Search found 31 matches
- Sun Jan 24, 2021 5:04 pm
- Forum: General Discussion
- Topic: Curse Of Monkey Island - best graphic settings
- Replies: 11
- Views: 21161
Re: Curse Of Monkey Island - best graphic settings
here is an update to my config: https://mega.nz/file/fdkwVTZR#sJYVLmstcDoavM6DoiDU9dE20pahBNhQphsOUNzjSf4 desktop resolution needs to be set to 1920x1080 for this to look correct cause scummvm will always run at the desktop resolution and the 2d-scaler shader was set up for 1080p. you can tweak the ...
- Sun Jan 24, 2021 4:17 am
- Forum: The Junkyard
- Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
- Replies: 67
- Views: 31965
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
https://youtu.be/pmtRH1hcG50 https://youtu.be/bQ3JFdbWCJ0 https://github.com/MiLO83/scummvmx (Modified SCI Engine) https://github.com/MiLO83/SCICompanionX (Modified to Batch Dump SCI Graphics [Views] as individual Cels required for mod). SCICompanionX currently dumps backgrounds as .bmp, these need...
- Fri Jan 01, 2021 10:53 pm
- Forum: The Junkyard
- Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
- Replies: 67
- Views: 31965
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Jim Leonard upscaled Gabriel Knight 2 video from 308x167 playing back at 10fps, and uploaded to YouTube at 720p60 https://www.youtube.com/watch?v=6HJndgXMKYY This was done back in 2018 so who knows whats possible now. That's not bad, I didn't even know this was doable back in 2018. With the tools w...
- Mon Aug 10, 2020 12:41 pm
- Forum: General Discussion
- Topic: Soundtrack Replacement in Sierra classics: Possible or no?
- Replies: 9
- Views: 3982
Re: Soundtrack Replacement in Sierra classics: Possible or no?
You could always use a large Soundfont like SGM-V2.01 or even bigger ones which is a huge improvement over Adlib or the standard Windows MIDI synth. I'm personally not too fond of the Woodcock enhanced soundtracks and I think a good soundfont can sound much better.
- Wed Jul 29, 2020 3:53 pm
- Forum: The Junkyard
- Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
- Replies: 67
- Views: 31965
- Thu Jul 23, 2020 11:00 am
- Forum: Dreamcast Port
- Topic: Blade Runner on Dreamcast
- Replies: 16
- Views: 3315
Re: Blade Runner on Dreamcast
Thank you for checking that out. I thought The Curse of Monkey Island ran well at first but slowly starts having problem when the game progresses and starts to load extensively, especially regarding sound issues. Could you try to play it without sound to see if the game runs better? Hoping that wit...
- Tue Jul 21, 2020 3:40 pm
- Forum: General Discussion
- Topic: A Very Interesting Discovery in Simon the Sorcerer 1
- Replies: 7
- Views: 4662
Re: A Very Interesting Discovery in Simon the Sorcerer 1
Wow. This is fascinating. I never would have imagined that scrolling in an adventure game would be so difficult to implement...! I guess Gilbert and co had the better coding abilities? I bet the artist of that giant multiscreen artwork was disappointed. I would imagine it was also computationally i...
- Fri Jul 17, 2020 2:19 pm
- Forum: The Junkyard
- Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
- Replies: 67
- Views: 31965
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
So, now that AI upscaling has come to the mainstream with NVIDIA DLSS 2.0 , and can run in real-time and enable incredible rendering... I think even if ScummVM doesn't do it, some open source project needs to figure it out. Would DLSS even work on 2D content? The way I understand it is they train a...
- Fri Jul 17, 2020 2:10 pm
- Forum: Android Port
- Topic: Cannot access game menu
- Replies: 2
- Views: 538
Re: Cannot access game menu
Yeah same problem here. My virtual keyboard on android doesn't have any F-keys so I'm unable to save in most games. Also for some reason the current Android version seems to have fewer options than I remember. For instance mouse only works in relative mode and if I want direct mode there's no way to...
- Tue Jun 02, 2020 7:12 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 42
- Views: 6016
Re: Any update on shaders?
Wow Almeath how did you get a shader running on ScummVM? I'm not a programmer and have no idea on how to do compiling. Getting a CRT shader working on Scummvm has been a dream of mine for a long time. I've even kept a classic 1600x1200 monitor at hand at all times to be able to play classic games o...
- Sat May 16, 2020 11:06 am
- Forum: General Discussion
- Topic: Games are sorted in GUI ignoring the articles
- Replies: 5
- Views: 732
Re: Games are sorted in GUI ignoring the articles
That's a great suggestion, I would also add sort by game developer to that. Maybe put them in groups for a better overview.
- Wed May 06, 2020 9:04 pm
- Forum: General Discussion
- Topic: Upscale 3D models to HD
- Replies: 2
- Views: 997
Re: Upscale 3D models to HD
I'm pretty sure DGvoodoo only changes the entire screen resolution, which results in the 3D models scaling to that resolution, like in every 3D game ever made.
- Sat May 02, 2020 4:39 pm
- Forum: General Discussion
- Topic: The Prince and the Coward gets English translation
- Replies: 7
- Views: 4999
Re: The Prince and the Coward gets English translation
"ScummVM versions 2.1.x will work, however, there is a problem with displaying inventory item descriptions. Thus, we recommend using the daily build." There's a bug in daily builds that doesn't occur in 2.1.x versions. When using daily build with Polish (I dont know if it occurs in German...
- Sun Apr 26, 2020 10:49 pm
- Forum: The Junkyard
- Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
- Replies: 67
- Views: 31965
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Tried some AI frame interpolation with DAIN: https://imgur.com/a/HBiCP72
Now if there was a way to use this on individual sprites + AI upscaling that would be something.
Now if there was a way to use this on individual sprites + AI upscaling that would be something.

- Thu Apr 16, 2020 7:04 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 42
- Views: 6016
Re: Any update on shaders?
For now you can use Reshade if you set the graphics mode to OpenGL. I've already posted a config for CMI here: viewtopic.php?p=88204#p88204