Search found 553 matches

by criezy
Fri Feb 15, 2019 9:35 pm
Forum: Help and Support
Topic: Saving Games - Humongous and others
Replies: 6
Views: 40

Re: Saving Games - Humongous and others

Otherwise, several threads, such as this one, mention that some Humongous games use S and L to save and load. Have you tried that? I don’t have this game myself, so I don’t know if that will work, but this is worth a try I guess. Otherwise the game manual should indeed contain the information.
by criezy
Tue Feb 05, 2019 1:33 pm
Forum: Help and Support
Topic: Win10 Multiple MIDI options / Roland MT-32 over USB
Replies: 2
Views: 418

Re: Win10 Multiple MIDI options / Roland MT-32 over USB

doesn't seem to be a config flag i can use to switch when loading from command line or the RUN file in the steam app folder . Doesn't the --music-driver=... option work? And I think you should be able to get the available drivers using --list-audio-devices (although it will list all the music devic...
by criezy
Wed Dec 26, 2018 7:31 pm
Forum: Help and Support
Topic: Cannot add Mission Supernova to Scumm VM
Replies: 1
Views: 228

Re: Cannot add Mission Supernova to Scumm VM

Mission Supernova is not yet officially supported, and still needs a bit of work. The first episode should be completable though with few issues. And I think it should be enabled in the daily builds . I am planning to make a change to the save game format at some point to change the way it handles t...
by criezy
Sun Dec 16, 2018 4:17 pm
Forum: Help and Support
Topic: 1.9.0.2 - Unable to "Add Game..."
Replies: 5
Views: 1876

Re: 1.9.0.2 - Unable to "Add Game..."

For users that encounter this issue, there is now the possibility to use the ScummVM file browser instead of the system one (the options is in the Misc tab of the options dialog).
by criezy
Sat Dec 15, 2018 4:31 pm
Forum: General Discussion
Topic: Aspect ratio stretch pre-upscale or post-upscale?
Replies: 6
Views: 706

Re: Aspect ratio stretch pre-upscale or post-upscale?

Basically the game engine knows nothing about the stretch. All it knows about is the original game resolution, for example 320x200 pixels. So it will draw at that resolution and pass this to the backend. The backend is responsible for the interaction with the computer, phone or other device on which...
by criezy
Wed Dec 12, 2018 8:19 am
Forum: General Discussion
Topic: Aspect ratio stretch pre-upscale or post-upscale?
Replies: 6
Views: 706

Re: Aspect ratio stretch pre-upscale or post-upscale?

Those two files will only give a partial answer (which I already gave here ). This actually depends on the graphics mode and stretch mode selected in the options. If you select the OpenGL graphics mode, then all the scaling and stretching, including the aspect ratio correction, is done in one pass (...
by criezy
Mon Dec 03, 2018 3:31 pm
Forum: General Discussion
Topic: Himalaya Studios' Mage's Initiation - Kickstarter
Replies: 21
Views: 4348

Re: Himalaya Studios' Mage's Initiation - Kickstarter

Does it still get a Linux version? edit: just found out, it seems not and no german version either :( but i think it will work with SteamPlay/Proton The last backer update contains the following: Last but not least, we're currently working on native Mac OSX and Linux ports and hope to have them rea...
by criezy
Tue Nov 27, 2018 1:01 pm
Forum: Help and Support
Topic: Extract game files to run in DOS
Replies: 2
Views: 357

Re: Extract game files to run in DOS

Extract the file from where? If you are under the impression that ScummVM contains game files, then you are mistaken. You need to acquire the games separately . If you already have the games you want to play, it would be useful to know which games and which version of the game you have, but in most ...
by criezy
Mon Oct 29, 2018 9:39 am
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 8346

Re: Infrastructure updates

The image and logo on the top left of the forum pages appears to be broken. Now instead of the image I see the "Maniac Mansion kids" text in light orange.
by criezy
Thu Oct 25, 2018 2:19 pm
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 3
Views: 1163

Re: Unable to compile daily build in macOS 10.14

I have installed yesterday Mojave on my secondary computer to do some tests, but have not started doing those yet. However I suspect the issue you see is not specific with Mojave. By default SDL configure will enable both the Cocoa and X11 backend on macOS. However (for a while now) XQuartz (the X11...
by criezy
Thu Oct 25, 2018 11:33 am
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 8346

Re: Infrastructure updates

Click on Quick links on the top left of the page and select Unread posts?
by criezy
Sun Oct 21, 2018 5:43 pm
Forum: Help and Support
Topic: Bugged aspect ratio scaling in SDL?
Replies: 4
Views: 1254

OK, I have made a pull request for a proposed changed along the lines of what I suggested.
by criezy
Sun Oct 21, 2018 11:03 am
Forum: Help and Support
Topic: Bugged aspect ratio scaling in SDL?
Replies: 4
Views: 1254

Re: Bugged aspect ratio scaling in SDL?

You said However this is not going to be perfect due to image being scaled in two passes. Well, I'm not sure about that dude. Right. I just checked that and the code actually behaves better than I remembered. The scaling is done in three passes and not in two passes: First apply the graphics mode s...
by criezy
Sun Oct 21, 2018 10:46 am
Forum: Help and Support
Topic: Full screen without increasing resolution
Replies: 8
Views: 1131

Using the Center stretch mode should do what you want. And I just tried it and it works for me. digitall: is it possible that it switches to a different resolution when you go to fullscreen (and thus the graphics card would do some additional stretching))? With OpenGL it should use by default the de...
by criezy
Sat Oct 13, 2018 4:22 pm
Forum: Help and Support
Topic: How to download builds from Buildbot?
Replies: 3
Views: 889

Thank you for reporting the issue.
And I can confirm I have now also updated the link in the Daily Builds section on the website. :)