Most likely that. The thread starter has no mouse icon, which means, he didn't bought the game on Steam.
Search found 431 matches
- Tue Mar 05, 2024 4:26 pm
- Forum: General Discussion
- Topic: Indiana Jones and the Last Crusade: Explain this mistery to me
- Replies: 17
- Views: 859
Re: Indiana Jones and the Last Crusade: Explain this mistery to me
- Sun Sep 10, 2023 11:26 pm
- Forum: The Junkyard
- Topic: POP!inally a fix for those broken beginnings of sentences in Daedalic adventures.
- Replies: 0
- Views: 81509
POP!inally a fix for those broken beginnings of sentences in Daedalic adventures.
I created two patches for this reason, mainly to stop this annoying audio bug in those games. You know what I mean, when you hear sentences like: POP!"u hast hier aber nichts zu sagen!". (Deponia 1 German, tutorial intro) The first one is a special case patch for Deponia 1 for Windows on G...
- Wed Jun 14, 2023 6:48 am
- Forum: General Discussion
- Topic: Monkey Island 2 MT-32
- Replies: 2
- Views: 6391
Re: Monkey Island 2 MT-32
In GS mode, ScummVM would send some generic sysex to set reverb and chorus. And it translates the MT-32 tracks to GM. The MT-32 specific sysex are not used, since there is no MT-32 which would understand them. SC55 and MT-32 work very differently and you can't simply convert the sysex which reprogra...
- Thu Aug 25, 2022 5:19 pm
- Forum: General Discussion
- Topic: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
- Replies: 10
- Views: 5456
Re: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
I found another dead end in Monkey 1 after feeding all the bananas to the monkey: - park the boat at the shore near the volcano. - lure the monkey to the volcano and leave with the boat. - park the boat at the north shore and walk to the volcano from there. The monkey will teleport to Guybrush, and ...
- Sun Aug 14, 2022 9:23 am
- Forum: General Discussion
- Topic: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
- Replies: 10
- Views: 5456
Re: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
Monkey Island 1: the English VGA floppy release (as appears in the LRG Anthology) fixes the Jolly Roger continuity error in Part 2, but my French VGA floppy release doesn't. That's interesting. I've never seen it officially fixed. The continuity error is still present in the enhanced CD, which I fi...
- Mon Jul 18, 2022 10:01 am
- Forum: General Discussion
- Topic: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
- Replies: 10
- Views: 5456
Re: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
AfaIk, they mainly differ in the index file. There is a table telling the game which room is on which disk. Thus, releases with different numbers of disks have different index files. Games up do Monkey 1 used to be played directly from the floppies without an installation or the need for a hard driv...
- Wed Jul 13, 2022 2:16 pm
- Forum: Help and Support
- Topic: Possible Bug In Secret Of Monkey Island
- Replies: 4
- Views: 2056
Re: Possible Bug In Secret Of Monkey Island
Far before the talkie even existed, I heard of people getting trapped in the caverns, but never encountered that for myself. I have no idea what would cause this. Seems a very rare thing.
- Sun Feb 27, 2022 7:59 pm
- Forum: General Discussion
- Topic: Screenshots' languages and platforms all mixed up
- Replies: 1
- Views: 1498
Screenshots' languages and platforms all mixed up
For some reason, the majority of the screenshots on this site have the wrong language and/or the wrong platform in their titles.
- Thu Nov 04, 2021 11:53 pm
- Forum: General Discussion
- Topic: We need to talk about Spiffy.
- Replies: 17
- Views: 8055
Re: We need to talk about Spiffy.
The Arf-arf text should've been a giveaway. Not necessarily. While it seems unusual, there is at least one occasion where something is said with that font. It is when Guybrush says "Acck!" and then continues with "gophers!" in the normal font during the first self playing sequen...
- Thu Nov 04, 2021 11:08 am
- Forum: General Discussion
- Topic: We need to talk about Spiffy.
- Replies: 17
- Views: 8055
Re: We need to talk about Spiffy.
Since they were able to obtain the game assets, it's possible they even have the original Spiffy image. Any chance, that stuff could just be released to the public, like John Romero did it with old Doom stuff (editors, raw scans, alpha and beta versions, unused content etc.). For historical interes...
- Thu Nov 04, 2021 4:25 am
- Forum: General Discussion
- Topic: We need to talk about Spiffy.
- Replies: 17
- Views: 8055
Re: We need to talk about Spiffy.
Something like this is what I imagined the sprite would end up looking like in VGA. It is worth noting, that they decided to have a different artist redraw all the closeups for the VGA version to be more photo-realistic. Hence they have a somewhat different style indeed. Also the VGA closeups in th...
- Wed Nov 03, 2021 10:00 pm
- Forum: General Discussion
- Topic: We need to talk about Spiffy.
- Replies: 17
- Views: 8055
Re: We need to talk about Spiffy.
he thought it was hilarious that it's advertised and not even in the game. That's what I meant by joke. Of course, when the EGA Spiffy was drawn, it was meant to be in the game. But when they realized that things have to be cut due to disk limitations, they didn't bother to actually put that in the...
- Wed Nov 03, 2021 1:42 pm
- Forum: General Discussion
- Topic: We need to talk about Spiffy.
- Replies: 17
- Views: 8055
Re: We need to talk about Spiffy.
I think it needs to be done for the game's preservation's sake. More like box art preservation. Someone involved in the game mentioned that the closeup never was in the game, and it was just a joke to the box art. I think it was Ron Gilbert, but I'm not 100% sure. Obviously, that was changed with t...
- Fri Oct 15, 2021 1:20 pm
- Forum: The Junkyard
- Topic: instant move between screens
- Replies: 2
- Views: 3924
Re: instant move between screens
I don't know, but I'd be terrified of accidentally breaking something that relies on the player actually walking over something, or timing. Implementing an instant switch would be error prone indeed. But what if we just accelerate the game to max speed and keep all things in sync, until the room ch...
- Tue Aug 10, 2021 8:40 am
- Forum: General Discussion
- Topic: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero
- Replies: 6
- Views: 2977
Re: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero
If you use a FPGA based retro machine, you're better off playing the games natively. Those cores are made to recreate vintage systems after all. Emulation (which ScummVM does to a degree despite being an interpreter) and vintage CPUs (which the cores provide) aren't a very performant combination for...