Search found 28 matches

by Kasenshlogga
Mon Aug 10, 2020 12:41 pm
Forum: General Discussion
Topic: Soundtrack Replacement in Sierra classics: Possible or no?
Replies: 9
Views: 3716

Re: Soundtrack Replacement in Sierra classics: Possible or no?

You could always use a large Soundfont like SGM-V2.01 or even bigger ones which is a huge improvement over Adlib or the standard Windows MIDI synth. I'm personally not too fond of the Woodcock enhanced soundtracks and I think a good soundfont can sound much better.
by Kasenshlogga
Wed Jul 29, 2020 3:53 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 55
Views: 29703

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Bluddy wrote:
Tue Jul 28, 2020 6:42 pm
Beautiful job! I'd love to have this instead of the intro we have. Is there any way to integrate it?

It's funny how picky one can get. Like, it's a shame the ESRGAN can't get rid of all of the compression artifacts.
You tell us, ScummVM dev. :wink:
by Kasenshlogga
Thu Jul 23, 2020 11:00 am
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 2964

Re: Blade Runner on Dreamcast

Thank you for checking that out. I thought The Curse of Monkey Island ran well at first but slowly starts having problem when the game progresses and starts to load extensively, especially regarding sound issues. Could you try to play it without sound to see if the game runs better? Hoping that wit...
by Kasenshlogga
Tue Jul 21, 2020 3:40 pm
Forum: General Discussion
Topic: A Very Interesting Discovery in Simon the Sorcerer 1
Replies: 5
Views: 4053

Re: A Very Interesting Discovery in Simon the Sorcerer 1

Wow. This is fascinating. I never would have imagined that scrolling in an adventure game would be so difficult to implement...! I guess Gilbert and co had the better coding abilities? I bet the artist of that giant multiscreen artwork was disappointed. I would imagine it was also computationally i...
by Kasenshlogga
Fri Jul 17, 2020 2:19 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 55
Views: 29703

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

So, now that AI upscaling has come to the mainstream with NVIDIA DLSS 2.0 , and can run in real-time and enable incredible rendering... I think even if ScummVM doesn't do it, some open source project needs to figure it out. Would DLSS even work on 2D content? The way I understand it is they train a...
by Kasenshlogga
Fri Jul 17, 2020 2:10 pm
Forum: Android Port
Topic: Cannot access game menu
Replies: 2
Views: 394

Re: Cannot access game menu

Yeah same problem here. My virtual keyboard on android doesn't have any F-keys so I'm unable to save in most games. Also for some reason the current Android version seems to have fewer options than I remember. For instance mouse only works in relative mode and if I want direct mode there's no way to...
by Kasenshlogga
Tue Jun 02, 2020 7:12 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 42
Views: 4996

Re: Any update on shaders?

Wow Almeath how did you get a shader running on ScummVM? I'm not a programmer and have no idea on how to do compiling. Getting a CRT shader working on Scummvm has been a dream of mine for a long time. I've even kept a classic 1600x1200 monitor at hand at all times to be able to play classic games o...
by Kasenshlogga
Sat May 16, 2020 11:06 am
Forum: General Discussion
Topic: Games are sorted in GUI ignoring the articles
Replies: 5
Views: 640

Re: Games are sorted in GUI ignoring the articles

That's a great suggestion, I would also add sort by game developer to that. Maybe put them in groups for a better overview.
by Kasenshlogga
Wed May 06, 2020 9:04 pm
Forum: General Discussion
Topic: Upscale 3D models to HD
Replies: 2
Views: 941

Re: Upscale 3D models to HD

I'm pretty sure DGvoodoo only changes the entire screen resolution, which results in the 3D models scaling to that resolution, like in every 3D game ever made.
by Kasenshlogga
Sat May 02, 2020 4:39 pm
Forum: General Discussion
Topic: The Prince and the Coward gets English translation
Replies: 7
Views: 4636

Re: The Prince and the Coward gets English translation

"ScummVM versions 2.1.x will work, however, there is a problem with displaying inventory item descriptions. Thus, we recommend using the daily build." There's a bug in daily builds that doesn't occur in 2.1.x versions. When using daily build with Polish (I dont know if it occurs in German or Russia...
by Kasenshlogga
Sun Apr 26, 2020 10:49 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 55
Views: 29703

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Tried some AI frame interpolation with DAIN: https://imgur.com/a/HBiCP72

Now if there was a way to use this on individual sprites + AI upscaling that would be something. :mrgreen:
by Kasenshlogga
Thu Apr 16, 2020 7:04 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 42
Views: 4996

Re: Any update on shaders?

For now you can use Reshade if you set the graphics mode to OpenGL. I've already posted a config for CMI here: viewtopic.php?p=88204#p88204
by Kasenshlogga
Mon Mar 30, 2020 11:05 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 55
Views: 29703

Re: ESRGAN: AI Neural Net Upscaling

Eugene, nobody is saying ESRGAN should come to ScummVM. We're merely talking about the possibility of hi res replacement art assets that can be loaded in on the fly with ESRGAN being used outside the game to prerender images. Like a "high resolution pack." Similar to the high quality music packs th...
by Kasenshlogga
Sun Mar 15, 2020 12:17 am
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 55
Views: 29703

Re: ESRGAN: AI Neural Net Upscaling

Note that as lovely as you can make the backgrounds, ESRGAN doesn't work on the small, pixelated characters. This means the best you can do is to have some filtering on the main characters, and the results will look very jarring. The alternative is to redo all the character sprites by hand. I think...
by Kasenshlogga
Tue Feb 18, 2020 10:08 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 175
Views: 68021

Re: Better Music for GM ScummVM (and DOSBox) games

@cwadge They can also be extracted with a old program called "SCI REsource Viewer" which you can find here: http://www.sierrahelp.com/forums/viewtopic.php?f=27&t=456 The cool thing is with a lot of Sierra games there were unused music tracks hidden in the resource files (among other unused stuff) so...