Search found 740 matches

by criezy
Sun Sep 20, 2020 12:18 pm
Forum: Help and Support
Topic: Indiana Jones and The Fate of Atlantis - Speech voice
Replies: 8
Views: 397

Re: Indiana Jones and The Fate of Atlantis - Speech voice

There shouldn't be a MONSTER.SOU file. There should be a MONSTER.SOF file. It depends on which version of the game you have. The original releases have a MONSTER.SOU file. But ScummVM supports using a reencoded one in either FLAC (MONSTER.SOF), OGG (MONSTER.SOG), or MP3 (MONSTER.SO3). The ScummVM T...
by criezy
Sat Sep 19, 2020 7:59 pm
Forum: The Junkyard
Topic: Requesting support for Purple Moon Games
Replies: 2
Views: 202

Re: Requesting support for Purple Moon Games

It's nice to see that you were able to enjoy playing the Humongous Entertainment games using ScummVM. Regarding the Purple Moon series, I am not aware of anybody working on those games currently, and as explained in FAQ 2.2 we don't take requests. Support for those games may eventually happen in the...
by criezy
Mon Sep 07, 2020 12:23 am
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 1731

Re: Please help us with testing upcoming ScummVM 2.2.0 release

All the "Living Book" titles seem to be broken. They all crash immediately with an error about an incorrect dictionary size. Tested with the latest stable for Windows 64bit and Android builds. Thank you for letting us know. The Living Book games where indeed broken since a change made 6 weeks ago t...
by criezy
Wed Sep 02, 2020 1:12 pm
Forum: Help and Support
Topic: discord-rpc.dll missing ?? Strange...
Replies: 5
Views: 323

Re: discord-rpc.dll missing ?? Strange...

This has been reported to our bug tracker and we are looking into it.

Edit: And the issue has now been fixed.
by criezy
Sun Aug 30, 2020 10:28 pm
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 1731

Re: Please help us with testing upcoming ScummVM 2.2.0 release

Yes, we may have posted this news one day too early :? The stable branch for the 2.2 release was created today, but since the daily builds are generated during the night (in Europe) they will only be available tomorrow I think. So the ones currently available are probably still those from the old 2....
by criezy
Tue Aug 25, 2020 7:40 pm
Forum: Help and Support
Topic: Where is the Core audio option for OS X?
Replies: 2
Views: 506

Re: Where is the Core audio option for OS X?

The "CoreAudio" option was renamed "Apple DLS Software Synthesizer" 3 years ago.
by criezy
Thu Aug 20, 2020 1:26 pm
Forum: General Discussion
Topic: I cannot run the feeble files
Replies: 2
Views: 199

Re: I cannot run the feeble files

This is a known bug in ScummVM 2.1.1 and 2.1.2. You can use ScummVM 2.1.0 (or an earlier version) or a daily build to add the game to ScummVM. Once it has ben added you can play it with any version, including ScummVM 2.1.2. Note: if you are not afraid of using the command line , the game can also be...
by criezy
Thu Aug 13, 2020 3:47 pm
Forum: General Discussion
Topic: Saving/Loading in Beavis and Butthead
Replies: 4
Views: 2152

Re: Saving/Loading in Beavis and Butthead

This is quite clearly a bug though, every other scumm game that doesn't have it's own save system uses just F5, not ctl+f5, right? Beavis and Butthead is not a SCUMM game though. It uses a different engine. Maybe you used "scumm" as a shorthand for ScummVM not not to mean the SCUMM engine, but in t...
by criezy
Mon Aug 10, 2020 10:12 am
Forum: The Junkyard
Topic: Beavis and Butt-head Do U
Replies: 7
Views: 9331

Re: Beavis and Butt-head Do U

I've lost track, is the engine in the latest dev build? It depends what you mean by that. Here are three different answers; hopefully one of those will answer what you wanted to know: All the engines are enabled in the dev builds. That doesn't mean the games are playable though. Duckman: The Graphi...
by criezy
Fri Jul 31, 2020 9:14 pm
Forum: General Discussion
Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
Replies: 247
Views: 259387

Re: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!

The photobucket link given by MapleSyrup still works for me.
by criezy
Mon Jul 27, 2020 11:20 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 41
Views: 13428

Re: please someone provide a working scummvm ios 11 64bit build

Also I just saw the post from TheOggy above about the build failing because it uses OpenGLES and not metal. I am using the latest Xcode version myself on macOS Catalina, and I have never seen that issue. It happily compiles ScummVM with OpenGLES for me. So I have no idea what could be causing that e...
by criezy
Mon Jul 27, 2020 11:17 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 41
Views: 13428

Re: please someone provide a working scummvm ios 11 64bit build

No, the buildbot has not been updated and still provides 32 bits builds. Another developer is doing some work on buildbot currently, which may eventually result in a more modern iOS build. But that will take time. So currently there is no regular 64 bits iOS builds available anywhere as far as I am ...
by criezy
Sun Jul 26, 2020 6:53 pm
Forum: Help and Support
Topic: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
Replies: 5
Views: 376

Re: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?

If you toggle on the aspect ratio correction option, I recommend using the OpenGL graphics mode. This is because when using the OpenGL graphics mode, the aspect ratio correction and stretch are done together. With any other mode it first does the aspect ratio correction, and then stretch, and the as...
by criezy
Fri Jul 03, 2020 9:31 pm
Forum: Help and Support
Topic: Curse of Monkey Island not finding saved games
Replies: 3
Views: 243

Re: Curse of Monkey Island not finding saved games

You can also see the game id, and change it (which might be simpler than renaming the save files if you have many of them) in the Edit game dialog in ScummVM.