Search found 36 matches

by sfaok
Wed Jan 16, 2008 3:05 pm
Forum: PSP Port
Topic: Problem with latest version 0.11.0 on my psp slim
Replies: 9
Views: 12328

I know the PSP maintainer has previously indicated a desire to leave the emulator working at 222mhz and aim for optimizing games with that speed in mind, which in the past I would have agreed with. Howeever, since newer firmwares have allowed game developers to use the full power of the psp (god of ...
by sfaok
Fri Jun 22, 2007 11:24 am
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 29344

Thats fair enough, Joostp. The Goblins 3 CD version bug seems to arise everytime it attempts to play the speech part with the goblin in the little bubble (I also converted the wav to ogg instead of mp3, which helped performance but didn't eliminate the crash). I've not yet tested it on the PC build,...
by sfaok
Thu Jun 21, 2007 8:52 pm
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 29344

The standard builds found in the downloads page are 222mhz I believe. If you ask Joostp (who maintains the psp port) nicely he does put 333mhz builds in the forums for users to test on occasion. Been playing around with it for a few hours and some observations on the new games I've tested, Fifth Mus...
by sfaok
Tue May 01, 2007 6:00 pm
Forum: PSP Port
Topic: Where shall I put the games?
Replies: 2
Views: 3890

Just grab monkey2.000 and monkey2.001 from the CD and copy them both into a seperate folder and point scummvm to that folder and it should find the game. I created a scummvm games folder in the root of the ms and threw all the games in there.
by sfaok
Mon Mar 19, 2007 11:55 pm
Forum: PSP Port
Topic: Getting ScummVm to load
Replies: 7
Views: 6821

I've found that if you follow the instructions properly and take your time throughout the whole process then the risk really is miniscule. To date I've done 7 or so PSP's, downgrading them to 1.50 and subsequently upgrading to 3.10OE and not bricked a single one so far. My advice would be to make su...
by sfaok
Mon Mar 19, 2007 11:48 pm
Forum: PSP Port
Topic: How to run on 333 mhz?
Replies: 2
Views: 3857

Alternatively, if you do a search for 333mhz in this forum you'll find a number of 333mhz svn builds dating back to last year and as recent as few weeks ago.
by sfaok
Wed Feb 28, 2007 11:44 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14350

Thanks for the 333 build. Working fine now, Touche seems to run smoother at 333 as well. As for Broken Sword, I think that may have been broken in one of the most recent official build as well. I'm using a compressed version so not sure if thats a factor. Might be worth digging out the CD's to copy ...
by sfaok
Mon Feb 26, 2007 12:28 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14350

I don't think the 333mhz hack worked, or at least it didn't on my 3.10OE (Don't know if that would be a factor). I tested Simon 2 which lags on a 222mhz with sound and it didn't run as fast as the 333mhz build. To be honest, I'm really grateful for the unofficial build, as I can finally play Touche,...
by sfaok
Sun Feb 25, 2007 3:32 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14350

Thanks alot, appreciate it. I managed to grab it with no problems.

Tried out Gobliins 2, but seemed to be really laggy, I imagine the code would be need to be optimized at some point. Though, its good to be able to try some new games out on the PSP build.

Is the build running at 222mhz or 333mhz ?
by sfaok
Sun Feb 25, 2007 12:56 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14350

Joostp is the guy to help you out on the PSP port, but I haven't seen him around on the msg boards for awhile. Any chance you could post that build for download somewhere ? Wouldn't mind trying out some of the newly supported games on my PSP. I don't mind working around the cursor problem if it does...
by sfaok
Thu Dec 28, 2006 1:40 pm
Forum: PSP Port
Topic: How to run ScummVM on your PSP (Read if u dont know how)
Replies: 14
Views: 22058

Works fine for me using 3.02OE-B. I think your problem is you're putting the files in the wrong folder. Try putting the 1.50 version (with 2 folders) in GAME150; that should sort out your problem. Also, the single folder version will only work when you set the Game Folder Hombrew setting to the 1.50...
by sfaok
Thu Dec 28, 2006 1:01 am
Forum: PSP Port
Topic: 2 gig stick does it all(can video files be compressed also?)
Replies: 4
Views: 6427

I'd recommend using the 333mhz build as you will probably get audio glitches etc. with games such as The Dig when compressing the audio and video. You can get it to around the 250mb mark fully compressed.
by sfaok
Tue Dec 19, 2006 12:30 am
Forum: PSP Port
Topic: SIMON2 runs slow.
Replies: 4
Views: 5519

Another alternative, if you wish to conserve battery life, is turning off the midi music, this will bring both Simon games upto full speed on the standard 222mhz build.
by sfaok
Fri Dec 15, 2006 3:45 pm
Forum: PSP Port
Topic: How is Feeble Files on the PSP ?
Replies: 2
Views: 3757

How is Feeble Files on the PSP ?

I'm thinking of buying Feeble Files, one of the few adventure games I don't own and have never played. Just wanted to ask a question to those who've tried it out on the PSP, how well does it run ? Any potential issues, slowdown, sluggishness, fmv stream well etc. etc.
by sfaok
Thu Dec 07, 2006 12:26 pm
Forum: PSP Port
Topic: Touche for psp
Replies: 5
Views: 7605

Never managed to finish this on my PC many moons ago (the game was very prone to crashing), so I look forward to playing this on my PSP in the future. I'll have to raid the attic and dig out my old PC games box again.

A very nice adventure game and well worth checking out.