How to bring up original menus in Lucasarts games?

I investigated this a bit further and found the change that introduced that regression.
I created https://bugs.scummvm.org/ticket/11504#ticket so that a developer familiar with this code can have a look.
by criezy
Tue Jun 16, 2020 9:35 pm
Forum: Help and Support
Topic: How to bring up original menus in Lucasarts games?
Replies: 13
Views: 363

Re: How to bring up original menus in Lucasarts games?

This works for me in the 2.1 release, but this indeed appears to have been broken since then as it doesn't work with a nightly build. It would be nice to report the bug on https://bugs.scummvm.org/.
by criezy
Tue Jun 16, 2020 9:21 pm
Forum: General Discussion
Topic: Starting crash on Windows 7
Replies: 2
Views: 141

Re: Starting crash on Windows 7

This might have been fixed about 6 weeks ago already (with this change). You can test this with a daily build. If the crash still occurs with those, then it would be a good idea to create a bug report on https://bugs.scummvm.org/.
by criezy
Tue Jun 16, 2020 9:06 pm
Forum: Android Port
Topic: FluidSynth missing and starting issues on latest builds
Replies: 4
Views: 337

Re: FluidSynth missing and starting issues on latest builds

The daily builds were switched to a newer Android NDK a few months ago, but not all dependencies have been recompiled with this new NDK yet. So indeed some features are disabled in this build. This is a known issue and is being worked on. But as we have no dedicated Android port maintainer, and deve...