Search found 10 matches

by patters
Sun Feb 28, 2016 4:41 pm
Forum: Other Ports
Topic: UWP (Universal Windows Platform) Port
Replies: 33
Views: 25945

Nice job on releasing this. I have noticed that on Windows 10 for PC on Surface 3 (tablet mode) this app loses touch input after switching to another app. Also the controls at the bottom of the screen for Monkey Island vanish too once the app has been backgrounded. I also have the issue that the rig...
by patters
Sun Jun 07, 2009 12:39 pm
Forum: Wii Port
Topic: Tutorial: Getting Monkey Island 3 to run properly
Replies: 39
Views: 75501

Anyway I noticed this thread and thought I'd give it a try. But something's not working right. I've tripple-checked everything is in it's correct folder. The command line is telling me: Assertion failed: tag "LB83", file compress_scumm_bun.cpp, line 1202. Any ideas? Just spent ages tackling the sam...
by patters
Thu Jan 03, 2008 10:40 pm
Forum: Nintendo DS Port
Topic: Some suggestions
Replies: 10
Views: 10017

I have an idea - would it be practical to have a double tap on the touchscreen recognised as a right-click, with a normal tap being a left-click? Or are there games that require several carefully times clicks that it would mess up?
by patters
Wed Jan 02, 2008 2:27 am
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta2 released for testing! [obsolete]
Replies: 18
Views: 22816

Thanks for this. I just had a quick play - what's the purpose of the Unscaled Main Screen Option? Since in say Monkey Island you need to select dialogue and so on, isn't it more logical to always scale the main screen, and then allow you to flip them around if necessary? With that option selected th...
by patters
Tue Dec 25, 2007 2:09 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta1 released for testing! [obsolete]
Replies: 36
Views: 38982

ok fair enough. :)
One suggestion though - can ScummVM be made to remember what zoom level you have set for the second screen between sessions? That would be handy.
Merry Christmas btw!
by patters
Mon Dec 24, 2007 3:08 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta1 released for testing! [obsolete]
Replies: 36
Views: 38982

patters: I would like that option of having the secondary screen rendered in 1:1 though. Smile You can already do this. Holding L + pressing A and B zooms the screen in and out. It snaps when it gets to an exact 1x and 2x scale. Thanks. I had seen that in the docs but I had the "force 200%" option ...
by patters
Mon Dec 24, 2007 12:57 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta1 released for testing! [obsolete]
Replies: 36
Views: 38982

Hi robinwatts thanks for the comments - always good to know the background. I'd forgotten about aspect ratio as a concern, and I hadn't really considered that it could make the entire image quite a lot more blurred as you say. The "drop certain scanlines" method would be a little messy on the artwor...
by patters
Mon Dec 24, 2007 11:00 am
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta1 released for testing! [obsolete]
Replies: 36
Views: 38982

I agree with Roman - without the scaler, the parts where you select dialogue in games were almost illegible. It's a great addition. I have a couple of queries:- Can you make an option for the secondary screen to display the game in native res? I personally find that the zoomed view isn't much help, ...
by patters
Wed Jul 19, 2006 12:15 pm
Forum: PSP Port
Topic: Monkey Island 2 freezes
Replies: 9
Views: 11693

Done. Sorry.
by patters
Tue Jul 18, 2006 12:16 pm
Forum: PSP Port
Topic: Monkey Island 2 freezes
Replies: 9
Views: 11693

Firstly, thanks for ScummVM. I didn't own a PC or an Amiga when these games were at the height of their popularity. I did later own an Amiga but the frequent disc swapping really put me off playing the Monkey Island series. Last year I played Monkey Island on ScummVM and really enjoyed it, and now I...