Search found 14 matches

by Banjo
Wed May 30, 2012 1:46 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 189
Views: 179747

Do you need the official Dreamweb demo?

I know I've got it on a 'PC Gamer' cover CD somewhere if you do, and I'd be happy to look it out if you want it.
by Banjo
Tue May 15, 2012 5:47 pm
Forum: General Discussion
Topic: Nightmares of a Bartender
Replies: 14
Views: 7413

Incidentally, in college I used to dream of somehow getting the source code for DreamWeb one day (or 'remaking it from the graphics files) and "enhancing" the game... restoring some of what I always felt was cut/rushed content, such as the priest's resolution, adding new puzzles and options, etc. :...
by Banjo
Mon May 14, 2012 6:29 am
Forum: General Discussion
Topic: Nightmares of a Bartender
Replies: 14
Views: 7413

Wow! I never thought I'd see this in ScummVM! Dreamweb is one of my top five favourite games of all time, and one of the most atmospheric and immersive games I've ever played. I still remember buying it, and finding out a day later that it got "banned" and withdrawn from sale here (Australia). AFAIK...
by Banjo
Tue Aug 07, 2007 3:48 am
Forum: Nintendo DS Port
Topic: ScummVM DS 0.10.0a released!
Replies: 39
Views: 47135

Yeah, you're right. It works in some places, but not others. For example. Pressing Shift-1 will work to start Bargon Attack, but it doesn't work in some other places. Thanks for confirming I'm not going nuts! :) Yes, F1 seems to be the only F-command that works right. I'm hoping those keys aren't e...
by Banjo
Mon Aug 06, 2007 11:32 am
Forum: Nintendo DS Port
Topic: ScummVM DS 0.10.0a released!
Replies: 39
Views: 47135

Thanks for the new version, agentq! You're a legend, helping my dream of Sierra games on the DS to come true! :) To enter other function keys, just use shift with the corresponding number key on the virtual keyboard. No, I know that isn't very obvious! This is my first chance since my last post to p...
by Banjo
Sat Jul 21, 2007 5:19 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.10.0 beta2 released for testing!
Replies: 22
Views: 35096

Yeah, I was planning to put a key in for that. It'll either be Start or B, haven't quite decided yet. My vote would be for B ('cos you need to press it quite a bit), but then I'd still want ESC to be a key too (for the menu); maybe A or Start for that? Anyway, whatever you think is best is cool. Oh...
by Banjo
Fri Jul 20, 2007 5:53 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.10.0 beta2 released for testing!
Replies: 22
Views: 35096

Thankyou, thankyou, thankyou! My dream of playing Sierra adventures on my DS has come true! Ok, so far it's AGI-only, but SCI is up to the big guns in charge of ScummVM, not you... you're the one to thank for your marvelous port to the DS, and for doing justice to these awesome slices of my childhoo...
by Banjo
Tue Sep 26, 2006 12:25 pm
Forum: Nintendo DS Port
Topic: Version 0.9.1beta1 released for testing!
Replies: 40
Views: 37118

I tried it on my GBAMP and my FlashAdvance Pro and they both worked perfectly, so I'm not going to be removing it. Of course not, but being it's a pretty nasty problem for those it does effect (ie. not just a little graphic glitch or something), I was figuring it'd be logical to release a 'Quit dis...
by Banjo
Tue Sep 26, 2006 8:36 am
Forum: Nintendo DS Port
Topic: Version 0.9.1beta1 released for testing!
Replies: 40
Views: 37118

Not a big issue since closing the DS manualy isint that much of a strain Thanks for that, Grimgoil... glad it's not just my DS! I agree, it's no big problem (once you know about it, anyway! LOL!). If it can't be fixed, the Quit button could simply be removed. Incidentally, Grimgoil, with the new Sc...
by Banjo
Mon Sep 25, 2006 1:33 pm
Forum: Nintendo DS Port
Topic: Version 0.9.1beta1 released for testing!
Replies: 40
Views: 37118

Ok, I was just about to post a big long result of me testing loads of games with 'Direct Copy', and it still not keeping my save when I had one last idea and gave it a try... and it solved the problem for me!!! It was the new 'turn off the DS when you choose 'Quit' function that was causing me the p...
by Banjo
Mon Sep 25, 2006 10:26 am
Forum: Nintendo DS Port
Topic: Version 0.9.1beta1 released for testing!
Replies: 40
Views: 37118

Hi! Ok, I was super excited to see this news, and rushed to download and compile my ScummVM games again! Then to the testing! So far, everything works fine (I've tried Monkey Island 1, DOTT, Loom and Kyrandia so far), EXCEPT SAVING. Whereas the previous version ran mostly fine (apart from a few Gobl...
by Banjo
Sun Sep 24, 2006 3:24 pm
Forum: Nintendo DS Port
Topic: Suggestions for future versions of Scumm VM DS
Replies: 48
Views: 48273

Banjo, I've already played with the agi engine, and it seems to work fine with ScummVM DS, although the engine still has some work to be done on it. AWESOME! I am soooo looking forward to using this to play AGI games! Thanks! :D Cheers, Banjo EDIT: So (and I know this perhaps won't be for a while! ...
by Banjo
Tue Sep 19, 2006 4:22 pm
Forum: Nintendo DS Port
Topic: Suggestions for future versions of Scumm VM DS
Replies: 48
Views: 48273

Again, my heartfelt thanks go to Agentq for making this port (it's what convinced me to get a DS in the end!). I'm using a G6, so I can't have voices... but hey, if I want the 'full PC' experience, I'd play these games on a PC. When I bought Broken Sword for my GBA, I didn't expect the same from it ...
by Banjo
Sat Sep 02, 2006 12:28 pm
Forum: Nintendo DS Port
Topic: ScummVM Game Icons for use on a G6 Lite
Replies: 0
Views: 3039

ScummVM Game Icons for use on a G6 Lite

Hi all! I'm LOVING ScummVM on my DS and G6L (ok, right now I can only play the floppy versions but it's a tiny handheld and I have my PC for playing full talkies on anyway!)... it's great to have some of my fave games ever in handheld form at last... here's to the (hopeful) addition of AGI support t...