Search found 58 matches

by ZvikaZ
Mon Nov 30, 2020 3:52 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 54
Views: 11375

Re: Aspect Ratio Correction on FM Towns Games

Although I didn't test the whole game yet, I think the patch is good to go. After all this is an optional feature, and if other problems would be found, they could be addressed in the future. Well, that makes sense. However, the issue in Loom is more severe. The problems I'm afraid of aren't mispla...
by ZvikaZ
Sun Nov 22, 2020 5:08 pm
Forum: Help and Support
Topic: ScummVM MT-32 sound volume issue workaround
Replies: 2
Views: 113

Re: ScummVM MT-32 sound volume issue workaround

What issue?
Can you please refer to the relevant bug tracker report?
by ZvikaZ
Fri Nov 06, 2020 1:00 pm
Forum: Help and Support
Topic: force mono audio?
Replies: 2
Views: 154

Re: force mono audio?

Where is the mono sample from?
Have you created it yourself, or recorded it from some emulator?
Have you checked the behavior in some emulator (which one)? What is it?
by ZvikaZ
Mon Nov 02, 2020 7:42 am
Forum: Help and Support
Topic: How to install TLJ Gog version on linux?
Replies: 5
Views: 296

Re: How to install TLJ Gog version on linux?

I haven't checked it myself, but maybe https://github.com/dscharrer/innoextract could help.
by ZvikaZ
Thu Oct 08, 2020 4:35 pm
Forum: Help and Support
Topic: Glitchy Audio
Replies: 21
Views: 936

Re: Glitchy Audio

Never mind. I figured it out. I'm using Munt 2.3.0 and that fixes the sound issue. :) I'm glad that it solved your problem. Interestingly, I thought that your problem will be solved by going to *older* munt version, not *newer*. @criezy, maybe we should update the built-in version to 2.3.0 as well?...
by ZvikaZ
Tue Oct 06, 2020 3:38 pm
Forum: Help and Support
Topic: Glitchy Audio
Replies: 21
Views: 936

Re: Glitchy Audio

In ScummVM 2.0.0 we updated the MT-32 emulation code to use Munt 2.0.3. This version of Munt switched to a more precise, but more CPU-intensive sound generation. It could explain some sound glitch issues with ScummVM 2.0.0 and above on low end devices. Do you think that he can use a recent ScummVM,...
by ZvikaZ
Tue Oct 06, 2020 8:30 am
Forum: General Discussion
Topic: Option to copy and run game from memory
Replies: 14
Views: 628

Re: Option to copy and run game from memory

Well, you have now 3 options:
- Try the ramdisk suggestion (I'd recommend that...)
- Don't try it, but say that you have "tried everything" (and then no one will be able to help you)
- Wait for something to change (what? when? by whom?)
by ZvikaZ
Tue Oct 06, 2020 5:20 am
Forum: General Discussion
Topic: Option to copy and run game from memory
Replies: 14
Views: 628

Re: Option to copy and run game from memory

Simple yes no question.
Have you tried creating a ram disk?
If yes, please explain how did you create it.
by ZvikaZ
Mon Oct 05, 2020 6:56 pm
Forum: General Discussion
Topic: Option to copy and run game from memory
Replies: 14
Views: 628

Re: Option to copy and run game from memory

Have you tried any of Gatekeeper's ideas?
He gave you many workarounds. I think it makes sense to try them. I'd suggest that you start with creating a RAM disk.
by ZvikaZ
Mon Oct 05, 2020 9:04 am
Forum: General Discussion
Topic: Option to copy and run game from memory
Replies: 14
Views: 628

Re: Option to copy and run game from memory

Can you better explain the problem you're trying to solve?
Give concrete details, what game, what machine, where's the problem.
by ZvikaZ
Wed Sep 23, 2020 11:52 am
Forum: Help and Support
Topic: kings quest 7 german version no midi music
Replies: 13
Views: 590

Re: kings quest 7 german version no midi music

Well, I'm not sure it's worth further investigation, if you have satisfactory solution.

After all, KQ7 should sound worse with MT32.
I'm not even sure it works in Dosbox with MT32 (have you checked it in Dosbox using a GM device, or MT32)?
by ZvikaZ
Wed Sep 23, 2020 11:42 am
Forum: Help and Support
Topic: kings quest 7 german version no midi music
Replies: 13
Views: 590

Re: kings quest 7 german version no midi music

So, if I understand correctly, everything is OK now?
by ZvikaZ
Wed Sep 23, 2020 8:10 am
Forum: Help and Support
Topic: kings quest 7 german version no midi music
Replies: 13
Views: 590

Re: kings quest 7 german version no midi music

1. Do you hear speech? 2. I tried now. For me it's working... Please try with latest ScummVM build: https://www.scummvm.org/frs/daily/scummvm-snapshot-win32.exe 3. (EDIT) When I try it with MT-32, I get a warning in console: WARNING: This game only supports General MIDI, but a non-GM device has been...
by ZvikaZ
Tue Sep 22, 2020 7:06 pm
Forum: Help and Support
Topic: kings quest 7 german version no midi music
Replies: 13
Views: 590

Re: kings quest 7 german version no midi music

Ok.
Does any sound configuration works for German?
Adlib? Something else?
by ZvikaZ
Tue Sep 22, 2020 7:00 pm
Forum: Help and Support
Topic: kings quest 7 german version no midi music
Replies: 13
Views: 590

Re: kings quest 7 german version no midi music

Well, I don't know yet what's the source of your problem. However, you're using MT32 as your Midi device. But KQ7 should sound better with a GM device (see https://en.m.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games) I'd recommend you to try using a GM device (e.g. fluidsynth) for the En...