Search found 563 matches

by criezy
Tue Apr 16, 2019 8:13 pm
Forum: The Junkyard
Topic: Beyond a Steel Sky
Replies: 3
Views: 2914

Re: Beyond a Steel Sky

They have actually already announced that it will be available on PC: We are very proud that Beyond a Steel Sky was announced as a lead title for Apple Arcade in March and are hugely excited to be partnering with Apple to bring a console quality game to mobile Apple devices. The game will release co...
by criezy
Sat Apr 13, 2019 10:12 am
Forum: Help and Support
Topic: ScummVM settings dont affect game
Replies: 25
Views: 791

Re: ScummVM settings dont affect game

The issue that was pointed to here is that SDL2.dll is not a soundfont. You need something like what is described in this thread.
by criezy
Sat Apr 13, 2019 8:14 am
Forum: Help and Support
Topic: ScummVM settings dont affect game
Replies: 25
Views: 791

Re: ScummVM settings dont affect game

Raziel wrote:
Fri Apr 12, 2019 10:23 pm
Also, the problem is persistent in only one game (KQV).
The wrong sound font setting that ezekiel000 noticed is in the kq5 section of the ini file. So it would only affect that game. But indeed I would expect an error if/when it tries to use it.
by criezy
Thu Apr 11, 2019 7:34 am
Forum: Help and Support
Topic: ScummVM settings dont affect game
Replies: 25
Views: 791

Re: ScummVM settings dont affect game

This option would be in the game specific options that I mentioned before. In ScummVM game list select the game and then click on Edit Game (and not Options that is for the global options). In the game options there should be an Engine tab with that option. And while you are there you might want to ...
by criezy
Tue Apr 09, 2019 5:18 pm
Forum: Help and Support
Topic: ScummVM settings dont affect game
Replies: 25
Views: 791

Re: ScummVM settings dont affect game

eriktorbjorn wrote:
Tue Apr 09, 2019 4:27 pm
Of course, that doesn't explain why your settings changes aren't saved. I have no idea about that, I'm afraid.
The only thing I can think of is if he is changing the global options, but specific options are set for the game that override the global ones.
by criezy
Wed Apr 03, 2019 9:30 pm
Forum: The Junkyard
Topic: Goosebumps: Escape From Horrorland on ScummVM?
Replies: 3
Views: 1023

Re: Goosebumps: Escape From Horrorland on ScummVM?

@videogamefan: I think the main issue here is that you posts with "Can Anyone @ ScummVM Make <insert a game here> Playable On ScummVM?" can appear like you don't understand how much time and effort us developers need to add support for just one game. It usually takes years and a dedicated developers...
by criezy
Wed Apr 03, 2019 9:08 pm
Forum: The Junkyard
Topic: Beavis and Butt-head Do U
Replies: 5
Views: 5455

Re: Beavis and Butt-head Do U

I don't think there will be a ScummVM 2.0.1. The next version is likely to be ScummVM 2.1.0. Will it include Beavis and Butt-head Do U? I don't know (my guess would be that it will not but I might well be wrong). The engine for this game has been merged into ScummVM, but I don't know if it is comple...
by criezy
Sat Mar 30, 2019 11:36 pm
Forum: The Junkyard
Topic: Schizm: Mysterious Journey? AMBER: Journeys Beyond?
Replies: 3
Views: 751

Re: Schizm: Mysterious Journey? AMBER: Journeys Beyond?

Amber: Journeys Beyond might happen as this is a Director game and there have been some work to support those. See our wiki for some details. I have never heard of Schizm: Mysterious Journey, so I have no idea if anybody looked at that one. Edit: And I also moved the topic to the Junkyard forum. See...
by criezy
Wed Mar 13, 2019 9:57 pm
Forum: Help and Support
Topic: Scummvm creates unknown file.
Replies: 1
Views: 366

Re: Scummvm creates unknown file.

I am not aware of ScummVM creating any svm files. A quick look at the RetroArena codebase on github indicates that the file seems to be indeed created by RetroArena itself (for example see here ). So maybe this question would be better asked on the RetroArena forums (or maybe on the RetroPie forums ...
by criezy
Sat Feb 16, 2019 2:48 pm
Forum: Help and Support
Topic: SDL1 fallback support?
Replies: 5
Views: 507

Re: SDL1 fallback support?

I just tried compiling with SDL 1.2.15 on macOS, and it still compiles without errors for me. The SdlAudioCDManager code is only compiled in when using SDL 1.2 (not with SDL 2). Maybe somehow the way you compiled ScummVM it did no pick it up?
by criezy
Fri Feb 15, 2019 9:35 pm
Forum: Help and Support
Topic: Saving Games - Humongous and others
Replies: 6
Views: 412

Re: Saving Games - Humongous and others

Otherwise, several threads, such as this one, mention that some Humongous games use S and L to save and load. Have you tried that? I don’t have this game myself, so I don’t know if that will work, but this is worth a try I guess. Otherwise the game manual should indeed contain the information.
by criezy
Tue Feb 05, 2019 1:33 pm
Forum: Help and Support
Topic: Win10 Multiple MIDI options / Roland MT-32 over USB
Replies: 2
Views: 755

Re: Win10 Multiple MIDI options / Roland MT-32 over USB

doesn't seem to be a config flag i can use to switch when loading from command line or the RUN file in the steam app folder . Doesn't the --music-driver=... option work? And I think you should be able to get the available drivers using --list-audio-devices (although it will list all the music devic...
by criezy
Wed Dec 26, 2018 7:31 pm
Forum: Help and Support
Topic: Cannot add Mission Supernova to Scumm VM
Replies: 1
Views: 488

Re: Cannot add Mission Supernova to Scumm VM

Mission Supernova is not yet officially supported, and still needs a bit of work. The first episode should be completable though with few issues. And I think it should be enabled in the daily builds . I am planning to make a change to the save game format at some point to change the way it handles t...
by criezy
Sun Dec 16, 2018 4:17 pm
Forum: Help and Support
Topic: 1.9.0.2 - Unable to "Add Game..."
Replies: 5
Views: 2169

Re: 1.9.0.2 - Unable to "Add Game..."

For users that encounter this issue, there is now the possibility to use the ScummVM file browser instead of the system one (the options is in the Misc tab of the options dialog).
by criezy
Sat Dec 15, 2018 4:31 pm
Forum: General Discussion
Topic: Aspect ratio stretch pre-upscale or post-upscale?
Replies: 6
Views: 1012

Re: Aspect ratio stretch pre-upscale or post-upscale?

Basically the game engine knows nothing about the stretch. All it knows about is the original game resolution, for example 320x200 pixels. So it will draw at that resolution and pass this to the backend. The backend is responsible for the interaction with the computer, phone or other device on which...