Search found 11 matches
- Mon Apr 29, 2024 11:56 am
- Forum: iPhone Port
- Topic: Release 2.8.0 (ipa) missing cloud service and app icon
- Replies: 2
- Views: 2579
Re: Release 2.8.0 (ipa) missing cloud service and app icon
Hi Unfortunately Apple requires an Xcode version when signing the builds for AppStore that dropped support for armv7 devices, such as iPad 4. The "no cloud service" support is most probably due to not having the latest SSL certificates installed on your device. This is not a ScummVM issue ...
- Mon Apr 29, 2024 11:50 am
- Forum: iPhone Port
- Topic: Touch Controls: Landscape vs Portrait
- Replies: 1
- Views: 2052
Re: Touch Controls: Landscape vs Portrait
Hi.
No, this is the first time I hear that.
What do you mean with less responsive? Do you experience the same issue when in "Direct mouse" and "Touchpad emulation" mode?
No, this is the first time I hear that.
What do you mean with less responsive? Do you experience the same issue when in "Direct mouse" and "Touchpad emulation" mode?
- Mon Jan 08, 2024 8:04 am
- Forum: iPhone Port
- Topic: Supported Device list
- Replies: 3
- Views: 5172
Re: Supported Device list
Apple removed support for armv7/armv7s devices in Xcode 15. Unfortunately Xcode 15 is required to sign the apps before uploading them to AppStore. So only arm64 devices, which means all devices with arm64 cpu on this list https://www.innerfence.com/howto/apple-ios-devices-dates-versions-instruction-...
- Thu Aug 03, 2023 9:17 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 8942
Re: GLSL Shaders in iOS
Great. Happy to help.
- Mon Jul 17, 2023 2:27 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 8942
Re: GLSL Shaders in iOS
You should be able to follow this
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
- Fri Jul 07, 2023 9:22 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 8942
Re: GLSL Shaders in iOS
Try out the latest master
- Fri Jul 07, 2023 9:21 pm
- Forum: iPhone Port
- Topic: Ultima IV iPad not working
- Replies: 1
- Views: 5711
Re: Ultima IV iPad not working
Have you tried with latest master?
- Wed May 24, 2023 10:14 am
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 8942
Re: GLSL Shaders in iOS
I'm currently implementing to use the OpenGLManager, which is used by other backends, in the iOS port so hopefully shaders will be supported in a near future.
- Wed May 24, 2023 10:12 am
- Forum: iPhone Port
- Topic: Broken Sword 2.5 IOS Unsupported color mode
- Replies: 3
- Views: 14364
Re: Broken Sword 2.5 IOS Unsupported color mode
Hi
Thanks for testing and verifying BS 2.5 in ScummVM 2.7.0.
Thanks for testing and verifying BS 2.5 in ScummVM 2.7.0.
- Sat Apr 22, 2023 8:53 pm
- Forum: iPhone Port
- Topic: Broken Sword 2.5 on IOS
- Replies: 5
- Views: 6757
Re: Broken Sword 2.5 on IOS
We actually got it working in the 2.7.0 release.
So feel free to start playing BS 2.5 (or 11th hour) on 2.7.0 with support for mouses and game controllers
So feel free to start playing BS 2.5 (or 11th hour) on 2.7.0 with support for mouses and game controllers
- Thu Jul 14, 2022 7:47 am
- Forum: iPhone Port
- Topic: Mouse Support iPadOS 13
- Replies: 2
- Views: 11146
Re: Mouse Support iPadOS 13
Late answer here but real mouse support is added in iOS 14 using the GameController library.
There’s a PR waiting to be merged
https://github.com/scummvm/scummvm/pull/4032
There’s a PR waiting to be merged
https://github.com/scummvm/scummvm/pull/4032