Search found 9 matches

by Carnivol
Fri Dec 30, 2005 12:05 am
Forum: Help and Support
Topic: BASS bug
Replies: 2
Views: 3330

I seem to recall that hologram bug from the main game itself (as in, not a ScummVM bug)
by Carnivol
Thu Dec 29, 2005 4:27 pm
Forum: The Junkyard
Topic: Bud Tucker in Double Trouble
Replies: 2
Views: 5348

Bud Tucker in Double Trouble

Anyone remember this point and click game? Afaik, it was released in Europe in a very limited quantity before the developer/producer went down the drain and the game more or less vanished in time. Been trying to track down a copy of it, but seems like this game is harder to find for sale than a seal...
by Carnivol
Sun Nov 13, 2005 3:22 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 182465

What PS2 model do you have?
If it's 50000 or newer, then ignore this (I guess)

But if it has a lower system number than SCPH-50 00X, then your system probably doesn't like RW media in general.

So either go with CD-R or use standard R media for DVDs instead of RW.
by Carnivol
Sat Nov 12, 2005 2:26 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 182465

About video performance, would it be possible to evt. add support/possibilities for replacing the original video sequences with PSS/MPEG2 encoded videos? (The default movie format the PS2 uses) to evt. increase performance (guess it wont help on size though)
by Carnivol
Fri Nov 11, 2005 12:08 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 182465

The scummvm.ini is stored on the memory card, mc0:/ScummVM/scummvm.ini. But there's no way to edit it manually. If you have a BBA for your PS2, you can run up a FTP server on the PS2 and access the memory card through FTP on a local network. [edit] By the way, wanna congratulate you on a fine port ^^
by Carnivol
Thu Nov 10, 2005 4:28 am
Forum: PlayStation 2 Port
Topic: PlayStation 2 Port
Replies: 8
Views: 15104

In 'simple' words (things aren't simple in reality, but on paper, it can be simple) You could basicly create partitions on your HD for each disc/game. evt. name them with a specific name for recognition. ScummVM will scan the HDD and find matches, or evt. follow an added list of partition names to r...
by Carnivol
Tue Nov 08, 2005 7:49 pm
Forum: The Junkyard
Topic: Console version of BASS?
Replies: 4
Views: 6898

I see, I see,

Danke danke.

(I've actually made my own "high quality" ScummVM DC BASS CD, cover art, disc print, everything, except from a reprinted manual XD)
by Carnivol
Tue Nov 08, 2005 9:55 am
Forum: The Junkyard
Topic: Console version of BASS?
Replies: 4
Views: 6898

Console version of BASS?

Just out of curiosity, was there ever a console version of BASS? Sevaral adventure games got console versions, and quite a lot of PC games released around the time of the PSX and Saturn got ported to the PSX. EA ported some stuff for Japan only release. Prisoner of Ice got ported to Saturn and PSX b...
by Carnivol
Tue Nov 08, 2005 9:50 am
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 239358

Prisoner of Ice was released in several versions. I've got the following in hand: DOS version Win95 version Saturn (Japanese only port by XING Entertainment, seems to use the same resource files as the PC, just with a Japanese language pack for the text/subtitles) PSX (Same as above, just for PSX in...