Search found 649 matches

by criezy
Tue Jan 21, 2020 10:51 am
Forum: Help and Support
Topic: Broken Sword 1 - replacing files
Replies: 2
Views: 61

Re: Broken Sword 1 - replacing files

Other than the speech.clu file that you need to rename, the other files that appear with the same name on both CDs should be identical, so you can use the one from either CD (e.g. either replace or not the file when copying from the second CD). The 2M29.WAV is indeed an exception though. It is the s...
by criezy
Mon Jan 20, 2020 5:45 pm
Forum: Help and Support
Topic: PPC version of 2.1.0 is broken?
Replies: 2
Views: 101

Re: PPC version of 2.1.0 is broken?

Yes, this is a known issue. You can read about it in the second half of this thread (starting with SnakeCoils message). It works for me, but it doesn't for others. The cause of the issue is a bit mysterious, and my best guess at this point is that it might be related to size of the ScummVM executabl...
by criezy
Mon Dec 30, 2019 4:27 pm
Forum: iPhone Port
Topic: Game issues
Replies: 1
Views: 2264

Re: Game issues

I don't have Freddy Pharkas, but I just tried my Steam copy of Indiana Jones and the Fate of Atlantis on my iPad (with iOS 12) and it works properly for me (I don't have the crash you describe). Maybe there is something wrong with your data files. I would suggest to try to copy the game again to you...
by criezy
Mon Dec 30, 2019 11:01 am
Forum: The Junkyard
Topic: Request a game
Replies: 2
Views: 1220

Re: Request a game

We indeed do not accept "requests" for the reasons given by Raziel (and this is also covered in the FAQ 2.2 ). In the Junkyard section of the forum you are welcome to indicate which games you would like to see supported (and there is already a long thread on the topic ) but we don't take those as re...
by criezy
Sat Dec 21, 2019 9:43 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 30
Views: 9066

Re: please someone provide a working scummvm ios 11 64bit build

I have now tried it, and I can confirm that it works at least on iPad.
And I just happen to be traveling tomorrow and I now know what I am going to do in the train! :)
by criezy
Sat Dec 21, 2019 9:25 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 30
Views: 9066

Re: please someone provide a working scummvm ios 11 64bit build

Have you tried with the 2.1.0 release ? It already officially supports Blade Runner, so you may not need a more recent version. I have not yet tried to play Blade Runner on iOS myself, so I cannot confirm if it works or not. In case there were recent changes that are needed I have just built a new v...
by criezy
Fri Dec 20, 2019 5:49 pm
Forum: General Discussion
Topic: ScummVM & GOG relationship
Replies: 7
Views: 976

Re: ScummVM & GOG relationship

Hi, I don't know the details of the deal we have with GOG. I know we get some money from the purchases made with our referral links, but I don't know how much that amounts to, and if we get additional donations (besides some free keys). But I am not sure this is really relevant anyway. First I think...
by criezy
Sat Nov 30, 2019 12:50 am
Forum: General Discussion
Topic: Removed games? (detection engine and other reasons)
Replies: 5
Views: 790

Re: Removed games? (detection engine and other reasons)

And I forgot, but yes indeed some engines have been removed in the past, including Igor and M4, due to the engines being incomplete and games unplayable, and no developer working on those. Those coming back would depend on whether a developer who wants to work on them shows up. Here is a couple of l...
by criezy
Fri Nov 29, 2019 4:05 pm
Forum: Help and Support
Topic: Monkey Island Special Editions
Replies: 2
Views: 625

Re: Monkey Island Special Editions

No, not in ScummVM (which I assume is what you are asking).
by criezy
Fri Nov 29, 2019 4:04 pm
Forum: General Discussion
Topic: Removed games? (detection engine and other reasons)
Replies: 5
Views: 790

Re: Removed games? (detection engine and other reasons)

I think none of these games are officially supported. To me it seems that what you are seeing is the difference between a release build (that includes only the supported games) and a development version (such as the daily builds , that also include games that are in development or whose development ...
by criezy
Tue Nov 12, 2019 8:44 pm
Forum: iPhone Port
Topic: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
Replies: 6
Views: 1131

Re: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work

I had a look this weekend and the good news is that we actually somewhat already fixed this (and I somehow forgot that we had :-P ). It would be complicated to enable by default the external keyboard in landscape mode, but you can now (in version 2.1.0) enable it using the pinch in gesture. I have t...
by criezy
Thu Nov 07, 2019 12:14 am
Forum: iPhone Port
Topic: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work
Replies: 6
Views: 1131

Re: 2.1.0 IPA ipadOS Bluetooth Keyboard Doesn’t Work

And I see we even have a bug report for that one, but somehow I missed it when doing some work on the keyboard handling earlier this year and checking the reported bugs. I will try to take a look this weekend.
by criezy
Mon Nov 04, 2019 1:41 pm
Forum: Android Port
Topic: strange problem with the android version
Replies: 7
Views: 1025

Re: strange problem with the android version

pako14 wrote:
Mon Nov 04, 2019 1:24 pm
... sorry, what mieans ETA?
ETA = Estimated Time of Arrival. So in this case it indicates the release date for the ScummVM 2.1 version on Android (and "no ETA" means we don't know yet when it will be released).
by criezy
Mon Oct 28, 2019 11:25 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 5
Views: 1111

Re: Compiling 2.2.0 - Crashes upon launch of game

I have added a comment in the build instructions on the wiki about the need to disable bitcode generation in the build settings. As far as I know this is only needed when you build for a Generic iOS Device as when you build specifically for your device this should be disabled by default (unless this...
by criezy
Wed Oct 23, 2019 11:13 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 30
Views: 9066

Re: please someone provide a working scummvm ios 11 64bit build

I have now recompiled the iOS packages for the 2.1.0 release to enable MT-32. So you may want to give it a go.

And good point for buildbot. We might want to build a 64 bit iOS version instead of 32 bit.