Search found 776 matches

by criezy
Wed Jan 20, 2021 9:18 pm
Forum: General Discussion
Topic: Native menu on macOS
Replies: 3
Views: 84

Re: Native menu on macOS

I want to ask how I can get into the native menu of the The Curse of Monkey Island. In the documentation I see a reference to ALT + F5 which I assume is for Windows. The shortcut is the same on all platforms, so it is ALT + F5 on macs as well. However there is a bug in ScummVM 2.2.0 and it doesn't ...
by criezy
Wed Jan 13, 2021 3:17 pm
Forum: General Discussion
Topic: Theme Creation
Replies: 9
Views: 237

Re: Theme Creation

Is theming not an option then if it changes on a regular basis? Keeping a custom theme up to date for new ScummVM versions can indeed be a bit of a hassle. Then I zipped the files to a new name. Note that while working on your theme and testing, you don't actually need to zip it again. Having the u...
by criezy
Tue Jan 12, 2021 11:33 pm
Forum: General Discussion
Topic: Theme Creation
Replies: 9
Views: 237

Re: Theme Creation

Are you trying with ScummVM 2.1.1? The theme file changes regularly, and trying to use a theme from version 2.1.1 with ScummVM 2.2.0 will not work for example (this is detected with the version of the theme in the THEMERC file). You could try checking if there is an error or warning in the ScummVM l...
by criezy
Tue Jan 12, 2021 8:50 pm
Forum: Help and Support
Topic: Myst III Exile: Can't add, error when starting new game in ResidualVM
Replies: 2
Views: 72

Re: Myst III Exile: Can't add, error when starting new game in ResidualVM

The merge between ScummVM an ResidualVM happened after the ScummVM 2.2.0 release. So it is normal for this version not to recognise Myst III. As for the second part I don't know as I don't have that game. But maybe somebody else will have an idea. You could try a ScummVM daily build , but it is unli...
by criezy
Tue Jan 12, 2021 3:58 pm
Forum: iPhone Port
Topic: SCUMMVM for iOS 9.3.5 or 10.3.3
Replies: 3
Views: 176

Re: SCUMMVM for iOS 9.3.5 or 10.3.3

Is there a chart or source that says the minimum iOS requirements for each version of SCUMMVM? Not really. But our download page (https://www.scummvm.org/downloads/) at least indicates the mininmum iOS requirements for the latest release. So for example currently, for ScummVM 2.2.0, it indicates iO...
by criezy
Mon Dec 28, 2020 10:40 pm
Forum: Help and Support
Topic: Escape from Monkey Island...
Replies: 1
Views: 161

Re: Escape from Monkey Island...

Which version of ScummVM are you using? Escape from Monkey Island is not supported in any ScummVM release yet (including the recent 2.2.0 release). You can try to play it with a development version (available from https://www.scummvm.org/downloads/#daily - make sure to take the latest development bu...
by criezy
Fri Dec 18, 2020 5:03 pm
Forum: Help and Support
Topic: warning the game you are about to start is not fully suported...
Replies: 2
Views: 129

Re: warning the game you are about to start is not fully suported...

There is: you need to add the following line to the [scummvm] section of the ScummVM configuration file . enable_unsupported_game_warning=false I would not advise to do it however, except for some specific reasons (for example if you are a developer working on an engine, and you don't want to see th...
by criezy
Wed Dec 16, 2020 10:52 am
Forum: General Discussion
Topic: Custom Categories in ScummVM
Replies: 7
Views: 310

Re: Custom Categories in ScummVM

To clarify, pull requests are for when you are making changes to the source code and would like to ask the ScummVM team for some feedback or to consider integrating them. If you want to create feature request and don't have time, motivation, or skills to work on it yourself, the place to do it is ht...
by criezy
Wed Dec 09, 2020 10:43 pm
Forum: General Discussion
Topic: Feature Request: Exiting game goes to Scummvm menu
Replies: 19
Views: 1154

Re: Feature Request: Exiting game goes to Scummvm menu

I just tested a few SCI games and they ALL quit to system I have "always return to launcher" and "confirm on exit" checked This should be fixed now. You will now get the ScummVM exit confirm, but, it should return to the launcher now. Oh...and i don't know if this is related or ...
by criezy
Tue Dec 08, 2020 4:48 pm
Forum: General Discussion
Topic: TLJ+HD mod - noticeable slowdown
Replies: 2
Views: 231

Re: TLJ+HD mod - noticeable slowdown

The daily builds are compiled without optimizations, so we would expect a drop in performance compared to official releases. There may be other factors that contribute to the drop in performance, but the first thing to try would be use a ScummVM build compiled with optimizations. There is no officia...
by criezy
Thu Dec 03, 2020 1:07 am
Forum: Help and Support
Topic: Secret of Monkey Island: MT-32 music + AdLib sound?
Replies: 2
Views: 236

Re: Secret of Monkey Island: MT-32 music + AdLib sound?

Have you tried using the Mixed AdLib/MIDI mode? I don't know if that works for this game, but it looks like this might do what you want.
by criezy
Sat Nov 21, 2020 4:23 pm
Forum: iPhone Port
Topic: iOS 14 build needed urgently
Replies: 4
Views: 698

Re: iOS 14 build needed urgently

Doesn't the one available on our download page for iOS8 and above work? My device is too old and I am stuck with iOS 12, so I cannot confirm it works with iOS14, but I would expect it to work.

Otherwise your best bet is to compile it yourself. We have instructions on the wiki on how to do so.
by criezy
Fri Nov 13, 2020 4:12 pm
Forum: iPhone Port
Topic: iOS developers needed!
Replies: 0
Views: 603

iOS developers needed!

Hi there! We need iOS developers to help out with the ScummVM iOS port, and possibly become dedicated iOS porters for ScummVM. We would love to be able to make ScummVM available on the AppStore, but we need a dedicated iOS porter to help with that. Outstanding tasks include: Updating the pre-built l...
by criezy
Mon Oct 26, 2020 7:21 pm
Forum: General Discussion
Topic: LibRetro Shaders
Replies: 4
Views: 474

Re: LibRetro Shaders

This is something that would be really nice to have, and several efforts have been started in the past. But sadly nobody has opened a pull request with a working solution yet. The most recent effort I am aware of is the one being discussed in this forum thread.