Search found 393 matches

by LogicDeLuxe
Wed Nov 28, 2018 9:50 am
Forum: Help and Support
Topic: Extract game files to run in DOS
Replies: 2
Views: 119

Re: Extract game files to run in DOS

criezy wrote:
Tue Nov 27, 2018 1:01 pm
but since the DOS executable is not included you will not be able to run these on DOS anyway
In some cases, the executable from the demo version will work, though. It may work flawless, it may work with graphic or sound issues, or it may not run at all. It's worth a try, I'd say.
by LogicDeLuxe
Mon Oct 29, 2018 11:09 am
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 4534

Re: Infrastructure updates

Oddly enough, some minutes ago, I still had the logo, and now I get that text too.
by LogicDeLuxe
Wed Aug 29, 2018 9:31 am
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 1234

If you can reproduce this with DOSbox, it is probably a script bug. If not, it would be a ScummVM bug.
You should file a report anyway, as ScummVM already has some script overrides in order to fix bugs like this.
by LogicDeLuxe
Mon Jul 02, 2018 10:34 pm
Forum: The Junkyard
Topic: When was lucasforums.com closed?
Replies: 2
Views: 2108

by LogicDeLuxe
Thu Jun 14, 2018 1:23 pm
Forum: General Discussion
Topic: Original save screens
Replies: 2
Views: 1585

ScummVM can only show original save screens when they are scripted in the game. Not all games did this.
by LogicDeLuxe
Sat Jun 09, 2018 7:16 am
Forum: The Junkyard
Topic: Monkey Island petition
Replies: 4
Views: 2032

Yes, haven't you realized yet that Disney doesn't care about fans? Not exactly. I know at least one case when they did care. There is the older German dubbing for Arielle. A track they always said, they didn't want to use anymore, but fans asked a lot for it. And it ended up on the Blu-Ray as a bon...
by LogicDeLuxe
Sat Apr 07, 2018 7:14 pm
Forum: General Discussion
Topic: MI2 - Ultimate Talkie Edition v0.2 | Language selection
Replies: 4
Views: 1667

Re: MI2 - Ultimate Talkie Edition v0.2 | Language selection

ScummVM currently has support for this unofficial version built in, but unlike for the talkie version of MI1, language selection is not permitted - i.e. ScummVM forces the game to start in english (game text and subtitles). This is probably because there is no translated version of the MI2 talkie, ...
by LogicDeLuxe
Sun Apr 01, 2018 10:08 am
Forum: Help and Support
Topic: Indy walkthru from Mixnmojo.com
Replies: 4
Views: 1329

Those are also available at https://gamefaqs.gamespot.com/search?game=indiana+jones
A very useful site for game guides in general, imho.
by LogicDeLuxe
Sun Mar 11, 2018 7:55 pm
Forum: General Discussion
Topic: What files go in each of the 6 Loom 5 1/4 disks?
Replies: 8
Views: 2275

In that case, my 5 1/4 disks are erased, so I have to copy the contents from the 3 1/2 which I have, but I don't know exactly what files I need to put in each disk. There is an index of rooms in the resources, which is made for a distinct version of the game. Whenever a room is not on the current d...
by LogicDeLuxe
Sun Mar 11, 2018 10:55 am
Forum: General Discussion
Topic: What files go in each of the 6 Loom 5 1/4 disks?
Replies: 8
Views: 2275

Not sure that it will work though. Back in the days, the devs played a lot of tricks on the files AND on the disks to get them to fit. I don't think LucasArts is one of them. They usually even encouraged playing from backup copies in their manuals. I remember trying to do the same with broken PC di...
by LogicDeLuxe
Fri Feb 23, 2018 5:48 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 7580

Most important reason for me to use aspect ratio correction is the way persons look. And almost every one of them look unhealthy fat without it.
by LogicDeLuxe
Thu Feb 22, 2018 10:24 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 7580

As you noticed with the Loom screenshots already, many other proportions look right in a 4:3 aspect ratio, despite of the distorted cycles. Seems odd indeed. I noticed that back in the 90's already. I suspect, the drawing routines they used were missing aspect ratio correction, a feature many graphi...
by LogicDeLuxe
Thu Feb 15, 2018 3:22 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 7580

regardless of the intention of the LucasArts designers. The intention obviously was a 320x200 mode in a 4:3 aspect ratio. The original IBM-PC had NTSC output and RGB output with the same timing. The 200 lines were chosen, as they can be displayed on NTSC within the overscan safe area. Also valid fo...
by LogicDeLuxe
Thu Feb 15, 2018 10:45 am
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 7580

Heres what it looks like on A500 with 1084s At 50 Hz that is. Apparently, LucasArts didn't made any attempt to fix that mode's aspect ratio. If your chipset allows it (ECS), try running it on 60 Hz instead. With WHDload, you can just add "NTSC" to the parameter list, iIrc. If you're playing from fl...
by LogicDeLuxe
Tue Jan 23, 2018 10:36 am
Forum: Help and Support
Topic: How to display games as they were intended with a CRT?
Replies: 12
Views: 2407

khaz wrote:Is there a way to tweak OpenGL so that it stretches correctly?
Using a 4:3 resolution like 800x600 should do. Most modern software assume square pixels.