Search found 1029 matches

by LordHoto
Wed May 11, 2016 2:02 pm
Forum: General Discussion
Topic: It is Time to Test ScummVM 1.8.1 Release
Replies: 5
Views: 10212

ScummVM 1.9.0git1746-gc18c227 (May 8 2016 05:07:29) Future Wars (Sony CD version/DOS/English (US) I started playing Future Wars on that version of ScummVM, but there's a lot of audio bugs. Like too many to count. Sometimes sound effects won't play, sometimes there's loud noises playing constantly t...
by LordHoto
Wed May 04, 2016 11:43 am
Forum: Help and Support
Topic: Donald Duck's Playground BUG
Replies: 1
Views: 5637

Re: Donald Duck's Playground BUG

Hi, In the first screen where I work to earn money, the "PRODUCE" store is broken. Many times when I try to catch a water mellon the water mellon freezes and I just have to wait till my time is up. Stacktrace http://www.dosgameshub.org/flz/donald/Donald-bug.jpg Please follow our steps to ...
by LordHoto
Mon Apr 25, 2016 5:05 pm
Forum: iPhone Port
Topic: Urbanfanatics domain purchases
Replies: 5
Views: 11538

Re: Urbanfanatics domain purchases

Hello mates, so I've been concerned about the state of the official repository as it's been offline for a good month now. I wanted to make mention that if there's a bill that needs footing, I'd be happy to help. Meanwhile I purchased the alternative versions of the domain (.org, .net... Perhaps ano...
by LordHoto
Mon Apr 25, 2016 5:05 pm
Forum: Help and Support
Topic: saved games and Ubuntu
Replies: 7
Views: 8215

I couldn't find it. I will start again and select a save path. Thank you These are "hidden" paths. "~" means the path to your home directory. The "." at the start of the filename usually causes file browsers to not display the files. You may need to enable displaying o...
by LordHoto
Sun Apr 24, 2016 5:21 pm
Forum: Help and Support
Topic: saved games and Ubuntu
Replies: 7
Views: 8215

See our README for information on where the default save path is on various systems. I had read this document. I found Scummvm in //usr/games and some files in //usr/share but I can't find where is the ScummVM directory for saved games. Thank you. Other unices: We follow the XDG Base Directory Spec...
by LordHoto
Fri Apr 08, 2016 1:43 pm
Forum: iPhone Port
Topic: ScummVM vanished from iPad
Replies: 9
Views: 15492

MajinChibi wrote:urbanfanatics.com is still down....
Any other source for installing scummvm?
You can install our release packages by hand using dpkg on your jailbroken iPhone. For example, you can use "dpkg -i /path/to/scummvm-1.8.0-ios7.deb".
by LordHoto
Thu Apr 07, 2016 2:20 pm
Forum: Other Ports
Topic: UWP (Universal Windows Platform) Port
Replies: 35
Views: 57699

I've got it loading, but playing Curse of Monkey Island I've run into other crashes (which mind you, happen 25-50 minutes apart, but same spot in code)...that might be SDL2 specific, or might be part of the old C stuff in Scumm. Either way, I am really tempted to just rewrite things to work better ...
by LordHoto
Wed Mar 30, 2016 2:34 pm
Forum: iPhone Port
Topic: iphone libs link broken?
Replies: 5
Views: 17246

Re: iphone libs link broken?

Hello, I am trying to install ScummVM for iOS following the "Official SDK" instructions on the wiki . It states that I should download a tarball here: http://worldsmainorganization.org/scummvm/?dir=&download=scummvm-iphone-libs.tar.gz In the last two days, I had a timeout every time w...
by LordHoto
Fri Mar 25, 2016 6:08 pm
Forum: Help and Support
Topic: ScummVM 1.8.0 for PowerPC Mac?
Replies: 27
Views: 24119

Re: ScummVM 1.8.0 for PowerPC Mac?

Shadow wrote:I'd like to ask you, if there's a 1.8.0 PowerPC/Mac-Download available? Thanks for your help!
There is not at this point. It is unclear whether there will be another Macintosh PowerPC release at this point.
by LordHoto
Tue Mar 22, 2016 2:42 pm
Forum: Android Port
Topic: v1.8.0 Android build
Replies: 12
Views: 13215

Did you try uninstalling any previous version before installing the new one?
by LordHoto
Tue Mar 15, 2016 1:20 am
Forum: Help and Support
Topic: Sound bug in EGA Loom
Replies: 2
Views: 4169

Re: Sound bug in EGA Loom

I'm having a weird thing in 1.8.0 with original, EGA Loom using Adlib sound. When I cast open on Cygna's grave and the horrible rumbling sound happens, it never quite ends, there's a low undertone that plays forever. If I cast the spell again, it doubles. It persists between saving and loading. Obv...
by LordHoto
Sun Mar 13, 2016 11:32 pm
Forum: General Discussion
Topic: Kyrandia Book One - Secrets and Versions
Replies: 2
Views: 5021

Re: Kyrandia Book One - Secrets and Versions

NickS wrote:Does anyone have links to these distros or any information about it?
Please be aware that linking game data files is illegal. See our Copyright FAQ.
by LordHoto
Sat Mar 05, 2016 10:59 pm
Forum: Help and Support
Topic: Unable To Switch Graphic Filters Using Hotkeys SCUMMVM 1.8.0
Replies: 2
Views: 4399

Re: Unable To Switch Graphic Filters Using Hotkeys SCUMMVM 1

I can not switch the graphics filters using hotkeys with SCUMMVM 1.8.0 (Feb 28 2016 11:36:31). I am using the Opengl back end and alt-ctrl 1-8 for the hotkeys like the readme says but it's not working. Any help with this would be greatly appreciated. You can't switch from the OpenGL output to SDL o...
by LordHoto
Sun Feb 28, 2016 5:31 pm
Forum: iPhone Port
Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
Replies: 138
Views: 130993

What is the purpose of the "iphone" platform vs the "ios7" platform? I can't find anything in the readme or on the 2 respective compiling pages that answers this. iOS7 is specifically targetting iOS 7 or later and has nicer support for modern iOS versins. iPhone targets all iOS ...
by LordHoto
Fri Feb 19, 2016 9:46 pm
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 222756

Hello again. Testing: Rex Nebular (DOS, Floppies, English, v.8.43) with Build (1.8.0pre125-g4f51ba4), on Win x86. The game is completable (tested all 3 difficulty levels and the 4 End-sequences). No major bugs detected. Good job! Bye. Thanks! Did you detect any minor bugs? If so, we would be happy ...