Search found 642 matches
- Sat Nov 30, 2019 12:50 am
- Forum: General Discussion
- Topic: Removed games? (detection engine and other reasons)
- Replies: 5
- Views: 305
Re: Removed games? (detection engine and other reasons)
And I forgot, but yes indeed some engines have been removed in the past, including Igor and M4, due to the engines being incomplete and games unplayable, and no developer working on those. Those coming back would depend on whether a developer who wants to work on them shows up. Here is a couple of l...
- Fri Nov 29, 2019 4:05 pm
- Forum: Help and Support
- Topic: Monkey Island Special Editions
- Replies: 2
- Views: 160
Re: Monkey Island Special Editions
No, not in ScummVM (which I assume is what you are asking).
- Fri Nov 29, 2019 4:04 pm
- Forum: General Discussion
- Topic: Removed games? (detection engine and other reasons)
- Replies: 5
- Views: 305
Re: Removed games? (detection engine and other reasons)
I think none of these games are officially supported. To me it seems that what you are seeing is the difference between a release build (that includes only the supported games) and a development version (such as the daily builds , that also include games that are in development or whose development ...
- Tue Nov 12, 2019 8:44 pm
- Forum: iPhone Port
- Topic: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
- Replies: 6
- Views: 497
Re: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
I had a look this weekend and the good news is that we actually somewhat already fixed this (and I somehow forgot that we had :-P ). It would be complicated to enable by default the external keyboard in landscape mode, but you can now (in version 2.1.0) enable it using the pinch in gesture. I have t...
- Thu Nov 07, 2019 12:14 am
- Forum: iPhone Port
- Topic: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
- Replies: 6
- Views: 497
Re: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
And I see we even have a bug report for that one, but somehow I missed it when doing some work on the keyboard handling earlier this year and checking the reported bugs. I will try to take a look this weekend.
- Mon Nov 04, 2019 1:41 pm
- Forum: Android Port
- Topic: strange problem with the android version
- Replies: 7
- Views: 402
- Mon Oct 28, 2019 11:25 pm
- Forum: iPhone Port
- Topic: Compiling 2.2.0 - Crashes upon launch of game
- Replies: 5
- Views: 471
Re: Compiling 2.2.0 - Crashes upon launch of game
I have added a comment in the build instructions on the wiki about the need to disable bitcode generation in the build settings. As far as I know this is only needed when you build for a Generic iOS Device as when you build specifically for your device this should be disabled by default (unless this...
- Wed Oct 23, 2019 11:13 pm
- Forum: iPhone Port
- Topic: please someone provide a working scummvm ios 11 64bit build
- Replies: 26
- Views: 7124
Re: please someone provide a working scummvm ios 11 64bit build
I have now recompiled the iOS packages for the 2.1.0 release to enable MT-32. So you may want to give it a go.
And good point for buildbot. We might want to build a 64 bit iOS version instead of 32 bit.
And good point for buildbot. We might want to build a 64 bit iOS version instead of 32 bit.
- Tue Oct 22, 2019 8:36 pm
- Forum: iPhone Port
- Topic: Compiling 2.2.0 - Crashes upon launch of game
- Replies: 5
- Views: 471
Re: Compiling 2.2.0 - Crashes upon launch of game
See https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/iPhone for up to date build instructions. In particular It has a link to a newer lib package that contains the libcurl and sdlnet libraries needed to enable cloud and LAN support (and then you no longer need to disable those). It indicat...
- Tue Oct 22, 2019 8:05 pm
- Forum: Help and Support
- Topic: Cloud support for game files?
- Replies: 3
- Views: 325
Re: Cloud support for game files?
Something like that, except that the download from the cloud of the game data is not automatic. And also it apparently doesn't work with Google Drive. See the User Manual for details.
- Mon Oct 21, 2019 2:04 pm
- Forum: Help and Support
- Topic: Installation snapshot question
- Replies: 8
- Views: 363
Re: Installation snapshot question
I suspect the substitution is done when writing the line to the file. For the $i it needs to be done when running the script. I don't know how your system handles this, but you would need to escape the $ of $i, which is typically done using a backslash, to avoid the substitution happening when writi...
- Sun Oct 20, 2019 5:37 am
- Forum: Help and Support
- Topic: ScummVM 2.1 - macOS crashes
- Replies: 9
- Views: 583
Re: ScummVM 2.1 - macOS crashes
I am wondering if with the software getting bigger with each release we might have hit some kind of limits in the executable size or stack memory usage on PPC macs. One thing you could try is to compile ScummVM with just one (or a few engines) and see if the application then opens properly (for exam...
- Fri Oct 18, 2019 10:05 pm
- Forum: iPhone Port
- Topic: please someone provide a working scummvm ios 11 64bit build
- Replies: 26
- Views: 7124
Re: please someone provide a working scummvm ios 11 64bit build
Indeed the MT-32 emulator is not enabled in this build. This is mostly an oversight from myself as it used to be too power hungry for iPhones and iPads and was thus disabled, and I never updated my build instructions despite MT-32 working quite well now on those (I have now update my build script, s...
- Wed Oct 16, 2019 11:25 pm
- Forum: Help and Support
- Topic: ScummVM 2.1 - macOS crashes
- Replies: 9
- Views: 583
Re: ScummVM 2.1 - macOS crashes
The PPC version becomes harder to generate with each release, at least for me, and I almost didn't make one for this release. The only system I have to test it is a Mac OS X 10.6 intel iMac, which means it uses Rosetta to run the PPC executable. This is far from ideal. This latest release works prop...
- Sat Oct 12, 2019 8:29 pm
- Forum: Help and Support
- Topic: VS1.HLZ missing?
- Replies: 3
- Views: 255
Re: VS1.HLZ missing?
This file is one of the game file from Versailles 1685. It is used for fallback detection of the game (checking if you might have an unknown version of the game) and the message you see is a debug message. You can ignore it.