Search found 207 matches

by Botje
Mon Jan 13, 2020 7:53 pm
Forum: General Discussion
Topic: TLJ OSX Residual
Replies: 2
Views: 1088

Re: TLJ OSX Residual

Which version of ResidualVM did you use? Only the daily builds support TLJ currently.
by Botje
Wed Jan 08, 2020 2:43 pm
Forum: General Discussion
Topic: Mac nightlies?
Replies: 12
Views: 14646

Re: Mac nightlies?

Mac nightlies have recently been fixed to support 64bit and all engines.
by Botje
Wed Jan 08, 2020 7:03 am
Forum: General Discussion
Topic: Fullscreen?
Replies: 2
Views: 1160

Re: Fullscreen?

Please try again with a nightly build and file a bug on Github if "the fullscreen bug" still occurs. If we don't know about it we cannot fix it.
by Botje
Sun Nov 17, 2019 11:52 am
Forum: General Discussion
Topic: The Longest Journey on Raspberry Pi
Replies: 10
Views: 14025

Re: The Longest Journey on Raspberry Pi

From a bit of googling, I found that this can be caused by too many uniform slots used in the shader. The Raspberry PI GPU has a max of GL_MAX_VERTEX_UNIFORM_VECTORS = 136. The vertex shader for actors blows through that budget with just the bone uniforms (140 vec4 uniforms). As a quick test, can yo...
by Botje
Fri Nov 15, 2019 5:00 pm
Forum: General Discussion
Topic: The Longest Journey on Raspberry Pi
Replies: 10
Views: 14025

Re: The Longest Journey on Raspberry Pi

At a guess: first, change

Code: Select all

--disable-debug
to

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--enable-debug
in the

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build_residualvm
function, recompile ResidualVM. Then, modify the "+Start ResidualVM.sh" script to call

Code: Select all

ulimit -c unlimited
so that it produces a core dump on crash.
by Botje
Thu Nov 14, 2019 8:12 pm
Forum: General Discussion
Topic: The Longest Journey on Raspberry Pi
Replies: 10
Views: 14025

Re: The Longest Journey on Raspberry Pi

It shows that some shader failed to compile properly but not much more.
by Botje
Wed Nov 13, 2019 8:10 pm
Forum: General Discussion
Topic: The Longest Journey on Raspberry Pi
Replies: 10
Views: 14025

Re: The Longest Journey on Raspberry Pi

This issue was already reported previously but we cannot debug it without access to a Raspberry Pi. If you are able to do either of the following, we might make progress on this front: run ResidualVM in a debugger and capture a stack trace, or let it generate a core dump and provide us with said cor...
by Botje
Wed Nov 06, 2019 8:24 am
Forum: General Discussion
Topic: How to properly setup Monkey Island 4 for ResidualVM?
Replies: 7
Views: 7969

Re: How to properly setup Monkey Island 4 for ResidualVM?

The files are (or should be) identical, so it does not matter which copy you preserve.
It would be handy if we knew which file is causing the loading problem.
Would you happen to have a debugger at hand?
by Botje
Mon Nov 04, 2019 7:06 am
Forum: General Discussion
Topic: How to properly setup Monkey Island 4 for ResidualVM?
Replies: 7
Views: 7969

Re: How to properly setup Monkey Island 4 for ResidualVM?

This could be a data corruption issue from copying the files. Try using a checksum tool to verify the contents of your hard drive copy against your cds.
by Botje
Sun Oct 20, 2019 6:52 am
Forum: General Discussion
Topic: problem installing Esacape from Monkey island on PC
Replies: 12
Views: 9882

Re: problem installing Esacape from Monkey island on PC

I doubt me or the other devs added the signature for a pirated version of the game.
by Botje
Sun Oct 20, 2019 6:40 am
Forum: General Discussion
Topic: EFMI for Mac on 0.4.0git crashing to debugger
Replies: 3
Views: 5106

Re: EFMI for Mac on 0.4.0git crashing to debugger

What platform are you running this under? What is the stack trace at the point of crashing?
by Botje
Wed Sep 25, 2019 7:22 am
Forum: General Discussion
Topic: GLError checking
Replies: 4
Views: 5887

Re: GLError checking

If you're simply enabling error checking for debugging, here is what I would do: (in descending order of convenience) - Use gDEBugger or AMD CodeXL and break on error - Use apitrace or Renderdoc and check the error log - If your OpenGL implementation is new enough or has the right extensions, use th...
by Botje
Fri Sep 20, 2019 8:00 am
Forum: General Discussion
Topic: ResidualVM for PS3 ?
Replies: 6
Views: 6209

Re: ResidualVM for PS3 ?

I never owned a PS3.
by Botje
Thu Sep 19, 2019 7:39 am
Forum: General Discussion
Topic: ResidualVM for PS3 ?
Replies: 6
Views: 6209

Re: ResidualVM for PS3 ?

That is hard to say. ResidualVM has both a "classic" and a "shaders" renderer, which both require different features from an implementation. From the look of that repository's STATUS page it seems like the classic renderers should be easiest to get up and running, but that is jus...
by Botje
Tue Sep 17, 2019 8:05 am
Forum: General Discussion
Topic: ResidualVM for PS3 ?
Replies: 6
Views: 6209

Re: ResidualVM for PS3 ?

I'm afraid you will not have the time to completely rewrite TinyGL from a single-threaded shared-memory system a multi-threaded share-nothing system that properly distributes work to the PS3's SPU processors instead of doing everything on the PPU. Your best bet is to find a library that provides har...