Search found 11 matches
- Sun Jan 28, 2007 4:04 pm
- Forum: Nintendo DS Port
- Topic: ScummVM 0.9.1a beta2 with DLDI support released
- Replies: 100
- Views: 104507
Re: ScummVM 0.9.1a beta2 with DLDI support released
DS-X with GBAMP CF DLDI: Same save problems as 091ab1. Yeah, the sorta emulate the GBAMPCF, but not completely. Team DS-X needs to release a .dldi file, like ds-x.dldi :) I mean, they claim to fully support homebrew, but my SC Lite runs most homebrew better, especially since DLDI... agentq, thanks ...
- Mon Oct 30, 2006 10:35 pm
- Forum: Nintendo DS Port
- Topic: DS-Xtreme support?
- Replies: 41
- Views: 45737
- Mon Oct 23, 2006 12:15 pm
- Forum: Nintendo DS Port
- Topic: The "thank you" agentq thread
- Replies: 20
- Views: 21717
- Thu Oct 19, 2006 7:20 pm
- Forum: Nintendo DS Port
- Topic: Version 0.9.1beta5 released for testing!
- Replies: 48
- Views: 46143
- Mon Oct 02, 2006 1:30 pm
- Forum: Nintendo DS Port
- Topic: Suggestions for future versions of Scumm VM DS
- Replies: 48
- Views: 48280
I read that the guys from ezflash will mail you a card if you are working on homebrew games, so it might be worth a shot to mail them for a card so you can test with it. That's a great initiative and worth trying. Maybe it'd help 'the G6/M3 problem' as well if agentq contacted G6/M3 directly to ask...
- Thu Sep 28, 2006 6:53 am
- Forum: Nintendo DS Port
- Topic: Version 0.9.1beta2 released for testing!
- Replies: 31
- Views: 29821
- Tue Sep 26, 2006 3:13 pm
- Forum: Nintendo DS Port
- Topic: Version 0.9.1beta1 released for testing!
- Replies: 40
- Views: 37121
jelbo, if you try exactly the same zip file with 0.6.1, does it work then? Because I don't think Sam & Max and DOTT together would be under 30Mb. Yeah, I used the same zip with 0.6.1 and that works. BTW, Maniac Mansion was in it too, I forgot. Here's how the files are in the zip: \DotT\ TENTACLE.00...
- Tue Sep 26, 2006 2:34 pm
- Forum: Nintendo DS Port
- Topic: Version 0.9.1beta1 released for testing!
- Replies: 40
- Views: 37121
I'm having a weird problem using the beta with my G6 Lite. Previously I could run 0.61 fine with Sam & Max: Hit the Road and Day of the Tentacle. I put those game files inside 2 different dirs (SMHtR and DotT), zipped it using WinRar with no compression to scummdata-a.zip. Then using builddata-a.bat...
- Fri Sep 22, 2006 3:11 pm
- Forum: Nintendo DS Port
- Topic: Suggestions for future versions of Scumm VM DS
- Replies: 48
- Views: 48280
jelbo, the scaling used in ScummVM DS is not quite a simple pixel scale, there is an effect I use to give a partial bilinear effect, but it doesn't work too well when the image is scaled up, it's mostly effective when it's scaled down. I see. Yeah, the scaling down method looks fantastic, and that'...
- Tue Sep 19, 2006 1:32 pm
- Forum: Nintendo DS Port
- Topic: Suggestions for future versions of Scumm VM DS
- Replies: 48
- Views: 48280
I would like to see the option for the zoomed view to be exactly twice the size as the original. I can zoom around with L + A/B now, but I can't get the view to be pixel perfect 200%. Here's an image that shows the pixel distortion when not using that: http://img180.imageshack.us/img180/75/samnmaxsc...
- Sat Sep 09, 2006 8:23 pm
- Forum: Nintendo DS Port
- Topic: Will we ever see this on a G6 Lite?
- Replies: 29
- Views: 32495
There's a petition running to ask the g6/M3 dvelopers to release the source code for their products (at least the FAT reading/writing part), anyway, you can read it here: http://www.petitiononline.com/m3g6brew/petition.html Let's hope the G6 team release the drivers/source and we can enjoy full Scum...